Pathfinder 1E You're the CEO of PAIZO. Now What?

Thinking about what I could sell in a game store:

Publish a $20 digest-sized PathFinder Player's Guide, rather like the $20 version of the 3.5 OGL SRD Mongoose Press published years ago. I loved carrying that book around, it was so much easier than the hardcover. The first ten chapters of PathFinder would do, the rest of the chapters were originally from the DMG.

Collect the best adventure paths into hardcovers, ala The Shackled City. Indeed, I might start with Curse of the Crimson Throne, with some additional material on the City of Korvosa.

Publish something completely awesome, like Monte Cooke's Ptolus: The City by the Spire. Nothing else ever published comes close. Perhaps something like The World's Largest Dungeon, but done well.

Historical, Modern and Science Fiction versions of PathFinder, and the material to support them. Specific modules for same ala GURPS: Rome, Feudal Japan, CyberPunk, Horror, etc. etc.

"Drag and Drop" rules modules that people could add into their existing 3.X/PF campaigns, independent of the Golarian setting. Would allow people to customize their campaigns by "drilling down" into specific aspects of the game: magic item creation, monster creation, detailed combat manuevres with various weapons and styles, creating new spells, more detailed non-combat conflict resolution mechanics, organization management and conflict.

An encounter design method that is as workable as 4E's "sum of XP values" method, and that actually works.

Useful GM Aides, along the lines of the Critical Hit and Fumble Decks. For example, I recently created a detailed potion table, including every reasonable legal potion, taking into account the population of likely available potion makers (Adept, Bard, Cleric, Druid, Paladin, Ranger, Sorceror, and Wizard), their levels and spell lists. Later I will do wands and scrolls.

A collection of feats to replace the loss of the Complete series for 3.5. While I am not a fan of prestige classes, nor do I think we need very much in the way of new classes or spells, I like feats as a way to differentiate characters without risking as much power creep. There are only so many feats a character can have. But without access to Complete Adventurer, Arcane, Divine, Warrior, and so on, I feel a lack of certain specific feats in PathFinder. One must tread carefully here, as the Complete series is not OGL. WotC never published a Feat Compendium, but I would have bought one in a heartbeat. I would buy one for PathFinder, and would prefer it greatly to an endless series of "Complete" books.

I think Paizo would do better selling a broad range of smaller, optional products, than offering a "heavy core," like 4E, which is more than I can carry in a backpack. Don't use power creep to sell books.

Smeelbo
Abuser of BBCodes
 

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Drag and Drop" rules modules that people could add into their existing 3.X/PF campaigns, independent of the Golarian setting. Would allow people to customize their campaigns by "drilling down" into specific aspects of the game: magic item creation, monster creation, detailed combat manuevres with various weapons and styles, creating new spells, more detailed non-combat conflict resolution mechanics, organization management and conflict.
Honestly, with pazio's production values, I think they should really consider creating modular rules. There are many fantasy tropes not covered well by any of the popular systems, or only touched on- everything from kingdom management, to mass combat, to running your own religion.

There are a lot of attempts at this stuff, but pazio could incorperate such concepts into their adventure paths pretty easily- perhaps even creating a de facto standard rulesset for the concept in the process- and then release them in self contained pdfs if they got enough buzz to warrant it.

Creating modular add-onds that could be adapted with relative ease would give pazio far greater appeal to people who don't play pathfinder, and to people who play a diversity of systems.

Kingmaker is a perfect opportunity here. I am hoping that they create a kingdom management system that is somewhat self contained, so that people can adapt it more easily.

It would probably make sense to feed that system back into the main system- for instance as somebody suggested, own an arena and get a free dirty strike manuver. But it makes even more sense to look at the kingdom management rules as a seperate system which people can graft on to all sorts of games and systems.

I'd go so far as to say that a less traditionalist approach to concepts like skills would both make for ease of adaptability, and create a better system. For instance, from the look of the free player pdf, the kingmaker leadership roles are based on stats, not skills, and this is a good way to reach the broader variety of d20 games- but at the same time, it means that a broader variety of PC classes can play a direct role in running the kingdom, even if they don't have any ranks in diplomacy.

An encounter design method that is as workable as 4E's "sum of XP values" method, and that actually works.
It works fine, as long as you keep the roles and some other things in mind. Frankly, I think another thing pazio should do more of is to simply abandon 3e style monsters altogether, and learn the lessons of 4e monster design. I loathe 3e, but there's nothing stopping 3e monsters from being a lot more simple, neat, and focused on their role in the game.
 

