D&D General Your Thoughts on LoS, Dynamic Lighting on VTTs

yeah, Neutral Party is pretty phenomenal. I've used quite a few of those. EDIT: And using a lot of them subsequently, you create an art theme for the campaign, so it has a certain style.
Yeah his style is so consistent is where you use the magic tool from paint 3D to lift elements from one map and add them to another. It’s a very groovy function. Or I have a maps that have no surroundings so I can lift those out and embed them in one of NP’s maps.
 

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I think the biggest problem with dynamic lighting/line of sight (when the tech is actually working correctly), is that the group continues to communicate through one general voice channel but no longer has a shared visual aid. Players end up sitting through lots of confusing discussion of things they can't see. I'd rather players be on the same page and just have to refrain from having their character act on the metagame knowledge.

But, the main problem we have in the Roll20 dynamic lighting is that from particular angles it often reveals things that are supposed to be hidden. As a player the other day I saw a hidden room I wasn't supposed to behind the villain's lair and although it made sense for us to investigate the lair anyway, after I rolled mediocre on that investigation and didn't find the secret chamber I then had to leave the dungeon knowing there was a secret room, probably filled with loot, that we missed.
 

I think the biggest problem with dynamic lighting/line of sight (when the tech is actually working correctly), is that the group continues to communicate through one general voice channel but no longer has a shared visual aid. Players end up sitting through lots of confusing discussion of things they can't see. I'd rather players be on the same page and just have to refrain from having their character act on the metagame knowledge.

But, the main problem we have in the Roll20 dynamic lighting is that from particular angles it often reveals things that are supposed to be hidden. As a player the other day I saw a hidden room I wasn't supposed to behind the villain's lair and although it made sense for us to investigate the lair anyway, after I rolled mediocre on that investigation and didn't find the secret chamber I then had to leave the dungeon knowing there was a secret room, probably filled with loot, that we missed.
That's the GM's fault for not setting up DL properly. The last step of setting up DL is taking it on a test drive. S/he should have made sure to click "Update Only On Drop".
 

Yeah his style is so consistent is where you use the magic tool from paint 3D to lift elements from one map and add them to another. It’s a very groovy function. Or I have a maps that have no surroundings so I can lift those out and embed them in one of NP’s maps.
Modding maps is a hobby in itself. I love doing it, and it's pretty easy in Roll20. I supplement it with some photoshop sometimes, but usually I can find the .png I need pretty easy.
 

That's the GM's fault for not setting up DL properly. The last step of setting up DL is taking it on a test drive. S/he should have made sure to click "Update Only On Drop".
Oh, I'm sure. But both the DMs who have used it with me as a player have had lots of comparable problems, and everyone else who is likely to be my DM anytime soon is only less experienced in Roll20, so I think not really working is going to continue to be my experience of dynamic lighting as a player.

As a DM I'd rather just make use of the normal fog mechanics and sending things to and from the GM info layer and have everyone see the same thing.
 

As a DM I'd rather just make use of the normal fog mechanics and sending things to and from the GM info layer and have everyone see the same thing.
I mentioned it before, but mixing up the lighting effects is my preferred way to do it now. Some maps have none, some are fog of war revealed, and some are dynamic shadows. Sometimes a PC might not be able to see what their allies are fighting and just hear screams, other times the map is open.
 

And that's really why I kind of stay with Roll20. It does that one thing and it does it fairly competently without me having to muck around with things too much.

Setting up DL walls is pretty simple once you're used to it. Switch layer, polygon line tool, select a color so you can see it, start clicking. I can whip together a DL map in quick order and I have a bank of random encounters ready to go.

Window functionality would be nice but not worth jumping ship over. I've seen animated maps and that's nifty and all but, again, at that point, you're now trying to emulate Diablo, not D&D.
fair enough, I use a different vtt for offline in person play & find the Ux f it running in unity just so much better than all the effort I put in when I tooled around with roll20 ages back. Here's a pretty great video from 3 years ago before it had to change names to arkenforge that shows it off but it's improved a lot since then
and one of light barriers on an imported pen & paper simple map
 

fair enough, I use a different vtt for offline in person play & find the Ux f it running in unity just so much better than all the effort I put in when I tooled around with roll20 ages back. Here's a pretty great video from 3 years ago before it had to change names to arkenforge that shows it off but it's improved a lot since then
and one of light barriers on an imported pen & paper simple map
That's cool stuff, but I always found it much easier to find a map I like, handmade from the countless patreons, and then import images from the Roll20 image searcher. I can usually find what I need within seconds and drop it onto a map as an asset. Simple common fantasy objects like doors and tables and chairs and lamps are a dime a dozen.
 

That's cool stuff, but I always found it much easier to find a map I like, handmade from the countless patreons, and then import images from the Roll20 image searcher. I can usually find what I need within seconds and drop it onto a map as an asset. Simple common fantasy objects like doors and tables and chairs and lamps are a dime a dozen.
Yea nine times out of ten I do the same or just load one of the many existing maps for it but every so often I make some changes or feel like doing something special & throw it together
 

Yea nine times out of ten I do the same or just load one of the many existing maps for it but every so often I make some changes or feel like doing something special & throw it together
I have been homebrewing maps for games a bunch recently due to the pandemic and stuck at home too much, so extra time. Honestly, I hate to say this, if not for Covid I'd never learned how to do Roll20.
 

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