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your favorite adventure paths/mega-dungeons/campaign modules?

GlassJaw

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Lately, I've been picking up some 3ed/OGL products that have been on my list but never got around to getting and I started thinking about campaign-length modules that I might have missed.

Anyone have any suggestions? Which ones are your favorite and why?
 

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One mega-mega dungeon tops my list. My reason for liking it is that there is a focus to it, it contains a great deal of diversity in terms of enemies and regional "powers" within different locations of the dungeon, it is fully self contained, and IT'S FINISHED (unlike certain other mega dungeons that are also very cool but never reached anything resembling a state of completion). That one is Goodman Games' Castle Whiterock: The Greatest Dungeon Story Ever Told. Epic win on that one.

Second place in my book goes to the World's Largest Dungeon, which is also very much self contained and complete.
 

I'm a big fan of the Dungeon Under the Mountain maps from 0One Games. I know that's not quite what you had in mind, but I really like building my own mega-dungeons and these maps give me an opportunity to do just that. Outside of the 0One maps, I liked the Labyrinth of Oversoul from Emerald Press, despite the layout issues.
 


First I've heard of that one. What do you like about it?

Mainly that it's located under a city, that everybody knows about it, and that it's a mainstay of the local economy. In fact, the Labyrinth is pretty much why the city exists — people come from all over to brave the depths of the maze in search of fame and fortune. Only the top three levels of the Labyrinth have actually been mapped, but I like that for the same reason that I like the 0One maps (because I can expand the Labyrinth as I see fit).
 

Rise of the Runelords is really really nice. It takes a lot of the traditional fantasy trappings that we are all used to, and without really changing them or being untrue to them, presents them in new lights that really bring the adventure alive.

The goblins in Burnt Offerings, by themselves, are worth the purchase of the first book. (there are 6 books total to the adventure.) Its this adventure that first got me interested in Paizo's Golarian.

I would recommend that adventure path regardless of what edition / game you were running. (Indeed, there are conversions of it out there for True 20 and 4e.)
 

Mainly that it's located under a city, that everybody knows about it, and that it's a mainstay of the local economy. In fact, the Labyrinth is pretty much why the city exists — people come from all over to brave the depths of the maze in search of fame and fortune. Only the top three levels of the Labyrinth have actually been mapped, but I like that for the same reason that I like the 0One maps (because I can expand the Labyrinth as I see fit).
Hm, that does seem (to me, anyway) unusual. And yeah, pretty cool. Actually, I liked a couple of that company's other PDFs, but never even knew they did adventure/dungeon/location type things.
 

I'm actually looking forward to picking up War of the Burning Sky at some point. The adventure synopsis I read sounded very creative and out of the box.

Any of the Paizo APs are good, of course, although I can't vouch for Second Darkness, as I'm playing in it and therefore not reading it.

Red Hand of Doom is good, although not as great as I'd heard. I've only read it, though. It might be better in play.

Something I'm really looking forward to is running an Eberron private detective game using a bunch of the good city adventures from Dungeon Magazine: Mad God's Key, Shut In, Fallen Angel, Chimes at Midnight, Murder in Oakbridge, Steel Shadows, Voyage of the Golden Dragon, Quoth the Raven, And Madness Followed, The Styes, The Weavers, Hell's Heart, Swords of Dragonslake.
 

Savage Tide and Curse of the Crimson Throne, for me.

Not sure if "Three linked adventures" count, but my all time favorite of those are the Viktor St. Demaine adventures in Dungeon. I tried to build two campaigns around those, but they fell in before I could get to those adventures.
 

Hm, that does seem (to me, anyway) unusual. And yeah, pretty cool. Actually, I liked a couple of that company's other PDFs, but never even knew they did adventure/dungeon/location type things.

I think it was one of their first products (hence the bad layout). The maps are nice, though, and the concept is cool. It reminds me of Apshai (which is probably what I'll run it as someday).
 

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