Thank you for a more clearer understanding, even though it was explained to me on why you guys won't
touch 4E at all. (By someone else who was familiar with the terms).

Please continue with what you are doing now. Great job!
The biggest problem with the GSL is that the terms can be changed at any moment by WotC. So, if Paizo did a 4E product, the terms could be changed to say that anybody who uses the GSL can no longer use the OGL. And thus Paizo would have to stop making Pathfinder. I realize it doesn't say that right now, but the GSL is set up so that it could be changed down the road and Paizo would then have to abide by the new rules. So testing the waters COULD lead to Paizo having to stop doing its bread and butter Pathfinder RPG and all of its related products, closing up shop and going out of business. And that is a risk that I just can't justify, no matter what the upside potential might be for 4E.

Basically, I find the GSL to be too open-ended and too changeable to risk my company on. And that is why you will never see us doing 4E products.

-Lisa
 

New Pathfinder T-Shirts (collector's set) using the new Iconic Personas.

(Need to replace the Dragon/Dungeon T-shirts)

And oh, yes...as with Iconic mention. Also print a collection of the main races used in PF. (Options:Full facial or full body (fully dressed of course)

Yes...this is gonna cost alot of money. But you will make it back.;)
Okay, similar to the thread You're the head of WOTC. Now What? Let's try it with PAIZO. So what would you do? What changes would you make, what would you keep, and what new directions would you take the company in?
 

If I were the CEO of PAIZO, I would hire someone called "Lisa Stevens" to do the job. Well, and all that with the sports cars and secretaries :p
 

Make international mail order vaguely affordable? Maybe check out Steve Jackson Games' option of Standard International Mail or whatever they call it - much, much cheaper than anything Paizo offers now.

Other than that - the APs are obviously the core product and will continue for some time (and good on them), but it's probably starting to get to the point where Paizo can see the 'supplement bloat' iceberg sitting on the horizon. While there's no player splatbooks beyond the Advanced Players Guide at this point (though I'm sure there'll be an APG2 down the track), we're already seeing dwarf and elf books, and a dragon book, and fiends books, and from there the path to the Complete Gude to Otyughs of Golarion and hyper-nichey overspecialisation is pretty well-beaten and hard to avoid, judging on the TSR/WotC experience.

Worlds get full. Even if it's 5-10 more APs (and 50-odd regional and monster sourcebooks) down the track, there's only so much you can write about a place before you start repeating or contradicting stuff, or going into meaninglessly close detail. Eventually Paizo will have to step beyond Golarion in its current form. They've said that the timeline will stay static (which I heartily agree with), so they'll have to spread their wings geographically rather than temporally.

There's a few major rules releases that can still happen. Psionics in particular (they're not my thing, but some people love them) and epic level (that's why the Whispering Tyrant EXISTS, damn it!). The other continents and planets of Golarion are almost tailor-made for single-book treatments of Oriental/Indian Adventures, pulp sword and sorcery of various types, steampunk maybe, etc etc. But even this is getting nichey.

Hmm. I think all I've established here is that I'd be a bad CEO of Paizo, cos I have absolutely no idea about where to take the company over the next 3-5 years, but it's definitely an interesting situation for them. I love Golarion as a setting, but I really don't think it's going to be enough for them to hang their hats on permanently and where they move to next is probably the most important decision for them to make as a company since deciding to go it alone with the PFRPG.
 

Well, I have not followed Paizo closely for a few years now, but....

Make a game that is 100% your own. Following along and revising 3.5 was a good move, I think, but it is still limited.

If staying with 3.5, next time, make a jump that is a lot further in the deep end. Pathfinder has too many problems 3.5 had, enough I see no reason to switch.

Restart a magazine. I'm not sure how long Paizo had to not produce one, but when it ends.

Otherwise looks pretty good.
 

I know a number of GM's who are running old Paizo Adventure Paths using 4E.

I myself am considering converting Rise of the Runelords (after watching the excellent Burnt Offerings play put on by the talented kids at Da Vinci Arts Middle School in Portland, OR : ) or Savage Tides for my home game.

4E lead designer Rob Heinsoo is one of those people. First 4E campaign he played in was Savage Tide. They were playing the 3.5 campaign and when the design documents for 4E were ready ported the campaign over to 4E mid way.
 


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