Stormrunner
Explorer
Well, I like a lot of animal-races, but culture is an important point.
I like the nezumi ratmen from the Rokugan setting because of the extensively-developed culture presented for them (only tiny bits of which showed up in oriental Adventures, but I went out and bought Way of the Ratling for L5R solely to use it as a culture-source).
Lizardfolk in my campaigns are not the strong-but-stupid, swamp-dwelling alligator-men of the MM, but fast, agile, leap-attacking desert and plains dwellers. The "Don't go into the tall grass!" raptor attack from Jurassic Park II is almost perfectly the way I imagined a lizardfolk ambush.
Gnolls - RL hyenas are such weird creatures that hyena-folk SHOULD provide a lot of role-playing opportunities. Unfortunately, the MM gnolls are so vanilla as to be boring - other than appearance they're basically just bigger orcs. I had high hopes that Nyambe would give us an innovative hyena culture, but no, they instead spent many pages on orcs (why orcs?) and barely even mention gnolls at all. Ursula Vernon's comic Digger has, among other critters, a matriarchal tribe of hyena-folk, and a while back she treated us to some hyena mythology involving the primal hyena deities He-Is and She-Is, and how the dark whispers of the demon Sweetgrass Voice corrupted He-Is, leading to the death of the couple's unborn child, the un-naming and exile of He-Is, and She-Is becoming a more warlike incarnation, She-Is-Fiercer. (Unfortunately the site requires a subscription fee to view any pages but the most recent one)
Centaurs - most settings relegate centaurs to the fringes, barely mentioning them if at all. But it doesn't have to be that way. The Mongols conquered China and large parts of Europe and Arabia, making - for a while - the largest empire in the history of the world, bigger than the USSR. The horsefolk could be a powerful force in a setting.
I like the nezumi ratmen from the Rokugan setting because of the extensively-developed culture presented for them (only tiny bits of which showed up in oriental Adventures, but I went out and bought Way of the Ratling for L5R solely to use it as a culture-source).
Lizardfolk in my campaigns are not the strong-but-stupid, swamp-dwelling alligator-men of the MM, but fast, agile, leap-attacking desert and plains dwellers. The "Don't go into the tall grass!" raptor attack from Jurassic Park II is almost perfectly the way I imagined a lizardfolk ambush.
Gnolls - RL hyenas are such weird creatures that hyena-folk SHOULD provide a lot of role-playing opportunities. Unfortunately, the MM gnolls are so vanilla as to be boring - other than appearance they're basically just bigger orcs. I had high hopes that Nyambe would give us an innovative hyena culture, but no, they instead spent many pages on orcs (why orcs?) and barely even mention gnolls at all. Ursula Vernon's comic Digger has, among other critters, a matriarchal tribe of hyena-folk, and a while back she treated us to some hyena mythology involving the primal hyena deities He-Is and She-Is, and how the dark whispers of the demon Sweetgrass Voice corrupted He-Is, leading to the death of the couple's unborn child, the un-naming and exile of He-Is, and She-Is becoming a more warlike incarnation, She-Is-Fiercer. (Unfortunately the site requires a subscription fee to view any pages but the most recent one)
Centaurs - most settings relegate centaurs to the fringes, barely mentioning them if at all. But it doesn't have to be that way. The Mongols conquered China and large parts of Europe and Arabia, making - for a while - the largest empire in the history of the world, bigger than the USSR. The horsefolk could be a powerful force in a setting.