D&D 5E Your one hope for D&D?

Huh. Do you think that's true of Faerun? I mean, maybe it's in the "lore" (I really don't know...I've never found FR lore to be interesting enough to dive into) but I don't see signs of it in the adventures. Where are the indications that today's wizards (with 9th level spells, including Wish) are less powerful than wizards of old?

Wizards on Toril could cast up to 11th-level spells before the fall of Netheril (which was caused by the casting of the only 12th-level spell ever)

Also the Netherese had flying cities (yes, multiple), and magical toys for all the children (think like an ipad, but better). Their magic was so magic, that they changed the rules of how magic worked in controlled areas. When featured in an adventure, the central plot point devolves into not letting people use the Netheril magic because it is too world-breaking.
 

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I would like it to continue as it has. A slow trickle with no bloat...optimal UA offerings we can try or not along the way and maybe an official rule that traditional campaigns allow character options from no more than two sources unless your DM houserules otherwise...

I would also like more rules for followers, cults, armies and building strongholds and creating a domain...
 




Also the Netherese had flying cities (yes, multiple), and magical toys for all the children (think like an ipad, but better). Their magic was so magic, that they changed the rules of how magic worked in controlled areas. When featured in an adventure, the central plot point devolves into not letting people use the Netheril magic because it is too world-breaking.
And they still couldn't think of a name for themselves better than "Netherese". Because FR.
 

Well, this just about describes most settings out there.

Just for once I would like to see (or perhaps even make) a setting where the base assumption was the opposite: "The world is, and always has been, on the ascendant. We can do things just as well now as they did in the past - in the past things may have been done differently, but not necessarily better. There have been no great catastrophes in the past, no prolonged periods of decline. Empires may have risen and fallen, and invasions may have occurred, but these were merely temporary setbacks to the inevitable march of progress. All races rose about the same time and share in this progress; elves and dwarves are not 'elder races', whose civilizations rose and began to decline before humanity's civilizations blossomed. They started up about the same time as humanity and share in the world's progress; their cultures are more vibrant and active now than they ever have been, and if not for their relatively lower birthrates they might threaten to overshadow humanity."

I am actually running this game. Low-magic setting (simply being able to use magic is impressive) and every 10 days I roll a d100. On a 100 I roll on a d20 table for technological advances (the baseline is 1400's earth technology, so I made a table of big tech changes that happened in the following century) and then roll for where in the world the tech was invented.
 

As for a wish I would go with SCAG type options for old and new settings. Not whole super-deep settings, but enough to get the flavor and some new crunch that go together. They say the majority of non-homebrew games are in FR, but I didn't even learn about the other settings until around a year after I started 5e.
 

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