aco175
Legend
Another rule I have been using in 5e a lot is not tracking HP as much for low level monsters when having high level PCs. Some of them are one- hit monsters and some are 2-hit monsters. This works well with young players.
I also tend to place a red circle on the monster when they have about 1-hit left for HP giving the players some information of the viability of monsters. A left over from 4e bloodied condition, but instead of half HP it is showing near death. An example is having 7th level PCs fighting orcs with 15hp each. A few of the PCs can do 15 each swing and I just pick up the orc mini but a few can only damage the orc for 8-12. I just put a ring on the orc and any damage kills it thinking that any roll the PCs make will do the 3-7 remaining needed. It just speeds up combat when I throw a lot of monsters at the players and I do not want to track 15 orcs for HP.
I also tend to place a red circle on the monster when they have about 1-hit left for HP giving the players some information of the viability of monsters. A left over from 4e bloodied condition, but instead of half HP it is showing near death. An example is having 7th level PCs fighting orcs with 15hp each. A few of the PCs can do 15 each swing and I just pick up the orc mini but a few can only damage the orc for 8-12. I just put a ring on the orc and any damage kills it thinking that any roll the PCs make will do the 3-7 remaining needed. It just speeds up combat when I throw a lot of monsters at the players and I do not want to track 15 orcs for HP.