• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Yuan Ti and allies thread (Ti-Khana critters)

Cleon

Legend
ok force it is and published here

Updating the Ti-khana Triceratops with force.

Still a couple of minor problems.

Firstly, it's type & alignment is wrong. It ought to be "Huge monstrosity (shapechanger), neutral evil" - it's a malevolent polymorphing monster, not a neutral or unaligned animal.

Speaking of which, the D&D Beyond Ti-khana Deinonychus still has the two errors I pointed out earlier: It needs the same type & alignment as the Trike, becoming "Medium monstrosity (shapechanger), neutral evil" and the Description should end "visited them for millennia".

Secondly, its Stomp should be +10 to hit.
 

log in or register to remove this ad

Casimir Liber

Adventurer
Damn...fixed deinonychus to here

and trike to here

and
 

Attachments

  • tikhanaquetz.jpg
    tikhanaquetz.jpg
    188.1 KB · Views: 249

Cleon

Legend


Cleon

Legend

Dammit! I just noticed a second mispelling of "millenia" that I missed in both of them. The Creatures of the Yuan-ti should start "Over millennia of experimentation" with an extra N.

Also, the start of the Triceratops's Description is still missing a paragraph. Remember I expanded the first paragraph and split it into two, with the second paragraph describing its head.

It should be:

A ti-khana triceratops is a mammoth quadruped that weighs as much as several normal-sized elephants. These reptiles are strikingly colored, the hue of its scales can range from gloss black, bone white, poisonous green, to the yellow-orange or red of a venomous wasp or snake. A few are a single colour, but most are patterned in stripes or spots. Heavily armored with crocodile-like scales, this dinosaur has an enormous head that looks like a naked skull backed by a huge bony crest over the nape of its neck and collar.
Like a regular triceratops, a ti-khana triceratops has a short horn on its nose and a pair of long horns set above its eyes. However, its brow horns are needle-sharp, longer than pikes and drip venom, resembling the fangs of a colossal viper more than the horns of a herbivore, while its nose horn is a massive crystal rather than being grown from bone and keratin. Smaller crystals hornlets jut from the creature's face and the rim of its head crest.
 

Cleon

Legend
tikhanaquetz-jpg.260897


Needs some work. For a start, it doesn't have a fly speed!

Did you use a particular source for a regular Quetzalcoatlus or did you stat it up from scratch?

Still prefer a generic name of "Ti-khana Pterosaur, Giant" for them. Making it a specific genus of Pterosauria doesn't work for me.

Will post a blank monster entry as a placeholder.

EDIT: It also has the same "Over millennia of experimentaion" issue as the other ti-khana.
 
Last edited:

Cleon

Legend
Ti-khana Pterosaur, Giant
Large monstrosity (shapechanger), neutral evil
Armor Class 15 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 10 ft., fly 60 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
16 (+3)​
17 (+3)​
12 (+1)​
5 (–3)​
12 (+1)​
11 (+0)​

Skills Acrobatics +5, Perception +3
Senses passive Perception 13
Languages
Challenge 2 (450 XP) Proficiency Bonus +2

Shapechanger. The ti-khana giant pterosaur can use its action to polymorph into a Large snake (speed 30 ft. but cannot fly), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Dive. If the ti-khana giant pterosaur dives at least 30 feet straight toward a target and then hits it with a Bite attack on the same turn, the target takes an additional 9 (2d8) piercing damage.
 If a creature is riding the giant pterosaur when it dives, the rider must succeed at a DC 15 Dexterity (Athletics) check or a DC 15 Wisdom (Animal Handling) check or fall prone while remaining in their saddle. If the rider fails the check by 5 or more, the impact knocks them off the pterosaur: the rider takes 10 (3d6) bludgeoning damage and falls to the ground, landing prone in an unoccupied space adjacent to the target of the dive attack. If hitting the ground would do more than 3d6 falling damage, the rider takes that amount of damage instead.

Flyby. The ti-khana giant pterosaur doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Keen Sight. The ti-khana giant pterosaur has advantage on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting (Pterosaur Form Only). The ti-khana giant pterosaur's innate spellcasting ability is Charisma (spell save DC 1#). The ti-khana can innately cast the following spells, requiring no material components:
  • At will: detect magic
Magic Resistance. The ti-khana has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 5 (2d4) poison damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a creature that is Medium size or smaller, it is grappled (escape DC 13). Until this grapple end, the target is restrained, and the pterosaur can't use its claws on another target. The giant pterosaur can then take to the air and carry off its victim, using Plummeting Doom on its next turn.

