Hypersmurf said:
That was the first thing that stood out to me, too.
The bad guys should be devoting most of their resources to getting rid of the only person who poses them a threat.
Do they have any way of locating him?
-Hyp.
Well, I was trying to keep the thread as straightforward as possible, because there's a whole separate area of the campaign that the British Military normally couldn't get involved in.
Ready for
another layer of complexity?
Parallel to the human world (Terra) is the world of the fey and other magical creatures (Gaia). The worlds share the same geography, but it's difficult to cross over. Right now it's even harder than usual, and the PC in question is one of the few who can. The control of planeshifting is actually the key conflict of the campaign.
Right now the PCs are on Gaia, trying to make a discreet approach to Glastonbury Tor. They intend to hop over to Terra when they get there, then perform the necessary magic before any enemies can attack. They don't know what they're up against.
Several adventures ago, the PCs ran across an area where the two worlds were pulled so close together that everyone on Terra could see everyone on Gaia, and vice versa. There was a particularly rare magical obelisk that sort of hitched the two worlds together. The PCs beat a monster and left, thinking they'd completed their mission, not realizing that the bad guys were specifically looking for that obelisk.
So when the PCs approach the Tor, they'll sense something's a little odd, like they can see two different sorts of terrain around them. Because the bad guys have set up the obelisk and activated it. Even if they stay on Gaia, the British military will be able to defend against them. Normally the PCs would just be boned, but because of the connection, the PCs will be able to get the assistance of the various magical creatures they've befriended, which normally wouldn't be able to cross over to Terra.
Long story short, the bad guys can't track the PCs while they're on Gaia. They just have to be ready to respond when the PCs show up at the Tor.