Your thoughts on this idea: Jhereg in Eberron

Ruined said:
I think you should have me in those games. :D

ruined, a big fan of the Jhereg books and excited from what he's read about Sharn and Eberron.

And I think YOU should come to the next NC Game Day and we'll talk about it some more over dinner!

I'll see if my thoughts on this gel any more throughout the day but I gotta run now and go do a job. Thanks for the input!
 

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Good morning, As a rabid Brust fan (I even read the vampire novel Agyar), I hope you try out the "conversion" of the Dragaeran world.

I had limited success, buthtat was in part because my game group didn’t fit the world too well.

I tried using just the magic system- modified from DnD core rules- so I could see how my game group liked it. I made all Divination & conjuration/summoning spells into witchcraft spells and all other spells into sorcery spells. One of the elf PC's developed a knack for witchcraft but didn't like it much as the 'ritual aspect' of it took too long to play out. Sorcery was based on spell points instead of spells per day. It worked fine for one PC. I used the rules in my homebrew campaign set in a renaissance era major city with lots of people, factions and intrigue. I then brought in an NPC witch as a romantic interest for another PC, and that witch performed good support work that the players liked. Accordingly I started working away from Brust’s world and back toward the core rules (where we are today, in the same world, but centuries later after all magic has be “merged” by the advanced studies of many wise wizards).

I couldn’t justify using a home converted Dragaera setting as only one guy in the group had read any of the books and two of them don’t read that much. That and they tend to be storm the castle type dwarves instead of 3 musketeer swashbucklers....

For you, Rel, however, I think you might be able to work up the general feel of the place (e.g., red-orange sky), then list out the various place-names you want to use, and the main stuff like house names, town names, etc. After that you can simply apply the specific Eberon rules that you need to explain the key features of Dragaera. Use Sharn, but change the name to Adrilankha- assuming there are good maps and npc's to use from Sharn. Then try winging it for a while with simple adventures that let you focus on the setting a bit until your crew gets the feel too.

As a side note, have you checked the boards around the Brust websites for gaming threads? I haven't, but there may be something out there.
 

I think the Brust world/mythos would be a better match than the League of Extraordinary Gentlemen would be (see associated post for that one).....
 

Wraith Form said:
I think the Brust world/mythos would be a better match than the League of Extraordinary Gentlemen would be (see associated post for that one).....

Yeah, read that thread, agreed with your sentiments and didn't feel the need for a "me too" post.

Having given the matter a bit more thought as I drove to and from my job today, I think that what I'm seeing is that I can just leave Eberron alone and play out any themes that I like from Jhereg within the setting as is. While I really like the setting of Dragaera and do promise to grab any d20 (or other system) sourcebook based around it, I would probably make the best use of it under conditions similar to those of the Jhereg novels (i.e. character(s) working their way up through the ranks of a criminal organization).

The nice thing about Eberron is that if the players make those sorts of characters then I can make use of a lot of the same themes and plots from Jhereg without having to change much. If they make characters that are totally different then I can go in other directions to accomodate that.

And, Turhan, I guess you can chalk me up as another rabid Brust fan. As it happens, the character I'm currently playing in a Mage: Dark Ages was inspired by the title character from the book Gypsy. And I even based a lot of his background on some of the songs Brust used in that book (recorded by his band Boiled in Lead). I've read some of his livejournal stuff and he seems like the kind of guy who I would really just love to have a beer with. Very down to earth.

As a final comment, Henry, you REALLY need to read at least the first book! Unless you vehemently object, I'm giving you a copy when I see you at NC Game Day. Consider it a late Christmas gift.
 

Turhan said:
Good morning, As a rabid Brust fan (I even read the vampire novel Agyar), I hope you try out the "conversion" of the Dragaeran world.

Hmm... quick ideas

  • Sorcery - works as per XPH psionics
  • Elder Sorcery - works as per wizardry
  • Witchcraft, Necromancy, and Psychics (Daymar's stuff) will need their own mechanics
  • Dragaerans are a +1 LA race; figure as humans, except with a +2 Str, extended lifespan, and a House feat, and maybe a few other benefits.
 

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