Fauxargent
First Post
Never bought a WotC mini - never will.
Spend a fortune on metal miniatures tho.
Spend a fortune on metal miniatures tho.
Superbly awesome miniatures BTW. Waaaay too expensive for my blood thoughjerichothebard said:Go check out Iron Kingdoms Warmachine, Privateer Press' mini game...
I understand your point, but while I truly love using miniatures, terrain, and large expansive setups in our games. I don't think they are necessary to play the game at all. Sure, they may make it easier, but I dont see why you cant play without them.Mouseferatu said:A lot of us aren't sneering, though. We're just saying the game shouldn't require them.
It doesn't matter that D&D developed from miniatures combat. Lots of modern medicines developed from mold. Doesn't mean I want mold in my bathroom cabinet.
Okay, that came out a little more insulting than I meant it, but the point is, the fact that minis came first does not in any way, shape, or form mean D&D still must have them. I don't sneer at people who want to use minis, but why shouldn't the game present equal options for those who don't? It used to, after all.
Mouseferatu said:A lot of us aren't sneering, though. We're just saying the game shouldn't require them.
It doesn't matter that D&D developed from miniatures combat. Lots of modern medicines developed from mold. Doesn't mean I want mold in my bathroom cabinet.
Okay, that came out a little more insulting than I meant it, but the point is, the fact that minis came first does not in any way, shape, or form mean D&D still must have them. I don't sneer at people who want to use minis, but why shouldn't the game present equal options for those who don't? It used to, after all.
The_Gneech said:That being said, a lot of people who don't use minis aren't sneering,
Remember that if you have a problem with a rule in the book that you feel cant be accomodated without using miniatures/counters/pennies/etc, then you are completely free to drop it. The rules are truly guidelines anyway, the game is yours and you can play it any way you darn well choose.
Swift actions were already in the rules, just not named as such. Just because they were formally defined in the Minis handbook doesn't make them a "minis rule." After all, they were defined in the half of that book that didn't deal with the minis game.BelenUmeria said:Well, we have already started seeing minis rules in the game, such as the swift action in the XPH. Peronally, I thought the whole point to the removal of partial actions was to make the combat/ action system easier to handle. Now they are adding new actions! Go figure!
I think they made a mistake in releasing important rules additions in the Minis handbook, which a large number of people misunderstood and didn't realize that fully half of the book was RPG material. I think the reprinting of things like the Favored Soul in Complete Divine is trying to make up for the fact that many people might not have even looked at the minis HB.It seems that the newer books are more mini-oriented rather than less, even to the point of reprinting junk from the mini-handbook. I just get this even sense of doom.