overgeeked
B/X Known World
I’m in the same boat. I keep bouncing off Cypher but I (mostly) love the Numenera setting. I bounce off for almost the same reason I‘ve bounced off Fate after a few years of loving the system. I want the system to get out of the way of the fiction as much as possible. Fate and Cypher take the opposite approach, forcing you to heavily engage the system with every task resolution.Yes, but most of the PbtA and FitD games rebuild their core systems, play books, etc to fit very narrow play loops. That is what those core systems are good at.
As to Cypher -- I am not a huge fan of it and don't think it fits Numenera particularly well, and certainly doesn't fit other genres well. I played The Strange a bit, too, and just did not jive with Cypher.
With d20 games you can at least make a roll add some numbers and report the result in a few seconds. In Fate and Cypher you have a lengthy negotiation with every roll. Skills, Fate points, stunts, aspects, free invokes, roll…then spend more Fate points, tag aspects, on and on. Difficulty, target number, pool, edge, effort, roll, on and on.
No matter how bespoke, generic, or universal, I want the mechanics to not intrude on the game play. Minimal handling time.