Your least favourite setting

so what was the thing with Spelljammer? was it space? Spaceships? Lots of people mentioned that they didn't like it but havn't said why.
 

log in or register to remove this ad

Gundark said:
so what was the thing with Spelljammer? was it space? Spaceships? Lots of people mentioned that they didn't like it but havn't said why.

yes. it was 2edADnD in space. merged with the Forgotten Realms at first and then expanded with DL and GH and ...
 


Calling Spelljammer, space, is a little misleading. It was more of ships sailing the seas and rivers that connect all the worlds together. It was weird, but I really enjoyed it.

Kane
 


Kanegrundar said:
Calling Spelljammer, space, is a little misleading. It was more of ships sailing the seas and rivers that connect all the worlds together. It was weird, but I really enjoyed it.

Kane

true.. with pirates and merchants and slavers and all the other things that go with commerce on the seas. it was the USS Enterprise in D&D then.

only magic powered the ship.

and only one race knew how to make the helms.

and...
 

I always thought that the ass-end of the Dragonlance world (i.e. Taladas) was the worst, but there do seem to be a few people that liked it: could have been my DM.

And Frukathka: Al-Qadim does have a loyal following!

~Qualidar~
 

For what it's worth, there's a free demo (for Mac and PC) of Warcraft III on the Blizzard War3 site. It has a brief tutorial, and then goes into a semi-exclusive mission that definitely shows you what adventures in Azeroth are like, from dungeon crawls to inter-faction warfare.

More directly on topic, I've always found Dragonlance to be unplayable. While I love the 3E FRCS, the overwhelming amount of preexisting detail (and the probability players will know the novels and other material better than me) has been a turn-off as well.
 


Catch this homebrew setting: All the major NPCs were hologram like things - who were indestructable and could change the world at their whim. That included the bad guys. Worst. Setting. Ever. Lasted about 1/2 a session. In his defense the GM was 13, so were the players.

As far as published stuff goes, I've grown to dislike Ravenloft. I found the ideas fun and loved reading the stuff, which makes it kinda worse. The problem has been in the playing. I've been there both as a PC and as a GM. Find it's about as destructive to the campaign as a deck of many things!
 

Remove ads

Top