I would jump up and cheer, crying out:Suppose your party TPK’d in the final fight. Would you reset and try again? Would you accept defeat? Or would you expect your GM to fudge the dice just enough to keep the BAD ENDING from ruining a good campaign? What's your philosophy of failure when it comes to the campaign finale?
You let them get past first level? Soft.I would jump up and cheer, crying out:
HA! I GOT YOU, I got you all SOOO good! You all thought your characters were invincible, huh? Right? Well, yeah, now you know. Now you see that they weren't such "hot stuff", huh? HA! MWAHAHAHAHAHA!!!
Then I would run around the gaming table, hollering and skipping in mirthful glee. Finally, exhausted from celebrating, I will fall back into my chair, let out a big sigh, and merrily ask the players, "So, everyone ready to return to 1st level? Let's roll up some new PCs!"
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.