• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Your ideal setting

My own world - The Last Dominion.

Alternatively, I want .....
  • A world that reeks of Birthright or Westeros style politics.
  • Flavorful magic that evokes the Wheel of Time or Star Wars.
  • Human centric enemies (Is anything so vile in creation as an ambitious human?)
  • The secret societies and bigger picture of 7th Sea & DEMON from Hero Games.
  • Monsters who belong in Greek Legends
  • Byzantine Undead/Demonic entities from the WOD

Yea, that sounds like my game. Funny how that works.
 

log in or register to remove this ad

It varies with my mood and goals. Sometimes something like the Forgotten Realms and sometimes something like Star Wars. I’ve got an itch for Doctor Who and the Dark Tower.
 

I only have a short wishlist:

  • As little Tolkien as possible. Elves, dwarves, halflings, et cetera are acceptable only if they have their own separate identity. You might ask "What, then, is the point of having them?" and I would agree with you: if you don't have something awesome to do with them, forget it.
  • More sword-and-sorcery/contemporary/exotic fantasy, less high fantasy/pseudo-medieval Extruded Fantasy Product. The empires of China, Egypt, Rome, and Mexico are better inspirations for D&D than the 13th-century kingdoms of France, Germany, England, and Denmark.
  • The setting should be heavily flavoured with the Weird. I don't necessarily want extraterrestrial elements, but alternate realms of existence, strange heavens and hells, ancient horrors and forgotten terrors are all fine things, even if they're not found all over the place.
  • Technological and social development is not a slavish copy of medieval equivalents. Plate armour doesn't have to follow the Milanese, Gothic, or any other historical styles (which look like garbage, if you ask me, no matter how effective they are - "A Paladin in Hell" just makes me snicker), people don't wear hose or slashed doublets, maybe there's some actual form of democracy or something other than absolute monarchy in the world.
  • Non-human but human-like races exhibit non-human features beyond the usual. Dwarves should have earthy skin tones never found in real life, for instance.
  • Human cultures should not be monoracial. If the world is filled with white humans for no other reason than that's what you imagine when you think "medieval fantasy" or "D&D", then you're welcome to enjoy it alone: I want no part of it. I like ahistorical fantasy and that goes double for ethnicity - this isn't 13th-century Germany, so not everyone has to look like they could fit in amongst the citizens of Mainz or Vienna.
  • Despite my affection for Eberron, I don't necessarily require that magic be put to industrial uses - that's a sometimes food. I do want something more interesting than "uh, adventurers use magic, and I guess some other guys, but otherwise this world is pretty historical" a la the long-standing D&D stereotype.
 


Oh, and I guess I'd like a really good alternate history Rome. I only know of two endeavors to produce such a thing, however -- one of which is wedded to a horribly broken system (FVLMINATA) and the other of which is wedded to two systems that I simply have no interest in (Roma Imperious).
 

Haven't gotten to play it yet, sadly, but I really like AE, and much of the concepts of the standard Diamond Throne setting. Giants as enlightened stewards of the land, importance of ritual, the history of the Verrik, and so on.
 

:lol: What I find is that people get into this "I have to be reasonable" mindset as if the whole point of the exercise is to compose a scholarly paper. The point is to have fun! If that means being a little silly, then do it!

Really? So me successfully incorporating Pirates, Ninjas, Dinosaurs, Monkeys, and Robots isn't too insane? :D

Good, because it's fun! :D




Chris
 

I'd love to see a setting that takes the concept of the Forgotten Realms and advances halfway to the flavor of Eberron, and I'd make up my own crunch, map and history.
 

My ideal would be a change of pace...

4E's release is sparking this weird 'anti-D&D' effect in me.

I want Ars Magica or some similar 'real world fantasy' game where magic is strange, frightening, difficult, dangerous and rare. Magical creatures are equally rare, often more fable then fact but definitely in existance just beyond the next woodland glen. Humans are the one and only 'race', perhaps the blood of giants or fae runs in the heroes' veins.

Another idea is to play the faeries themselves in a fairy tale/fable inspired setting or even modern times (ala The Spiderwick Chronicles). I've read Faery's Tale Deluxe over and over and modified it for expanded play.

Lastly, I'd love to revisit my Land of Oz setting, used in a short but thoroughly awesome campaign far too many years ago.

AD
 


Into the Woods

Remove ads

Top