Psion
Adventurer
Nightfall said:Don't forget Slacerian Dragons Psion!![]()
The what?


Sorry, Nightfall, they do nothing for me.
Nightfall said:Don't forget Slacerian Dragons Psion!![]()
Andre said:I suspect I'm not typical in this regard, but one of the things I most dislike about settings is the amount of material included that the PC's never interact with, that they never have a reason to interact with, and that the players would be bored silly interacting with. I don't need 50 pages of culture, or history, or pantheons, or rituals. A page or four on each of those is probably plenty.
I want stuff that I can use in adventures (you know, that stuff the players get to do). I want stuff that will provide an interesting challenge for the PC's and a fun time for the players. Anything that doesn't affect the PC's should be kept to a minimum.
So, in other words, you want campaign settings to be a big collection of adventures?Andre said:I suspect I'm not typical in this regard, but one of the things I most dislike about settings is the amount of material included that the PC's never interact with, that they never have a reason to interact with, and that the players would be bored silly interacting with. I don't need 50 pages of culture, or history, or pantheons, or rituals. A page or four on each of those is probably plenty.
I want stuff that I can use in adventures (you know, that stuff the players get to do). I want stuff that will provide an interesting challenge for the PC's and a fun time for the players. Anything that doesn't affect the PC's should be kept to a minimum.
William Ronald said:So, what do you think are the good points, the bad points, and the useful things in each setting? How do you use settings and setting materials? What makes for a good setting and for a bad setting?
The World of Greyhawk has lots of room for DMs to place their own creations, and has a somewhat different feel than the Forgotten Realms. Many of the powerful NPCs seem to be a little more in the background than they are in the Realms. I think that the World of Greyhawk has some great adversaries for player characters, such as Iuz and the Scarlet Brotherhood.
In the end, I think it is up to each DM and the players to breath life into a setting. Like much else in D&D, a great deal depends on the individual gaming group as to how much fun they are having in a setting.
SO, WHAT DO YOU THINK?
Joshua Dyal said:So, in other words, you want campaign settings to be a big collection of adventures?![]()