Gerion of Mercadia said:Huh?
Gerion of Mercadia said:Huh?
Upper Krust's ECL Document v.5 said:Vampire Template = ECL +7.075
Ability Scores (+18) ECL +1.8
Ability Score (Constitution) ECL -0.1/point of CON above
10.5, prior to adding the Template
Alternate Form ECL +0.2
Blood Drain ECL +0.5
Children of the Night ECL +0.2
Cold Resistance 10 ECL +0.2
Create Spawn ECL +0.3
Damage Reduction ECL +0.5
Dominate ECL +0.5
Electricity Resistance 10 ECL +0.2
Energy Drain (2 Levels) ECL +0.8
Fast Healing 5 ECL +0.375
Feats (Bonus +5) ECL +1
Gaseous Form ECL +1
Natural Armor +6 ECL +0.6
Skills (+56) ECL +1.1
Spider Climb ECL +0.2
Turn Resistance +4 ECL +0.2
Undead (Intelligent) Traits ECL +1.1
Repelling/Warding Vulnerability ECL -0.5
Staking Vulnerability ECL -0.2
Sunlight Vulnerability ECL -2.5
Water Vulnerability ECL -0.5
What he means is, the player is going to get more use out of being a vampire (or using the powers of a vampire) than an NPC will.
Thus, it is worth far more to the PC, than it is to the NPC. That's what LA represents. It doesn't work perfectly.
What I am seeing is that if a PC decides to "take on" a Vampire template - or gets one imposed on Him, he gets a ECL adjustment of somewhere between 2 and 8, and has to "make up" the experience before he can level again.
Oh, BTW - regeneration is nice, but once you take enough subdual damage to KO your tail end you start taking lethal damage - not to mention the fact you are still vulnerable to being CDG IIRC
Gerion of Mercadia said:Oh, BTW - regeneration is nice, but once you take enough subdual damage to KO your tail end you start taking lethal damage
- not to mention the fact you are still vulnerable to being CDG IIRC