I love the world building aspects of being a DM and making homebrewed sandbox style campaign settings is one of my favorite things.
One of the most disappointing things about world building is that as a DM you often end up with reams of paper filled with notes about your setting and it various nations, cities, geography, history and politics yet by the end of the campaign you end up using 10% of it and players might retain 3% if your lucky.
Part of that dynamic is just players preference like a hack n slasher probably doesn't give a rat's you know what about the history of kingdom X. Part of it is that the game is adventure centric and thats where player focus ends up.
So I reached a conclusion that a key goal in addressing all this is facilitation of player buy in. Along this line of thought I realized that nothing would probably facilitate a deeper and more genuine player buy in than getting them involved in building the world.
So I've been kicking around the idea of assigning any players interested and willing the task of designing and fleshing out one of the nations in the world.
With this in mind what are your experiences with collaborative world building. Any experiences positive or negative you've had and pitfalls to avoid or things to keep in mind based off first hand experience would be much appreciated!
Thanks (and apologies for the rambling post!)
One of the most disappointing things about world building is that as a DM you often end up with reams of paper filled with notes about your setting and it various nations, cities, geography, history and politics yet by the end of the campaign you end up using 10% of it and players might retain 3% if your lucky.
Part of that dynamic is just players preference like a hack n slasher probably doesn't give a rat's you know what about the history of kingdom X. Part of it is that the game is adventure centric and thats where player focus ends up.
So I reached a conclusion that a key goal in addressing all this is facilitation of player buy in. Along this line of thought I realized that nothing would probably facilitate a deeper and more genuine player buy in than getting them involved in building the world.
So I've been kicking around the idea of assigning any players interested and willing the task of designing and fleshing out one of the nations in the world.
With this in mind what are your experiences with collaborative world building. Any experiences positive or negative you've had and pitfalls to avoid or things to keep in mind based off first hand experience would be much appreciated!
Thanks (and apologies for the rambling post!)
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