Your Favorite RPG Supplement, for any Game, Period

Voadam said:
I wish I owned these, from what I saw of them they were excellent.
Me too, but they regularly go for silly money on eBay.

Anyway, they'd get my vote. If I had to pick just one, I'd probably go with The Lost & the Damned, as it was bigger and prettier than Slaves to Darkness.


glass.
 

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Draconomicron (3E) - book that rekindled my love of dragons - and ensured they are a major part of my campaign now!

Realm of Chaos: Slaves to Darkness - a huge rambling mess fo a book with rules stuffed whereever they would fit the typeset but I still love paging through this for the artwork and fiction writeups.
 

grodog said:
Jeff, the one you're thinking of that Chaosium solicited for was actually the One Night adventure, which alas never came to be. Some details on that one are at http://www.yog-sothoth.com/modules.php?name=Forums&file=viewtopic&t=917

I think this might do much better in today's market, now that most of us aren't starving college students any longer :D

Note that it was listed as being for $100 in 1989. That about the equivalent of $160 today. Even with today's prestige products being released, no one has really touched the $150 price point.
 

Glyfair said:
Note that it was listed as being for $100 in 1989. That about the equivalent of $160 today. Even with today's prestige products being released, no one has really touched the $150 price point.

Very true, Glyfair, but I figure we're not too far off from those prices, given Ptolus' $120 price-point (plus $15 for shipping outside of Canada).
 


grodog said:
Jeff, the one you're thinking of that Chaosium solicited for was actually the One Night adventure, which alas never came to be. Some details on that one are at http://www.yog-sothoth.com/modules.php?name=Forums&file=viewtopic&t=917

I think this might do much better in today's market, now that most of us aren't starving college students any longer :D

I'm not surprised I was wrong about that; the memory of it was hazy. I think I equated the "Orient Express" adventure and the one solicited because of the price - didn't "Orient Express" go for $40? Or am I misremembering again? Regardless, I recall it being one of the most expensive game supplements I was aware of.

That's a great link. That ad is precisely what I remember reading. What an artifact of RPG history! Can you imagine such an adventure? What's described there is exactly the kind of thing I'd love to see. The guy on that thread poo-pooing it as a "triumph of fluff over substance" is pretty off-base - uh, not much of a "triumph" if it was never made, and those props he dismisses so out of hand sound sound pretty durned cool to me. The later suggestion of a "step-by-step" guide would also be kinda cool...
 

So many...

1. Dungeon magazine

2. Forgotten Realms Campaign Setting 3.0

3. Dragonlance Classics modules

4. Ravenloft 16

5. Cult of the Dragon

6. Fall of Myth Drannor

7. World of Krynn (Dargaard Keep module)

8. Tales of the Lance box

9. The entire Complete series

10. 3.5 PHB, DMG, and MM
 

ColonelHardisson said:
The guy on that thread poo-pooing it as a "triumph of fluff over substance" is pretty off-base - uh, not much of a "triumph" if it was never made, and those props he dismisses so out of hand sound sound pretty durned cool to me.
Bah! You say that because you killed our host in the Library with the Candle Stick! :D
 


Delta Green: Countdown would be my all-time favorite, but here would be my short list of great (non-d20) supplements

  • Atlas Games, Heirs to Merlin: The Stonehenge Tribunal (1999). Fantastic sourcebook on medieval Britain. Ostensibly for Ars Magica, but contains no stats and would be great for any game.
  • Atlas Games, Mysteries, The (2000). Great Ars Magica supplement on alternative magical traditions. Much of this was recycled for the Occult Lore d20 book.
  • Chaosium, Cults of Prax (1981). Classic.
  • Judges Guild, Treasury of Archaic Names (1979). I’ve found this to be an incredibly useful resource, and provided the names of many an NPC in my games. I’m not sure I’ve ever read anyone else get very excited about it, though.
  • Pagan Publishing, Delta Green: Countdown (1999). Mind-blowing contemporary horror.
  • Steve Jackson Games, Robin’s Laws of Good Game Mastering (2002). Should be required reading for all GMs, DMs, referees, and so on. Much of the content was recycled for the DMG II, but I much prefer the original.
  • Steve Jackson Games, Suppressed Transmission (2000). Modern conspiracy and alternate history doesn’t get better than Ken Hite.
  • TSR, Complete Book of Necromancers, The (1995). Great second edition resource that I still tap for my 3e games. A perfect mix of fluff and crunch.
  • TSR, Drow of the Underdark (1991). Maybe the last great gaming work done by Ed Greenwood? Forget the silly Elminister framing device, and don’t worry that drow were completely overdone after this book came out. An exciting take on the drow that is very respectful to the original Gygax vision.
  • White Wolf, House of Tremere (2000): A utterly fantastic mini-campaign by Robin Laws for Vampire: Dark Ages. This book has got just about everything one could ever want in a kick-ass fantasy setting: wizards, demons, vampires, ancient gods, dark secrets. Really should be converted to both Ars Magica and d20.
 
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