Plummeting Doom. If the ti-khana giant pterosaur has a creature of Medium size or smaller restrained in its claws, it can use its action to fly up into the sky and then dives while releasing its grip, smashing the grappled victim into the ground. This does 8 (1d6 + 5) bludgeoning damage plus an additional 14 (4d6) bludgeoning damage for every Plummeting Doom action the pterosaur took while it had its victim restrained, up to a maximum of 78 (21d6 + 5) bludgeoning damage for five rounds spent preparing the plummet. For example, if the pterosaur takes three rounds to build up height and speed, the victim takes 50 (13d6 + 5) bludgeoning damage. The victim can make a DC 15 Athletics (Dexterity) check to roll with the impact, which reduces the damage by 10 (3d6) bludgeoning damage.
 If a victim escapes the pterosaur's claws and falls, they normally drop from a height of 30 feet for every Plummeting Doom action the giant pterosaur took. (At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.)


Description

An enormous flying reptile whose wingspan can exceed 30 feet, a ti-khana giant pterosaur bears little resemblance to any natural pterosaur. They can vary greatly in appearance depending on the whims and donor creatures the yuan-ti used to create them. A typical yuan-ti giant pterosaur resembles an oversized Pteranodon with teeth lining its long stabbing beak and a tail that ends in a triangular stabilizer. The pterosaur usually has naked leathery skin covered in small scales, but some have bodies covered in feather-hair like a normal pterosaur. It does not have the flat-soled hind feet of a Pteranodon, which are rather human-like and built for walking, but raptorial taloned feet like a hawk's.
Flying Attack Dogs. Ti-khana giant pterosaurs are often used as attack beasts by yuan-ti, who train them to respond to whistles or flag signals.
Winged Predators. A ti-khana giant pterosaur is a carnivore and they are not fussy about what flesh they eat, whether it's a living victim or decaying carrion. They normally hunt prey of Medium size or smaller, preferring Small creatures the size of sheep. The giant pterosaur is able to seize victims of up to human size in its hawk-like talons and carry them into the air, where it will savage them with its jaws or hurl them to the ground. They also like to make flyby attacks: slashing with their beaks and flying away before their target can respond.
Aerial Mounts. Some elite yuan-ti ride ti-khana giant pterosaurs, usually using them as scouting and combat platforms. These creatures can carry up to 480 pounds through the air, the weight of a couple of Medium sized creatures, although they cannot fly very far with such a load.
Feral Populations. Despite their wildly varying appearance and bloodlines, ti-khana pterosaurs are able to breed with others of their kind and lands of savage, mountainous jungle support wild populations of them. Feral ti-khana pterosaurs tend to slowly lose their ti-khana traits over the generations. Many have lost their Innate Spellcasting and/or Shapechanging abilities and are less intelligent than true ti-khana, with brains no more developed than a normal pterosaur's, but they often keep their other ti-khana traits such as Magic Resistance. No matter how devolved a feral ti-khana pterosaur becomes, it always retains its venomous bite.

Creatures of the Yuan-ti. Over millennia of experimentation, the yuan-ti have transformed various scaly reptilian animals into monstrosities that share some of their traits. Called ti-khana, these prized pets are carefully trained to serve their ophidian masters. All ti-khana are resistant to magic like yuan-ti and possess the innate ability to detect magic. The majority of ti-khana also have venomous fangs, the ability to transform into a poisonous snake, and some kind of supernatural or magical attack.
 Ti-khana require the dark magic and alchemy of the yuan-ti to breed and develop their powers. Ti-khana can survive in the wild, but it is unlikely they can reproduce properly without the yuan-ti's arcane treatments. It is possible some types of ti-khana can mate with their unaltered relatives or lay viable eggs with their own kind. However, feral offspring can not develop ti-khana abilities without yuan-ti intervention so, at best, would grow into beasts resembling the ti-khana's mundane ancestors.
 Breeding and training ti-khana is usually performed by specialist yuan-ti spellcasters, but an edifice can be enchanted to perform this task for one or more strains of ti-khana. This allows ancient yuan-ti sites to have a population of ti-khana "guarddogs" even if no yuan-ti has visited them for millennia.

(Based on a monster from the Fiend Folio (2003).)
 
