This leads into high and low charisma. You don't need to make any checks for an NPC to evaluate that the way you present yourself is charming or off-putting. A noble is going to engage in a conversation with a 20 charisma character much more differently than a 8 charisma character without even accounting for dice rolls..
Gaston has a very high Charisma score. Everyone loves him in his town except for a few people. They sing about how they want to be him and he knows exactly how to call attention to himself. Charisma isn't about being polite, kind, or a good person; its about being able to grab and keep people's attention.But then how do you account for the beautiful jerk (Gaston in Disneys Beauty and the Beast) or the ugly poet (Cyrano)? Gaston might be an 8 personality even if he is physically handsome and athletic, whereas the Hunchback of Notre Dame was ostracized for his appearance, such that a noble isnt going to give him audience, yet he may have a noble soul.
What social conflict systems have you tried in your 10+ years of experience? How exactly did they fall flat, and why?In my 10+ years of RP experience, though I really appreciate the sentiment, I have found that social systems like these simply fall flat.
Yeah, Rich Burlew wrote a hack for the Diplomacy skill in 3rd edition. It was a nice way of getting a feel for some depth without a lot of extra mechanics. Unfortunately, the original link isn't working, but there is an article on the Alexandrian describing it: The Alexandrian - Advanced Rules - DiplomacySo what are your thoughts? Have you found any social combat or social mechanics that you think were a true boon to the RP experience?
So what are your thoughts? Have you found any social combat or social mechanics that you think were a true boon to the RP experience?