Your Personal 'Eternal Champion' (ie the Trade Mark character)

Similar to Galethorn, mine is a personality linked to a name. He's been various classes and races in various games, but many people I've played with know who Thevalt is.

Introspective, slow to anger and quick to action he knows more than he lets on. He enjoys the quiet and tries to introduce others to the subtle beauty of silence, though does not disdain raucous cacauphony. Indeed, he attempts to appreciate everything for what it is instead of what he would prefer it to be. In this he finds himself at odds with forces of destruction; he doesn't feel hatred in this, but recognises these forces as his own counterpart. What he does, they must undo. What they do, he must undo.

Thevalt has been a human mage(2e), a human fighter(2e), a half-elf cleric(3e), and a human monk(3e).
 

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I haven't got a single recurring character, but a recurring family. I keep making insane gnomes named Feuermacher. Thus far, there's been Zogen Gwildor Feuermacher (Rog1/Wiz2) in an alternate Forgotten Realms campaign by enrious, Genzo Feuermacher (Sor) in Vaxalon's IRC campaign, Nozge Feuermacher (Wiz1/Clr1 of Shar) in an evil FR campaign, Zengo Feuermacher (Hex1) in Living Greyhawk, and Jürgen Feuermacher, an explosives specialist in Shadowrun.
 

I don't endlessly replay the same character, but if a PC didn't get a fair crack (eg a PBEM died too fast) I'll reuse them in another game. Also in my main gameworld I have a PC or two who I'll play if someone else GMs, so the same character pops up in games years apart (game time & real) - eg I first played Brak of Doskan in 1998, again in 2002 and again currently - his stats are done to fit whatever the scenario is (currently Ftr-5), but his character stays the same.
 

Mine was originaly Miiana, a female Lerini (custom race, predecessor of my current Celirans) Wizardess, revolutionary (kind of) and political power-seeker; a cold, emotionally tough woman who seeks to forge a better world (or atleast, kingdom) for everyone but sees all means towards this end as acceptable. As a ruler she'd be a very harsh but very fair leader; an "iron maiden" if you will, but a true people's iron maiden.

Her later incarnation is Meya Ennah, the iron-fisted revolutionary leader I use both in my new D&D world design (there she was the leader of the Matriarchate, leading slaves of the great Hobgoblin Empire to their freedom and being, as allways, a harsh but fair ruler afterwards), in my Thief II (a computer game) mods (where she is the leader of a revolutionary organization and far more a good person than in D&D, though she still has a certain iron fist) and in Traveller, where she was the first President of the anti-corporate Serpentis Quadrant Alliance.

Another was Tellina, a Half-Orcish woman, who is a (very protective) mother of a young girl usually called Celira or Neyala (depends on game/story). In Shadowrun, Tellina was a Russian war-veteran who had to flee to the UCAS due to being entangled with the wrong political elements. Her military past has left her with extensive, very obvious cyberware, and she looks semi-mechanical, but she still takes very good and warm care of her adopted daughter (an elven she rescued from a corporate laboratory). In D&D, she is a proud Matriarchate citizen, a hero of the Revolution who've lost an eye and two fingers in the Revolution. She has rescued her daughter from Hobgoblins who wanted to sacrifice the baby to a dark god, and raises Naya ever since (now the little half-elven brat is 11 years old, very cute and very mischivious).
 

I don't have one, though I have a friend (a Shannara fan) who frequently plays human, half-elven, or elven Rangers last-named "Boh" a lot. :)
 

Hm... does twice count?

Right now, I'm playing a character I have played once before (though with some changes in his feat choice, as well a minimal redestribution of class levels). Antaros Dlardageth, Fey'ri Rogue and Assassin are the classes, silver tongue and spy are his strengths (oh, and backstabbing, of course).
 

Crothian said:
For me it isn't just favored character that I do this with, but with character that I felt never got their day. Sometimes I'll just have a great character in a campaign that just doesn't last long and I feel that character needs to live again. My true Favorite characters have have their day, the campaigns came to a good ending for me and I feel that they don't need anything more.

Bingo. After watching the Berserk Anime and seeing Monkey Grip, I desired to play a human mercenary fighter with a huge greatsword and the games keept ending prior to getting anywhere. After the third time though, I gave it up.

Ironically, years latter, I'm playing a human paladin with a huge greatsword...
 

I have a recurring NPC in my Forgotten Realms games, he is viewed as a Harbinger of Doom. He is called the "Grey Man", whenever there is great trouble he is often found sat playing with an ornate deck of tarot like cards somewhere nearby (The Hand of Fate, a variation of the Deck of Many Things). He will provide the PC's the answer (albeit cryptic) to almost any question they wish to ask, but for each question they must draw from the Hand of Fate.

His Hand of Fate cards are all a little suspect though as even the positive cards have a catch.. such as Gold granted being taken from some king, magic items being taken from some hero during a fight etc.. etc...

He represents the cosmic balance and cannot be killed (one of the PC's has tried <g>) for every action there is an equal and opposite reaction is pretty much his thing.

Ive never statted him out though, as he is more of a plot device to help the PC's but only at a price.
 
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I'll often bring back old PCs (or versions of them) as NPCs in later games. I had a Runequest character, Erac, who was a servant of the god of merchants. He mainly wanted to get rich and talk his way out of trouble when needed. He ended up becoming and insanely good quarterstaff fighter and eloping with an enemy priestess (it all seemed so logical at the time). I'll often pull him out in some D&D incarnation whenever I need a tough, greedy merchant. In one campaign he set up camp near the big dungeon and operated what he refered to as "the worlds most overpriced but most conveniently located" tavern/general store/trading post, where he would sell a limited selection of items at double book prices, and buy loot for a pitance.
 

I have three such characters.

Balcathor, the very first character I played 30 years ago. He rose to the lofty height of 30th level (after years of play). I work Balcathor into all my campaigns...sometimes with a major role to play behind the scenes and sometimes as a bit part. But he is always there, somewhere. I usually use Balcathor as the information broker/sage role.

Steeleye Skullcleaver, a dwarven fighter/cleric of Clanggedin. Another character with a long history going back some 25 real years. Steeleye also always appears in my campaigns. Sometimes he has a major role to play, sometimes he is just someone the party encounters in the tavern and is good for a night of carousing. My players love Steeleye and look forward to meeting him whenever he appears in the story. I roleplay Steeleye to the nines (voice and all) and I have my player in stitches whenever I play him. I usually use Steeleye for comic relief and as a plot hook.

Storm, a elven fighter/thief (fighter/rogue in 3E). Storm goes back to the time of Steeleye, which means he has been around some 25 real years. He also makes appearances in all my campaigns. Storm was used in the past to help bail the players' characters out of trouble when they go in over their heads. Now days, Storm is usually a plot device or someone for a chance meeting.
 

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