Tyler Do'Urden
Soap Maker
Hmm... well, there are settings that are playable, and fairly interesting, but just don't "have that special something"- Forgotten Realms, Greyhawk, Eberron, Scarred Lands, Kalamar, etc. I know I could run a good, interesting campaign in all of them, and there's plenty to like, but they just don't leap off the shelf at me. They're not bad though, and if a friend of mine wanted me to DM any of them, I would in a heartbeat (with the possible exception of Greyhawk, which doesn't really seem to give me any reason to run it rather than running a homebrew setting that I could mold to my tastes. Plenty of classic modules to plunder though.).
Then again, there are settings that I find quite interesting, but have a more difficult time trying to run- Midnight, Ravenloft, Ghostwalk, Dragonlance and Wheel of Time especially. All of them have "great fluff", but there's not enough breathing room outside the metaplot in the latter two (unlike Forgotten Realms or Star Wars, where there are vast swaths of gaming territory that the "plot" barely touches), and the first three just have a mood that is too oppressive and/or limiting to cater to good long term gaming (or they're terminal, meaning that the setting itself is "resolved" and irrevocably altered). Yet I enjoy reading the material for all of them.
To find a good setting, it has to both "leap off the shelf at me" and be "playable"- Dawnforge, Diamond Throne, Planescape, Star Wars and Iron Kingdoms all do this. But it doesn't mean the other settings don't have their virtues.
On the other hand, there are some settings which don't really appeal to me much at all- mainly computer game spinoffs, like Everquest (I've noticed I've never heard anyone talk about EQd20 on these boards!!! Despite the massive, overproduced full-color manuals...) and WarCraft (which doesn't have bad material, but the maps and detail is too scant- and I haven't played the computer games, which would make running games for my friends, who have played them all through multiple times, a daunting task- similiar to why I couldn't run post-Episode VI Star Wars for my friends who were hooked on Tim Zahn novels...) Of course, I'm sure these games are great for those who are their target audience- which isn't me.
Then again, there are settings that I find quite interesting, but have a more difficult time trying to run- Midnight, Ravenloft, Ghostwalk, Dragonlance and Wheel of Time especially. All of them have "great fluff", but there's not enough breathing room outside the metaplot in the latter two (unlike Forgotten Realms or Star Wars, where there are vast swaths of gaming territory that the "plot" barely touches), and the first three just have a mood that is too oppressive and/or limiting to cater to good long term gaming (or they're terminal, meaning that the setting itself is "resolved" and irrevocably altered). Yet I enjoy reading the material for all of them.
To find a good setting, it has to both "leap off the shelf at me" and be "playable"- Dawnforge, Diamond Throne, Planescape, Star Wars and Iron Kingdoms all do this. But it doesn't mean the other settings don't have their virtues.
On the other hand, there are some settings which don't really appeal to me much at all- mainly computer game spinoffs, like Everquest (I've noticed I've never heard anyone talk about EQd20 on these boards!!! Despite the massive, overproduced full-color manuals...) and WarCraft (which doesn't have bad material, but the maps and detail is too scant- and I haven't played the computer games, which would make running games for my friends, who have played them all through multiple times, a daunting task- similiar to why I couldn't run post-Episode VI Star Wars for my friends who were hooked on Tim Zahn novels...) Of course, I'm sure these games are great for those who are their target audience- which isn't me.