Your Three Desert Island RPGs


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  • The Window
  • A Minimalist Fantasy Affair
  • Vox Draconis

The Window and Vox Draconis are 100% free (both of which I discovered in the late 90s).

The Window really changed my perspective on RPGs as a whole, which isn't something I can say about many RPG books (Nightmares of Mine is the only other one that immediately springs to mind).

Vox Draconis is a neat, if somewhat rough, fantasy RPG steeped in dinosaurs and prehistory (still a fairly unique setting idea, I think). It was one of the first free RPGs I found online and we had a summer of fun with it.

Finally, A Minimalist Fantasy Affair is my own latest stab at a FKR game and I am very satisfied with how it came out.
 

Im stuck on dessert island, so I got a lot of time to kill?

Heroes System: Making a charachter burns a week.

Phoenix Comand: Two rounds of combat, that's what we call a Tuesday.

Vampire the Masquerade: you know what lets play out the hundred and ten years since you were turned into a vampire instead of you just giving me a recap.
 

GURPS 4e anything gritty or simulationist I’d want to run. I think I could strip back for OSR style characters too.

SWADE for anything high action, cinematic, or pulpy.

Pathfinder 1e for when I want my level based d20 gaming fix.

Honorable mention to WHFRP 4e. If I could get a 4th this would be it. I might even sack one of the other three on any given day to squeeze this in.
 

Essentials:
1) HERO 4th, 5th or 6th
2) D&D 3.5Ed

3) any one of Traveller, Deadlands, Space: 1889, Paranoia, V:tM, Mage: the Ascension, or RIFTS

HERO lets me play anything. 3.5Ed is my favorite iteration of D&D. The rest? Each holds a special place in my heart as either a game in and of itself or as a resource for stimulating my imagination.
 

• Loner as my all-purpose multitool.
• QuestWorlds for intensely story and genre focused play with a notch more detail than Loner. And I’d use it to run settings deeply engraved in my memory, like Wraith and VtM.

Third is probably some kind of historical fantasy. Prince Valiant or Pendragon? Vaesen? New Fires or the Nahuatl-inspired game now on Kickstarter? Myrhic Russia, with a few tweaks from QuestWorlds? Hard Cirt or Tomorrow City? Lots of options.
 

City of Mist (a hackable hybrid of Fate and PbtA with which I can retroengineer loooot of games; character-centered, personal developments, mystery plots, enigmatic settings)
D&D 5E (standard fantasy adventure game with which I should be able to please any of my co-castaways; plot-centered but could be character-driven, though adventure only)
Vampire 5th ed (clumsy engine but a good way to play personal horror stories in a contemporary setting; setting-centered, politically-driven plots, play-to-loose)
 

D&D 2E back catalog and settings. You'll never run out.

Star Wars D6. Similar to 2E D&D. Rules light if stripped down. Still play occasionally as recently as last year.

Final 1 would be something I never played but wanted to. Maybe a Warhammer one probably 40k.

2E could also be 3.5 or Pathfinder instead. Not my favorite D&D but youll never get bored. You might hate yourself but thats what the other 2 are for.
 

Three games? Hmmm. Do I get just the core rulebooks or the supplements/adventures/accessories too? I'm thinking what would give me the most stuff and the most variety of gaming for the longest time?

1. Something suitable for multiple genres. I don't want to be stick in one style of game forever. There's GURPs, Savage Worlds, newer stuff like Cypher or Genesys, a ton of stuff, but I would have to go with my own What's OLD is NEW. Gives me fantasy, modern, and sci-fi at the level of crunch that I like.

2. Something quick and easy, rule-light. There's a billion choices there. I'm gonna go Dread, assuming I get a free Jenga tower with it. Second choice would be my favourite game the Ghostbusters RPG, though that's a limited scope experience.

3. Something big. That way I get a ton of support materials and stuff. I'm gonna go D&D 2E for that--not for the core game, just for all the other stuff. The adventures, the battlemaps, the settings, the accessories (do I get the novels too?) -- there's just so much D&D 2E stuff.
 

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