Zad/Wizardru's Story Hour (*final update 11/12*)

Flood Season - Chapter 2

Flood Season – Chapter 2

OOC Notes:
Exp for both sessions 800xp.

This Week’s Adventure:
The doors were open but none of the guests made a great hurry to rush up the stairs, and so the Blue Tygers lingered and mingled until the time seemed more appropriate to move upstairs. At the top of the stairs were two nobles and it was soon apparent that it was the Lord and Lady Azlaxin greeting each of the guests. Some the greeted very briefly while others received more time or attention. I suspected that there were innumerable social cues in how each guest was treated but I am either too socially inept or indifferent to recognize them. As the Blue Tygers reached the top of the stairs, the Demonskar herald accepted the proffered invitations and announced their arrival.

The Lord and Lady were actually polite and spent more time greeting the group than I might have expected. Their greeting and appreciation of recent work seemed almost genuine, and this impression was reinforced when Lady Azlaxin called her son over to meet the Blue Tygers. Zachary the second looked as if he had just been introduced to a pile of dung in a gutter and excused himself as quickly as he could.

The ballroom was a grand affair and was replete with magically lit chandeliers, large windows, and elaborate banners; red for the demonic army on the right and gold for the defenders on the left.

Before the group had gotten far, a man lurched up, wine in hand. He was thrilled to meet the group and clearly had been drinking a fair bit already.

I had been sticking very close to Astrid since it was apparent that as Nabthataron she would likely be the focus of any embarrassment by the Stormblades. “Who is this man?” I asked.

In a low tone she said “Must be the mayor – notice the sash.”

Eventually Mayor Severin Navalant got around to pumping the hands of each of the group and thanking them for their efforts against the smugglers.

“Smugglers?” said Glyph with raised eyebrows. “You mean the vampire?”

The mayor began quickly coughing and harrumphing and doing his best to forgot he heard that word. Astrid stepped in adding “They called themselves that since they were sucking the city dry.” She added a glare at Glyph and hoped he would get the point.

The mayor quickly latched on to Astrid’s lie and recovered his composure. The one noteworthy item was that the mayor was very interested in when the group expected to be leaving Cauldron – he seemed almost anxious. Glyph then proceeded to further muck up the works by starting to complain about the ruinous treatment by the city’s merchant community, but Maris managed to get him off the topic before to much damage was done. (I suspect Penelope was involved somehow in ways I care not to dwell on.) The only saving grace here was that the mayor was probably so in his cups that he’ll be very likely to forget most of the night anyway.

Not a minute later, the group was approached by a very attractive woman in her early thirties. “Your skill at arms and bravery in battle are more than welcomed in our fair city. The church of Wee Jas rejoices at your success and offers you aid whenever you need it. I am Embril Aloustinai, High Priestess. It is a pleasure to meet you."
She gave each of the group a lingering welcome that I could not quite understand. “We value adventurers of your ilk in the Church of Wee Jas. If you desire magical power, our church’s doors are always open to you.”

Is it me or is she way too interested in us? Elizabeth asked.

I’m not sure, but she’s creepy. I replied. The men, to their credit, were also wary.

The group broke up to at least attempt to mingle among the crowd. Elizabeth made certain to give her greetings to those of the merchant crowd who were present. While she was speaking to Tygot, a tallish man joined the conversation.

“Tygot, I hope you won’t mind my interruption but I had to seize the opportunity to introduce myself to Ms. Cartwright – Maavu Arlintal at your service.”

Elizabeth smiled genuinely – she had been hoping to find him. “A pleasure, sir. I was hoping to get the opportunity to meet you in person tonight.” The three of them spent some time talking, each taking some comfort in the vaguely out-of-place feeling they all shared.

After some more of this general nonsense, the singing contest began. The herald announced “After losing his arm and lady love Celestia while slaying the horrific dragon, Vittris Bale, Surabar stood without a weapon to face the demonic general Nabthataron and his approaching infernal horde. The beautiful winged angel Nidrama appeared to Surabar heralded by a song of heaven while he stood alone one morning in the jungle. She told him of her belief in his strength and wisdom and granted him a weapon to combat the evil that threatened to overwhelm his forces – Alakast.

