Your Favorite RPG Supplement, for any Game, Period

Very tough call.

I'm going to have to go with Strikeforce. I think it has the best overall info on being a GM. From a step by step to building a campaign from an idea and developing it over time, to the character story, blue booking, pacing story arcs, and the player types (what different players want and need to have fun in their game). Overlaying this onto any genre and any system is likely to lead to a good time.

The Marklands runs a close second. So many ideas from there. As does the AD&D Dungeon Master's Design Kit, an excellent resource for helping to shape your ideas into playable adventures for your group, that keep the important elements, and throw out the superfluous stuff that won't add to the story, the play experience, etc.

I noticed that my top three and GM focused books.

As a player with no GM concerns, my first choice would probably be the 4th Edition Champions book. You could model just about any character you want with those rules. I might put 5E or 5ER in its place someday, but I don't have enough experience with it yet, so that's just speculation.
 

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Glyfair said:
The best RPG supplement, in my mind, would have to be a tie between Trollpak & Griffin Mountain for Runequest.

Ditto. Note, though, that these are specifically the original Chaosium (RQ2) editions, as neither was very well served by their Avalon Hill (RQ3) re-releases -- Trollpak was divided into 4 separate products (Trollpak, Into the Troll Realms, Troll Gods, and Haunted Ruins) only 1 of which (Troll Gods) includes any new material that wasn't in the original; Griffin Mountain was renamed Griffin Island and strip-mined of about half the original content, with some bland replacement material inserted (to take it out of Glorantha and make it a generic "Gateway" product instead); it did have some good player handouts, though. Note that the Moon Design Publications reprint of Griffin Mountain restores the original text and incorporates those few bits from GI that were actual improvements, so if you're looking to pick this supplement up now, this is probably the best route (not sure if this version is still in-print or not).
 


Glad SOMEBODY gave up the love for Citybook before me. I love all those books. Grimtooth's Traps are fun, but Citybook really had an effect on the way I thought about NPCs and about what made a fun adventure -- you didn't have to save the kingdom and kill the dragon -- you could just rescue the Widow Rohls' Bakery from disaster!

I love city adventures, and Citybook got me through plenty of them.
 

The Seattle Sourcebook immediately springs to mind.

The 1E Manual of the Planes.

The rest of my stuff is on equal terms of being awesome and fondle-worthy. :lol:
 


best evar

hmm, Aurora's is pretty sweet, as is the 1E DMG...but I have to say Gary Gygax's Necropolis...thats why I was so hot to get the d20 rights to it.
 

I have to give it Omega World d20 from the Polyhedron side of Dungeon #94. Overall, it just presents the right mixture of elements. I used it to run a very fun mini-campaign using the setting & adventures from Alternity Gamma World.

It's a tough call, though.
 

The first things that come to mind are...
  • ICE's ...And a ten foot pole (which I need to acquire a copy of)
  • Ars Magica's Mythic Europe
  • The original Deities & Demigods (& the original DMG)
  • Almost any Gurps supplement
 

RFisher said:
The first things that come to mind are...ICE's ...And a ten foot pole (which I need to acquire a copy of)

http://nightchilde.net/shop/index.php?main_page=product_info&cPath=1_60&products_id=199

That is an awesome book, and one not everyone knows even exists. Sure, you have to convert the currencies used in the book over to D&D standards, but that's not too difficult.

It's not game-specific. It's essentially a "big book of price lists" for those of you who don't know. One of my favorite all-around products.
 

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