Last edited:

Cleon

Legend
Ti-khana Pterosaur, Venomwing
Tiny monstrosity (shapechanger), neutral evil
Armor Class 14 (natural armor)
Hit Points 7 (3d4)
Speed 10 ft., fly 60 ft.

STR​
DEX​
CON​
INT​
WIS​
CHA​
6 (–2)​
17 (+3)​
10 (+0)​
4 (–3)​
13 (+1)​
11 (+0)​

Skills Acrobatics +5, Perception +3
Senses blindsight 10 ft., passive Perception 13
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2

Shapechanger. The venomwing can use its action to polymorph into a Tiny snake (speed 30 ft. but cannot fly), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Innate Spellcasting (Pterosaur Form Only). The venomwing's innate spellcasting ability is Charisma (spell save DC 10). The venomwing can innately cast the following spells, requiring no material components:
  • At will: detect magic
Magic Resistance. The ti-khana has advantage on saving throws against spells and other magical effects.

Pack Tactics. The venomwing has advantage on an attack roll against a creature if at least one of the venomwing's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage plus 3 (1d6) poison.


Description

A ti-khana venomwing pterosaur is a diminutive but pugnacious reptile used by yuan-ti as a pet or scout.

Creatures of the Yuan-ti. Over millennia of experimentation, the yuan-ti have transformed various scaly reptilian animals into monstrosities that share some of their traits. Called ti-khana, these prized pets are carefully trained to serve their ophidian masters. All ti-khana are resistant to magic like yuan-ti and possess the innate ability to detect magic. The majority of ti-khana also have venomous fangs, the ability to transform into a poisonous snake, and some kind of supernatural or magical attack.
 Ti-khana require the dark magic and alchemy of the yuan-ti to breed and develop their powers. Ti-khana can survive in the wild, but it is unlikely they can reproduce properly without the yuan-ti's arcane treatments. It is possible some types of ti-khana can mate with their unaltered relatives or lay viable eggs with their own kind. However, feral offspring can not develop ti-khana abilities without yuan-ti intervention so, at best, would grow into beasts resembling the ti-khana's mundane ancestors.
 Breeding and training ti-khana is usually performed by specialist yuan-ti spellcasters, but an edifice can be enchanted to perform this task for one or more strains of ti-khana. This allows ancient yuan-ti sites to have a population of ti-khana "guarddogs" even if no yuan-ti has visited them for millennia.

VARIANT: VENOMWING FAMILIAR
Some venomwing ti-khana pterosaurs can serve spellcasters as familiars. Venomwing familiars are normally exclusive to the yuan-ti and their allies, but in rare cases other spellcasters may possess them. A venomwing familiar is typically hatched from its egg by its master and takes after them in alignment, so will not be evil if raised by a good spellcaster. In addition, a venomwing pterosaur must be fed unusual foods such as rare meats and alchemical ingredients to remain happy and healthy. Venomwing pterosaur familiars are always chaotic and temperamental, and constantly demand titbits and attention as payment for their service. Such venomwings have the following trait.
Familiar. The venomwing can enter into a contract to serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the venomwing senses as long as they are within 1 mile of each other. While the venomwing is within 10 feet of its master, the master shares the venomwing's Magic Resistance trait. At any time and for any reason, the venomwing can end its service as a familiar, ending the telepathic bond.

(Based on a monster from the Fiend Folio (2003).)
 
Last edited:

Casimir Liber

Adventurer
Ok trike now here and deino here

Couldn't use template when making for quetzalcoatlus so used ti khana deino. I like having a genus (quetzalcoatlus) as we have for the other two, but I don't feel strongly enough about it to argue the point. Will add in changes
 

Cleon

Legend
Ok trike now here and deino here

Those look good to go.

I'll add them to the Completed Fifth Edition Creatures Index.

Couldn't use template when making for quetzalcoatlus so used ti khana deino. I like having a genus (quetzalcoatlus) as we have for the other two, but I don't feel strongly enough about it to argue the point. Will add in changes

If it means something to you, I suppose I could compromise and combine the two names, i.e. "Ti-khana Pterosaur, Giant (Quetzalcoatlus)"?

Yes, I noticed that your draft had a stray "deinonychus" in Innate Spellcasting and some of its Skills and abilities looked suspiciously familiar (and unlike what I'd expect from a Pterosaur).
 

Voidrunner's Codex

Remove ads

Top