Your Prc gets nerfed!!! what to do?

Gundark said:
Not to mention that the Unseen seer Prc adds +d6 every couple of levels to skirmish/sneak attack. Which can be applied to Scoring ray. Move 10 feet and blast away. SR isn't much of deterrent as there is the spell which adds +10 to SR checks for rounds per caster lervel.

Precision damage is only applied once per volley right? So it would be a few more d6's on one of them at the cost of high level spell slots (I am assuming some loss of caster levels from multiclassing and prestige classes).

Gundark said:
Gotta love the 3.5 power creep :)

Sorry, I do not know all of the parts to what is going on here. No idea if it is power creep, a different way to get to the same point, or less than what a normal core character could do.

Kae'Yoss said:
Just goes to show it's been too long since I played a proper blaster.

Once you know the problem it is much easier to fix. Just find a place to play a proper blaster. :cool:
 

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Slaved said:
Precision damage is only applied once per volley right? So it would be a few more d6's on one of them at the cost of high level spell slots (I am assuming some loss of caster levels from multiclassing and prestige classes).

Right. I lost track of how many d6 were getting rolled. As I perviously explained I don't normally let players play stuff from books I don't own.

Also I define power creep and stuff that let's you do more than what the core rules lets you do. For example it's difficult to get the afore mentioned damage output with the core.
 

Gundark said:
For example it's difficult to get the afore mentioned damage output with the core.

The 100 damage? But my example used nothing but core. It was also a pittance of the resources available to a 15th level caster (being a 5th level slot, a 6th level slot, and 2 feats known). A regular core wizard could do this at level 11 easy although it would take a much larger fraction of his resources then.

I am confused. Sorry. :confused:
 

Originally Posted by FireLance
Before judging the player too harshly,

I call 'entirely too reasonable' on FireLance.

Isn't the whole point of the internet to leap to the worst possible assumptions about people whom we know nothing about?
 

I think some people have been jumping to some harshness in this threat towards the player who lost interest in his character because of the errata, he may have actually lost interest in to. As a player I play a incarnate and i constantly come up with new characters i would love to play, I'd love to play a catfolk sorcerer, I'd love to give an elven figher DWing elven thinblades a chance.

Its very unlikely I'll ever take a PrC since my class doesn't need one and would probable suffer from taking one. But if my class took an errata I'd be less happy and that catfolk sorcerer would start looking really good (depends if my DM would allow the +1 character ajustment of course) or that elven fighter with the racial weapons feat
 

Slaved said:
The 100 damage? But my example used nothing but core. It was also a pittance of the resources available to a 15th level caster (being a 5th level slot, a 6th level slot, and 2 feats known). A regular core wizard could do this at level 11 easy although it would take a much larger fraction of his resources then.

I am confused. Sorry. :confused:

Well maybe your right. I am somewhat new to the whole high level play thing. Maybe I'm being too hard on the player. I watched the other caster in the group drop this empowered disintegrate on a creature and do way more damage than that. Maybe my problem is the damage output that casters are capable of rather than the actual Prestige class.

hmmmm
 

My vote is: NO retroactive errata, for or against a character.

My reason: From a storyteller's perspective, it just doesn't make sense. If the character had certain abilities before, and there's no in-story reason why they would have changed, it just seems cheap.

My solution: The Silver-Flame inquisitor bit has some merits, but I think I would go a little bit different route - maybe the character, in character, IS too powerful. And the reason for this is that his particular weretouch is too strong, and he is in danger of losing control. He and the party must search for some particular magical doo-dad or remedy to keep this from happening. By the time they get this accomplished, maybe you could use the levels they achieve to balance things out a bit. (And, maybe you could have the player getting nerfed acquire something that doesn't make much of a mechanical difference, so it won't throw off balance in combat, but is neat in play - like a base of operations for the group that belongs to him, or a recurring love interest, or something along those lines.)
 

pawsplay said:
Would you continue playing a wizard if it was abruptly cut down to four levels of spells?

Would you continue playing a wizard if all you knew about a change to the class was to make it less powerful? THAT's the question being asked. The OP stated the player does not have any details except less power.

Without knowing what the changes are, about the only way to justify the "it's not interesting anymore" is if the only thing you are interested in is power. :\

I wonder what the original reason for initially taking the class was. if it was for some specific ability that the player had wanted from day 1, I'd at least think about what changes would do to him. But I'd have to see what the changes were first.

Then i'd have to make a decision based on what was best for player/DM/playing group.
 

How disruptive has the character been? I tend to make decisions on whether or not to use errata based on how it will affect my game. WotC has made some great errata decisions, and others that made me wonder what they were smoking...so I'd recommend simply examining your own game. If things are booting along sufficiently, leave it be. If it ain't broke, don't fix it, and all that..

Banshee
 

Dross said:
Would you continue playing a wizard if all you knew about a change to the class was to make it less powerful? THAT's the question being asked. The OP stated the player does not have any details except less power.

Without knowing what the changes are, about the only way to justify the "it's not interesting anymore" is if the only thing you are interested in is power. :\

Should we all be playing half-elf commoners?

Yes, I'm interested in power. If I play a wizard, I want wizardly power. Because that's, you know, the point.

If I was happy with a class before, and all I know is that it's being weakened, I can strongly suspect I won't like the result. "Your class used to rock, now it must suck," is rarely an inspiration to roleplaying.

Most classes are focused on power in a certain area; prestige classes more so. If someone said, "Bear Warrior got a significant nerf," that would totally make it worth abandoning, since that is 90% likely to mean turning into a bear no longer gets you want it used to.
 

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