Your opinion on god killing?


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I have no problems with my PCs trying to kill a god. Too bad they haven't even reached a level where they would have a snowball's chance in the Elemental Plane of Fire of doing it.

But really, asking whether PC should be allowed to challenge the gods is like asking what setting we should all be playing in. We're never going to get a consensus, so it's ultimately up to each individual gaming group to deicide what it wants and feels comfortable with.
 

Yeah, it really depends on the setting.

However, for the most part, I see gods as being intrinsic to the very fabric of the universe.

You can no more kill the god of honor then you can honor, for example. You'd have to completely eradicate the concept of honor from the universe for the god of honor to die. That's the general difficulty scale I set god-killing at. God's have avatars, but they have no silly "true" physical form. They are, in essence, what they represent. That's their true form.

I remember my friend Tom, I believe, talking about Elminster or the like not having slept with Mystra's avatar, but instead, Mystra herself, and calling him a git or something of the sort. Because an avatar is as true a form of a god as you're getting, because they're not people, they're concepts, ideas. The mountains. Magic. What have you.

Of course, I was wrong, but that was the way I looked at things then, and still do now.

That's not to say a god can't be killed, as I see things...but really, it's not as easy as leveling up. It generally entails altering a fundamental aspect of the universe.

Of course, Midnight's just about the only setting I've seen that's in anyway set their deity up like that, but, ahh well.
 

I use Greek/Norse type assumptions IMC and lots of gods have been killed, some by PCs - mostly by PC gods, though. :) Killing a god permanently IMC is very difficult but certainly possible. Often a related god will take over the deceased's personality & portfolio, often eventually creating a new Aspect of itself to receive the worship points that power the divinity. So eg IMC the nature goddess Milikki was killed, the nature goddess Ki took over Mielikki's worship with barely a hitch and is now worshipped in Mielikki's old worship-area as Mielik-Ki. :)
 

Pants said:
I especially like how Steven Erikson handles gods in his Malazan Books of the Fallen. They can beat nearly any mortal, but they are neither omniscient, all-powerful, or all knowing, they are just one step beyond most mortals.
I'm the reverse. I don't like the idea of killable gods, because I don't use the word "god" to describe something that can be killed. They exist in, as, a reality beyond mortal comprehension. It would be like killing air. Or better, like the characters in a story killing their author.

No matter how powerful mortals are, they are not gods, nor can they ever be. This is how I portray gods in the games I DM.

As a player, if we're playing in a game like FR, where mortals have already transcended as a matter of history, then sure, I set my long-term sights on the nastiest god around and start leveling. :p
 

I don't have any problem with vulnerable gods.

But I wouldn't be able to pull it off myself as DM, and I would likely only keep at it as a player if the game was strong story-wise.
 


heimdall said:
I'm in the camp against god slaying, though I know my players want to take out Bane right now and would if they could.

That's funny as in our God level campaign (set after the Time of Troubles), Ferros, my Fire deity actually raised Bane to help in his battle against Cyric. Ferros was CN, the Good aligned deities in the pantheon weren't to happy when they found out.

I'm fine with God killing in campaigns so long as my PC is not the God your are killing. :D
 
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