TheSleepyKing
First Post
In no particular order:
- low, somewhat dark and gritty fantasy (at least in the low levels)
- dark ages feel - lots of ruins, lost knowledge, mysteries and legends
- magic is rare and unreliable; mages outlawed, operate in secret societies
- undead are truly scary (like the Fell in Midnight)
- human-centric, a limited selection of races for PCs (no Muppet's Show)
- limited selection of monsters, esp. aberrations, "signature" species
- power level capped around level 12
- credible NPCs with developed personalities, conflicting allegiances etc.
- shades of grey wrt alignment
- distant gods, often monotheistic God vs Devil type setup
- sandbox campaign setup, multiple parallel plotlines, multiple endings and ways of dealing with obstacles
- PCs grow into hero role, but the world doesn't revolve around them
- an overall "theme" to the campaign (i.e. a morally charged dilemma)
- overland travel incl. application of outdoor rules, random encounter tables
- in-game timeframe spans decades / two to three generations
I'd concur with many of those. Most of all, I like settings that have a mythic feel. Fey feel, well, fey; dragons are legends, not just monsters; elves, dwarves and humans don't all co-exist in a happy melting pot; corrupt priests rule millions and so on. In terms of D20 published settings, I'd guess Blue Rose might come close, but I really love Legend from the Dragon Warriors RPG -- it's probably the closest thing I've found to the kind of setting I'm describing. It helps that the designers weren't actually afraid to make the setting monotheistic (Christian, in fact) and have religion play a significant part of the game. It makes the game more relatable than made up gods.