glass
(he, him)
From a few thousand feat up? Dragons have very good perception skills!P.S. How does a huge Dragon manage to stalk someone?![]()
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glass.
From a few thousand feat up? Dragons have very good perception skills!P.S. How does a huge Dragon manage to stalk someone?![]()
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And senses!From a few thousand feat up? Dragons have very good perception skills!
Would my players have been more likely to surrender, promise to leave the city, and retreat if the dragon had let them keep all or most of their gear? I can't say for certain, of course, but I think they would have. (They would have been lying, of course. I can't remember the dragon's Sense Motive score right now ... )
No, no they don't.From a few thousand feat up? Dragons have very good perception skills!
glass.
Absolutely. And if a DM did that to me, as a player, I'd be extraordinarily annoyed, not grateful. So I went with playing the dragon as an NPC with real motivations and behavior beyond what can be found in a lousy video game. Apparently, though, if you've been following the conversation, there cannot possibly exist an explanation for why a non-retarded dragon wouldn't kill the PCs, so man, I suck.And in that case, there would be no real consequences arising from thier decision to fight against better judgement. It would be like giving the PC's a "do over" because they discovered that they got involved in a fight that wasn't such a good idea. Thats kind of like running a pick a path adventure and letting the players read both possible outcomes before choosing one.
Going back and reading the OP (as opposed to the followup posts) more carefully, the PC *most certainly* behaved rationally.
Maybe (maybe) they actually could have fled at the beginning. Note that running from a dragon is usually futile, and running from a dragon with some grappling abilities is even more futile.
The players knew the dragon was within their capabilities (as a full party at least). The PCs were not hopelessly outclassed.
Players fear loss of fun more than loss of their characters.
If the character dies, they get to make a new one with an exciting new background.
If they lose their magic, they become ineffectual, and boring.
And yes, this is a direct result of character's reliance on magic items.
Yeah, I agree. They made a rational decision.
In the next session, either I play a level 8 PC who is effectively level 6, or a level 7 PC. What am I going to choose? And hey, I might win the fight, and next time play a level 9 PC.
Choosing not to fight is in no way a rational decision unless the player has some kind of intangible reason for continuing with the same PC.
edit: Yes, my level 8 PC operating with level 6 effectiveness might be able to get his loot back. But my level 7 PC could grab the loot from the dead level 8 PC in the same way - actually, it'd be easier, because I'm more effective - and then my total effectiveness will be greater than if I had continued on with the original PC.
The rational decision was made by the player as a metagame decision. Its because of such "rational" decisions that replacement PC's should join the party at whatever level the DM decides based on how "rational" the choice to die was. In this case I would say 5th level max.