Savage Wombat
Hero
Legendary Actions seem such fun for the DM, I wonder how long it will take most campaigns to meet a monster with them. What would be the lowest level you could have something and still be "legendary?"
Totally playing devil's advocate here, because I'm completely on board with LA's.
So it should be the combined strength of the foes, not the number. What if it's just a single, very powerful foe, then? Shouldn't a Legendary dragon be using all of it's LAs if its fighting another Legendary dragon?
The in-game narrative of simultaneous action is represented by mechanics that are sequential, for ease of resolution. If you kill the archer before he gets to fire, then he was still in the process of firing when you did that, even if that action hadn't been declared yet. The characters within the story aren't actually standing still while they wait for other people to go first.A couple more points though. One point that @Saelorn made in the other thread was that D&D combat is simultaneous. This is flat out mistaken. D&D combat has never been simultaneous. That's why you can kill stuff before it gets to attack you.
The in-game narrative of simultaneous action is represented by mechanics that are sequential, for ease of resolution. If you kill the archer before he gets to fire, then he was still in the process of firing when you did that, even if that action hadn't been declared yet. The characters within the story aren't actually standing still while they wait for other people to go first.
I would be willing to say that the bag-of-rats paladin, who gets tail slapped three times because of her archer friends in the distance, is probably a corner case scenario that isn't going to come up much. It would have been easier to say that any Legendary Action attack must target the character whose turn it, though, and it probably would have been a better model as well.
Totally playing devil's advocate here, because I'm completely on board with LA's.
So it should be the combined strength of the foes, not the number. What if it's just a single, very powerful foe, then? Shouldn't a Legendary dragon be using all of it's LAs if its fighting another Legendary dragon?
I think the point of legendary actions (as opposed to lair actions), is that the monster get to do the things it normally does, but out of normal sequence. It would be weird if a monster could do things out of sequence that it can't do on its actual turn.
Legendary actions are tied to PCs actions. You get a maximum you can use (we've seen three, presumably this number varies by creature), but you can only use them after a PC takes it's turn that round.
The in-game narrative of simultaneous action is represented by mechanics that are sequential, for ease of resolution. If you kill the archer before he gets to fire, then he was still in the process of firing when you did that, even if that action hadn't been declared yet. The characters within the story aren't actually standing still while they wait for other people to go first.
Not really. The archer doesn't decide what to do (in WotC D&D) until you complete your action. The archer gets to see the resolution of your action (if you attack and hit or miss, or run away, or drink a potion, or whatever) before he decides what to do. At that point you can say that he's been doing that action all along, but that doesn't change the fact that the information the archer is working with is based on what has happened up to the point he takes his turn, not what's going on at the start of the round.
(In fact, as a DM, I hate it when players wait until their turn before deciding what their character would do. Nothing slows the game down more.)