If it works pretty much like Star Wars SAGA I'll be quite happy.
I like having multiple encounters a day and not having one or more characters nearly incapacitated and in desperate need of healing after every encounter. More health means that characters could theoretically move through a couple of encounters without healing, if at some personal risk, because they won't necessarily see more than half their HP lost on every encounter. This in turn reduces the need for stop-gap solutions like healing spells that heal a single HP.
I also see hit points as more than just lifeblood, and I think more granularity in hit point totals will better allow me as a DM to communicate losses of health as something other than direct hits.
I like having multiple encounters a day and not having one or more characters nearly incapacitated and in desperate need of healing after every encounter. More health means that characters could theoretically move through a couple of encounters without healing, if at some personal risk, because they won't necessarily see more than half their HP lost on every encounter. This in turn reduces the need for stop-gap solutions like healing spells that heal a single HP.
I also see hit points as more than just lifeblood, and I think more granularity in hit point totals will better allow me as a DM to communicate losses of health as something other than direct hits.