Ringtail
World Traveller (She/Her)
I always like to start with a small fight. D&D has a big focus on combat and most players are itching to try out their new abilities. Also, nothing forges a group of strangers into a adventuring party much like a fight. This first fight is usually pretty easy but exciting. At low levels an easy fight can still turn against them so it pays to be cautious.
For example, my most recent campaign I've started (A Fantasy inspired Spaghetti Western using the Brancalonia sourcebooks on the DTRPG) I had a whole scenario planned where the PCs would break out of jail, crawl a small dungeon to freedom and then head off into the woods to establish their hideout and Outlaw Company. After some thought however I scrapped most of the jailbreak section and instead the sesssion began with the Player Characters riding haphazardly upon the back of a speeding carriage while being pursued by four bounty hunters on horseback, after succesfully completing their breakout. Roll Initiative!
For example, my most recent campaign I've started (A Fantasy inspired Spaghetti Western using the Brancalonia sourcebooks on the DTRPG) I had a whole scenario planned where the PCs would break out of jail, crawl a small dungeon to freedom and then head off into the woods to establish their hideout and Outlaw Company. After some thought however I scrapped most of the jailbreak section and instead the sesssion began with the Player Characters riding haphazardly upon the back of a speeding carriage while being pursued by four bounty hunters on horseback, after succesfully completing their breakout. Roll Initiative!