Smeelbo
First Post
Thinking about what I could sell in a game store:
Publish a $20 digest-sized PathFinder Player's Guide, rather like the $20 version of the 3.5 OGL SRD Mongoose Press published years ago. I loved carrying that book around, it was so much easier than the hardcover. The first ten chapters of PathFinder would do, the rest of the chapters were originally from the DMG.
Collect the best adventure paths into hardcovers, ala The Shackled City. Indeed, I might start with Curse of the Crimson Throne, with some additional material on the City of Korvosa.
Publish something completely awesome, like Monte Cooke's Ptolus: The City by the Spire. Nothing else ever published comes close. Perhaps something like The World's Largest Dungeon, but done well.
Historical, Modern and Science Fiction versions of PathFinder, and the material to support them. Specific modules for same ala GURPS: Rome, Feudal Japan, CyberPunk, Horror, etc. etc.
"Drag and Drop" rules modules that people could add into their existing 3.X/PF campaigns, independent of the Golarian setting. Would allow people to customize their campaigns by "drilling down" into specific aspects of the game: magic item creation, monster creation, detailed combat manuevres with various weapons and styles, creating new spells, more detailed non-combat conflict resolution mechanics, organization management and conflict.
An encounter design method that is as workable as 4E's "sum of XP values" method, and that actually works.
Useful GM Aides, along the lines of the Critical Hit and Fumble Decks. For example, I recently created a detailed potion table, including every reasonable legal potion, taking into account the population of likely available potion makers (Adept, Bard, Cleric, Druid, Paladin, Ranger, Sorceror, and Wizard), their levels and spell lists. Later I will do wands and scrolls.
A collection of feats to replace the loss of the Complete series for 3.5. While I am not a fan of prestige classes, nor do I think we need very much in the way of new classes or spells, I like feats as a way to differentiate characters without risking as much power creep. There are only so many feats a character can have. But without access to Complete Adventurer, Arcane, Divine, Warrior, and so on, I feel a lack of certain specific feats in PathFinder. One must tread carefully here, as the Complete series is not OGL. WotC never published a Feat Compendium, but I would have bought one in a heartbeat. I would buy one for PathFinder, and would prefer it greatly to an endless series of "Complete" books.
I think Paizo would do better selling a broad range of smaller, optional products, than offering a "heavy core," like 4E, which is more than I can carry in a backpack. Don't use power creep to sell books.
Smeelbo
Abuser of BBCodes
Publish a $20 digest-sized PathFinder Player's Guide, rather like the $20 version of the 3.5 OGL SRD Mongoose Press published years ago. I loved carrying that book around, it was so much easier than the hardcover. The first ten chapters of PathFinder would do, the rest of the chapters were originally from the DMG.
Collect the best adventure paths into hardcovers, ala The Shackled City. Indeed, I might start with Curse of the Crimson Throne, with some additional material on the City of Korvosa.
Publish something completely awesome, like Monte Cooke's Ptolus: The City by the Spire. Nothing else ever published comes close. Perhaps something like The World's Largest Dungeon, but done well.
Historical, Modern and Science Fiction versions of PathFinder, and the material to support them. Specific modules for same ala GURPS: Rome, Feudal Japan, CyberPunk, Horror, etc. etc.
"Drag and Drop" rules modules that people could add into their existing 3.X/PF campaigns, independent of the Golarian setting. Would allow people to customize their campaigns by "drilling down" into specific aspects of the game: magic item creation, monster creation, detailed combat manuevres with various weapons and styles, creating new spells, more detailed non-combat conflict resolution mechanics, organization management and conflict.
An encounter design method that is as workable as 4E's "sum of XP values" method, and that actually works.
Useful GM Aides, along the lines of the Critical Hit and Fumble Decks. For example, I recently created a detailed potion table, including every reasonable legal potion, taking into account the population of likely available potion makers (Adept, Bard, Cleric, Druid, Paladin, Ranger, Sorceror, and Wizard), their levels and spell lists. Later I will do wands and scrolls.
A collection of feats to replace the loss of the Complete series for 3.5. While I am not a fan of prestige classes, nor do I think we need very much in the way of new classes or spells, I like feats as a way to differentiate characters without risking as much power creep. There are only so many feats a character can have. But without access to Complete Adventurer, Arcane, Divine, Warrior, and so on, I feel a lack of certain specific feats in PathFinder. One must tread carefully here, as the Complete series is not OGL. WotC never published a Feat Compendium, but I would have bought one in a heartbeat. I would buy one for PathFinder, and would prefer it greatly to an endless series of "Complete" books.
I think Paizo would do better selling a broad range of smaller, optional products, than offering a "heavy core," like 4E, which is more than I can carry in a backpack. Don't use power creep to sell books.
Smeelbo
Abuser of BBCodes