Speak for yourself. I watched the Giants/Niners game on Sunday with my Dalek/"Exterminate" shirt on! While they didn't exterminate SF, they are going to the Super Bowl.I get it - we geeks don't watch sports, so we don't get to root for "our team" every Sunday.
Guilty as charged.We're sitting around a dinner table pretending to be elves and wizards.
What's strikes me as weird about the D&D tribalism is that a lot of people seem to like only one version of the game. That's like... ummm, liking only one beer!If you want to root for a team, go watch sports. But leave this kind of behavior out of D&D.
I get it - we geeks don't watch sports, so we don't get to root for "our team" every Sunday. We're sitting around a dinner table pretending to be elves and wizards.
Still, there seems to be a deep-rooted human need to identify with one side and show support for it. In RPG, this tends to be "your system" or, if everyone in the room plays the same game, "your edition", or "team Cleric". Now, as gamer, you don't get the gratification of seeing "your game" fight the other games. That's where 5E comes in. People are worried whether "their edition" will win. Every game mechanic from "your edition" that makes it into 5E is a point for "your team". If they don't put the gnome in the PHB, it means "team gnome" was defeated.
Except that this kind of behaviour makes sure that everybody loses. Factionalism for a certain edition, a certain play style, or even a certain interpretation of a class or race just makes the game less inclusive. A 5E that's just a representation of who screamed for what the loudest is not a fun game to play. It's about making a 5E that is the most fun to play, not a Quest for the Holy Grail of gaming.
If you want to root for a team, go watch sports. But leave this kind of behavior out of D&D.

When you root for a football team, nothing changes if they win or lose.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.