Basic: The archetypes/racial classes. Everything is so refreshingly unbalanced. I have to do a 5e clone of it one day, and I got my ideas on how to do this. Hardest part is probably getting my progressive players in showing interest in it.
1e: Hm. I recall intermixing it with 2e, never actually played it other than playing 2e using 1e material.
I did like some of the race/class restrictions in it though.
2e: The edition I got a hate/love for. Still it had the most epic adventures for D&D ever plus a big load of stuff you could view as bulk. Though many things back then were highly unlogic and nonlinear (Exceptional STR, THAC0, XP, Saving throw tables, weapon speed intitiative nonsense) most of the vancian casting was pretty good. An evil cleric? You can only use reverted healing (cause wounds spells) 4rth level and higher.
Magic in general: you could limit casting e.g. no spells above 5th level. No one would complain or babble some nonsense about imbalance. Monster mythology: one of the best sourcebooks ever.
Different campaign worlds having a total unique feel. Not much shoehorning.
3e: Best mechanic up to this point. Very logic system. 3 saving throws. Attribute bonus and malus per race.
I wish they had kept these two for 5e, but both of it would have collided with BA eventually. But 3e is still the perfect thing for D&D computergames imho.
4e: Never table top, only neverwinter MMORPG and once I planned playing in a 4e campaign but it never came that far. Love the simplicity of some stuff. Scalable till ultimo, WoW meets D&D somehow. I like the world axis as a different approach to the Multiverse and the simplified alignment system. Not that I do not like the wheel and 9 alignment system and normally use it, I just would like to try out that different concept.
5e my fav. edition for tabletop and not many things I dislike about it and these can be easily fixed. But the survey was about eds, not the favourite so nothing on 5e for me bec. I love it.
1e: Hm. I recall intermixing it with 2e, never actually played it other than playing 2e using 1e material.
I did like some of the race/class restrictions in it though.
2e: The edition I got a hate/love for. Still it had the most epic adventures for D&D ever plus a big load of stuff you could view as bulk. Though many things back then were highly unlogic and nonlinear (Exceptional STR, THAC0, XP, Saving throw tables, weapon speed intitiative nonsense) most of the vancian casting was pretty good. An evil cleric? You can only use reverted healing (cause wounds spells) 4rth level and higher.
Magic in general: you could limit casting e.g. no spells above 5th level. No one would complain or babble some nonsense about imbalance. Monster mythology: one of the best sourcebooks ever.
Different campaign worlds having a total unique feel. Not much shoehorning.
3e: Best mechanic up to this point. Very logic system. 3 saving throws. Attribute bonus and malus per race.
I wish they had kept these two for 5e, but both of it would have collided with BA eventually. But 3e is still the perfect thing for D&D computergames imho.
4e: Never table top, only neverwinter MMORPG and once I planned playing in a 4e campaign but it never came that far. Love the simplicity of some stuff. Scalable till ultimo, WoW meets D&D somehow. I like the world axis as a different approach to the Multiverse and the simplified alignment system. Not that I do not like the wheel and 9 alignment system and normally use it, I just would like to try out that different concept.
5e my fav. edition for tabletop and not many things I dislike about it and these can be easily fixed. But the survey was about eds, not the favourite so nothing on 5e for me bec. I love it.