Destil
Explorer
A) Have some frank discussions with the head of legal about piracy and online resources. I'd get a solid business plan for online ventures over the course of the next few years and I'd make it a very solid point that non-commercial piracy just isn't a big deal (it's unavoidable and you just hurt your fan base if you go after it.
Out of print PDFs would be back on the market in a heartbeat, that's pure profit and the audience isn't going to draw any significant number away from 4E. By now WotC shouldn't be worrying as much about about the previous version as a competitor.
Aside from that one specific point I don't know anywhere near about costs and resources available to have many other ideas. The most effort at this point should go into growing the player base for hobby gaming as a whole, I know that much. But WotC has been leaning towards doing this for a few years (Magic 2010 is a pretty good and hopefully successful example, though it pissed off some established players). The 4E intro box-set would be the single most important item I'd want to see out of the D&D side of things, making sure it's useful once the players graduate to the full game and has excellent production values and as much advertising as I can get for it. Sell it at cost or a slight loss because over the long term attracting more new and young gamers is the only way to keep the business alive.
Out of print PDFs would be back on the market in a heartbeat, that's pure profit and the audience isn't going to draw any significant number away from 4E. By now WotC shouldn't be worrying as much about about the previous version as a competitor.
Aside from that one specific point I don't know anywhere near about costs and resources available to have many other ideas. The most effort at this point should go into growing the player base for hobby gaming as a whole, I know that much. But WotC has been leaning towards doing this for a few years (Magic 2010 is a pretty good and hopefully successful example, though it pissed off some established players). The 4E intro box-set would be the single most important item I'd want to see out of the D&D side of things, making sure it's useful once the players graduate to the full game and has excellent production values and as much advertising as I can get for it. Sell it at cost or a slight loss because over the long term attracting more new and young gamers is the only way to keep the business alive.