Haltherrion
First Post
I'm very impressed that your group is waiting for the miniatures and testing things out before you even start the campaign. It seems like they put a lot of emphasis on flavor and the campaign world in general, and all DMs could use a few more players like that.
Your group seems to be interested in building optimal characters as well. I believe the general consensus is that Fighters and Rangers make about the best defenders and strikers respectively. All the controllers and leaders are playable, though I think invoker and shaman take the cake in a popularity contest.
I wonder why you ask about bards in particular. I think they have moved from being underpowered in previous editions to being able to hold their own pretty well in 4e. They have an array of abilities that give +x to hit and -x to hit. These powers are much better than they were in 3.5 because balance is much tighter this edition and little attack modifiers make a big difference.
Good luck!
Thanks

On the testing it out- probably too many engineers in the group. It's how we approach things. But you have touched on the group nature well- we like the "color" aspects of a setting and the figures (most of us will be swayed in our final choice simply by the figure asthetics as much as race and class). We're very fortunate to have a top notch painter in the group as well.
On the bard, I have a personal interest in it more for "color" reasons. I like the jack-of-all-trades concept and have always been intrigued by the bard but in past systems couldn't bring myself to play such a weak character. Plus, for this campaign, I've done the world development. There will be myself and one other ref trading off ref duties but a bard seems appropriate to me as a "keeper of knowledge". Would explain in-game my knowledge of the world. And the setting is very conducive to bards (has aspects of a norse/germanic beowulf era setting).