Your least favourite setting

S. Baldrick said:
Forgotten Realms.
It made me feel like the player characters were just along for the ride.

I have had that experience with FR as well. It soured me on the world for a long time but I have also had GMs who essentially 'de-npced' the Realms and y'know, they aren't half bad. Still far from my favourite but at least you have tons of places well detaild that you can explore.
 

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Frukathka said:
I bought the Warcraft D20 Rpg and I must say, I just don't get it. I have read the bok from cover to cover three times, and I am still unsure of how to start a successful adventure within the universe. I've never played any of the PC games in the world, and I'm not sure if there are any novels. If there are novels, I wouldn't mind buying the first anthology of them, if just to get a feel of the history of the setting.

There are some novels for the line that are due out about anytime if I recall correctly. Also, the supplement Lands of Conflict has an adventure in it that you may want to check out.
 

Eberron.

It claims to be high-action and pulpy, yet none of the crunch reflects this, other than the inclusion of action points.

It claims to be really original in cutting edge, yet nearly all of it is culled are copied from prior settings or sourcebooks.

It is supposed to appeal to the younger gamers, yet its very mantra of being The Maltese Falcon meets Indiana Jones immediately aims it more towards older gamers. How many youngsters have seen the Maltese Falcon, anyway?
 


There are a lot that have sounded intriguing but just haven't been able to get my teeth into for one reason or another.

-Sovereign Stone
-Planescape
-Spelljammer
-Scarred Lands
-Dark Legacies
-Eberron
-Rokugan
-Diamond Throne
 

I don't like Dragonlance. Honestly, I'm not even sure why, I just don't like it. Its never appealed to me in the way Planescape, Forgotten Realms, or Greyhawk does.

Of course, they ALL suck compared to my homebrew. :p
 


fredramsey said:
Easy. Forgotten Realms.

It's not so much a game setting as it is a place to visit, and maybe stop at the gift shop on the way out for a t-shirt.

"And on you left, you'll see Elminster's house. Please stay behind the ropes."

Way, way too much information, and too many powerful NPCs.

:\


This really sums it up for me, too. I really liked the original boxed set and then the first few products. But as time went on I just got the feel that the players were afterthoughts and you were really just playing at the leisure of Ed Greenwood's NPCs.
 



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