Ravenous Bugblatter Beast of Traal
I have to disagree here. Taking the approach "we can modify and houserule games so therefore nothing has a set category" isn't useful. (And if it's removable without changing the rules and mechanics, then it's not really part of what makes a game bespoke.) We need to examine the games natively. For example, you can't just pull out the playbooks and heavily structure play loop from Blades in the Dark, nor the crew sheet, etc.Whether a game is bespoke or universal really is a matter of preference. If the game has bespoke elements, how easily are those dispensed with or adapted? If the game has universal elements, how easily do they map to a specific setting?