Calico_Jack73
First Post
I like the Star Wars SE method of having capable characters at 1st level. It allows me to throw a larger variety of villains at them.
DM_Blake said:Apparently I'm in the minority.
Irrespective of the player/dm viewpoint, it's currently 96 for tough vs. 28 for fragile.
I like fragile, both as a player and as a DM.
In real life, getting hit with a sword or an axe is a very traumatic event. I personally like it when my game system stays rougly aligned with real life in this regard.
I hate the fact that an orc with a sword would have to hit a typical 5th level fighter nearly 10 times to kill him.
And I don't buy into the whole "HP represent your skill to get out of the way and avoid damage" excuse because if that were true, then all Cure/Heal spells seem to heal someone's ability to dodge.
It's all messed up.
The favorite system I've played in gave everyone a starting HP based on their race, and they never gained any more HP unless they learned skills/feats/abilities to improve their physical resilience. And even an epic level tough guy in that game only had about 3x the HP he started with - but all his defensive skills made him extremely hard to hit and reduced the damage he took from hits that got through.
Now that system made sense.
I start my players at 1st level (for Skills, Feats, Spell access, etc.), but with 2xMax+CON Score (e.g., 12) in HP. A "1st level" Barbarian could have 40+ HP, easy.Wormwood said:Primarily a DM, and at this point I do max hps all levels, and I never start a game below third.
When on topics of ethics and game-physics the phrase "In real life" can sometimes be applied usefully. When talking about purely abstract "game concepts" like Hit Points or Action Points, it cannot. Hit Points should really be called "Awesome Points." The 5th level Fighter ignores your blows not because his flesh is made of steel, but out of sheer awesomeness.DM_Blacke said:In real life, getting hit with a sword or an axe is a very traumatic event. I personally like it when my game system stays rougly aligned with real life in this regard.
I hate the fact that an orc with a sword would have to hit a typical 5th level fighter nearly 10 times to kill him.
And I don't buy into the whole "HP represent your skill to get out of the way and avoid damage" excuse because if that were true, then all Cure/Heal spells seem to heal someone's ability to dodge.
It's all messed up.
It also doesn't sound a whit like the D&D everyone else plays. But to each his own, as long as your players are having fun.DM_Blake said:The favorite system I've played in gave everyone a starting HP based on their race, and they never gained any more HP unless they learned skills/feats/abilities to improve their physical resilience. And even an epic level tough guy in that game only had about 3x the HP he started with - but all his defensive skills made him extremely hard to hit and reduced the damage he took from hits that got through.
Now that system made sense.
Perhaps another poll?Fifth Element said:Hmm...after 23 votes, twice as many DMs have answered as players. I wonder if this simply reflects ENWorld's demographics?