Your Ethics as a Role Player!

In the past, I have always been very close friends with most of my gaming group. We go to movies, watch baseball, etc. together. I think that helps because you have so much more invested in those relationships than gaming that it just isn't worth it to get angry over a rule. Everyone should be interested in contributing to the fun of the GROUP and if that is happening, it cuts back on alot of the problems. Folks that don't see things that way don't last long at my table, but most come around.:)
 

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Arrive on time!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I don't want to set around waiting an hour for you to show up, and I'm sure that you don't want to wait for me.

Learn the rules.

Have a PHB.

People who don't know for to add for anyof their die rolls, and don't eitehr buy a book or print out SRD sections they need piss me off. Players who ask "What do I add?" for every attack and save for several sessions irritated me. RTFM! All the numbers are usually written down already in the first place.

I attempt to avoid creating characters that cause intra party strife.

I don't like to start major rules debates in the middle of the session. If I see what I believe to be an rules error, and I feel that I have enough relevant info, I'll state my opinion and explain. However, a major discussion shouldn't be handled in the middle of the game because it's rude to waste everyone's time.

Treat others fairly. As a DM, I shouldn't set out to screw certain people, even if I hate them. As a player, I should make sure that everyone gets a chance to do something, and see that everyone has fair access to resources.

I tend to expect certain things when playing when I know the rules, just I expect certain things in RL. Of course there are rules in real life. My backpack won't spontanteously fly into the air and club over the head with 50 pounds of gaming books. If I throw something, I expect it to fly a certain way. The way magic works in DnD can make things even more predictable. For example, Magic Missile can't damage objects directly. I will never see Magic Missiles flying into a door and blowing it up.
 

LostSoul said:
Always try to have fun.

I note many players have this as there main credo. However, some miss the credo that should go with it: Always try to make sure EVERYONE is having fun. I consider this the most important goal of a given game. If everyone is having fun, almost everything else is probably working, or at least going in the right direction.


Glyfair of Glamis
 

  1. Have fun (the most important).
  2. Don't attack or screw over another player.
  3. Be on time.
  4. Keep OOC talk (Discussing last night's TV) for after the game. (This one is my main beef with gaming groups)
    [/list=1]

    Of course, if I'm playing V:tM #2 gets waved on occasion, and I expect the other players to do the same. :D

    Otherwise thems the basics.
 


Since, sadly, I haven't been a player in years, the main rule I use as a DM is "Always give the players a fair deal." Doesn't mean I won't kill them but I try to be fair about it and give them a way out of almost any situation if they will take it.
 

Well, after being in many interesting situations with one of my groups, I've more or less developed the following ideas:

1) Don't get upset at death (I once went through about 10 characters in about 2 sessions :D)

2) Go with the rules your DM uses, whether they're right or not. Sometimes they can even make more sense than the ones in the book (an idea I still need to work on a little, though I am getting better). It's just not worth it to have a fellow player or DM angry with you.

3) Get to know the people you game with, even if you only see them when you play.

4) Never attack another member of the party (PC or NPC) without reasons. Real reasons. "Well...I am evil" isn't a reason, nor is "He's insane." PCs like that have always either repented, died, or got everybody killed in the games I've played.

5) Never do anything weird or unnecessary to PCs (a lesson I learned after another PC did some rather "questionable" things to my bard, one of my PCs that only lasted half a session).

6) Bad stuff happens. Find the irony and laugh when it does, then fix it.

7) Don't steal from others. Divide the gold equally among the party. Usually, it can easily be decided which item would be best for which character (if not, Rock-Paper-Scissors is just as good ;)).

I didn't include "everyone should have fun" in the list because I didn't really learn that from anyone, it's just something I don't think one should really have to concentrate on if your in a good group, it should just happen.
 

I follow all the rules that Valicor has listed. The only one I really need to work on is arriving on time.

A large percentag of time real-world life offers intrusions on my game-day, but I DO call ahead and let the group know where I am and why I'm late, and what time I expect to be free.

The most important things are:

-do not let conflict disrupt the game, and
-make sure everyone has a chance to shine.

I have learned these lessons through hard experience in the past.
 

(I once went through about 10 characters in about 2 sessions )

Unfortunately, I can beat that. In an old 2nd Ed Dragonlance game, one of my players went through 12 characters in one session!!!!

The force just wasn't with him that night.... A combination of bad dice rolls, bad character choices and such led to the highest body count I've ever known.
 

-Always make sure everybody has fun.
-Play your character to the max, both in effectiveness and personality
-KNOW THE FRIGGIN RULES
-or at least don't complain when your lack of rules knowledge gets you killed.
-especially if you own a PHB
-Don't screw over the other characters
-No OoC conversations
-but if you're having one, keep it quiet (one of my players tends to shriek with laughter at OoC events when I'm talking to the other players.
-If I roll the dice poorly for your character, then don't ask if you can reroll them. Ask me if you can roll before I do. (We don't have a lot of dice of lots of room, so I tend to do all the dice rolling.
 

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