Tonight we honor Nidrama with our own ‘Song of Heaven’, a competition to see who will be our angel this evening and reward Alakast to Surabar during the Demonskar Dance. I humbly invite last year’s angel to the stage to defend her position - the beautiful Annah Taskerhill. (Applause follows) Contenders to the auspicious position please step up onto the stage. This evening’s winner will receive the golden Alakast trophy.“ He held up a beautiful 3 foot long golden rod that drew gasps and applause.

There was only one other contestant – Glyphandar. No one else had either the skill or foolishness to challenge Annah. If he did well, it could add prestige but further annoy the Stormblades. On the up side, if he did poorly, maybe the Stormblades would be happy.

There were six verses to the song, and they would alternate, with Annah as the previous year’s winner going first, accompanying herself on the harp. Annah started very nicely. Glyph however did stunningly well on his first verse. His performance tempted Annah to try slightly overhard and she was a bit off. Glyph’s second round was horrible – it seems he tried too hard to repeat his first round. His singing was so bad as to completely throw off Annah who did her last verse horribly. Glyphandar finished with something average, and the crowd offered polite applause amid their confusion. The judge awarded the trophy to Annah and the event moved on.

The herald spoke. “As the demonic army moved towards Redgorge and Surabar used his great elemental powers to defend his people, to the east one of Surabar’s greatest friends and competitors sought to support her friends and the people of Redgorge with her own powers. Kozomagon Lidu was a powerful necromancer, who had founded a settlement near what is now the Cauldron foothills and called it Liduton. She had purposefully built the village close to an ancient Kopru necropolis hidden in a deep, dark lake. “

“As Nabthataron lead his howling forces against the region, Kozomagon drew upon her powers to raise an army of undead kopru to defend Liduton. Instead of helping the citizenry, the attempt turned to tragedy as the undead army turned on the Liduton citizens and Kozomagon herself.”

“Tonight we will reveal our own leader of Liduton in memory of this tragedy. We will announce our Mayor and Lady of the Haunted Village. Find your partner, align upon the necromantic symbol of Liduton and let the Dance of Kozomagon’s Folly, begin!"

The servants rolled out a series of enchanted carpets with circles stitched into them. As people took places in the overlapping circular tracks they faded to a green translucent ghostly form. The Tygers cast about for appropriate partners. Glyph asked Astrid. Elizabeth was spared from her building dread when she was asked by Maavu to dance. Bellsin asked Jenya, which seemed to relieve her – Jenya was not used to standing in during these functions. The Lady Celeste asked Kris to dance, to my surprise. Perhaps she was trying to avoid something less savory. Maris was asked by several suitors – I suspect they were minor nobles appropriate to her station.

The Tygers are a lot of things but “dancers” is not one of them. To my surprise, they lasted surprisingly long before the increasing tempo caused a collision that knocked them out of the contest. The entire group made it through the first verses. Only Kris was tripped up in the second verses. The third verses saw Elizabeth trip up, and it was just as Cora was coming around and she was gearing up to kick her but Maavu interposed himself as they fell and apologized for his clumsiness, acting every bit the gentleman. Cora just scowled and moved on.

When the music stopped suddenly, the mayor was chosen. In the center were Glyph and Astrid, with no small amount of genuine applause to go with it.

It was a miracle nothing tragic had happened yet if you ask me.

A gong sounded the commencement of dinner, and the crowd moved downstairs again where the tables had been set. The Blue Tygers were conducted to a table not overly far from the head table, but populated with an… interesting crowd. Regrettably, the Stormblades were only one table away.

First was Bolar Westkey, a gnome who owned a map shop. During dinner he expressed his appreciation for what the group had done for Keygan during that whole affair. There was a tall half orc named Dalam Bandershield. It seemed he was a bodyguard who was semi-retired and fully intoxicated. Tyro Amberhelm was there, and next to him Vortimax Weir. Last there were two nobles – Sir Sabastian and Lady Gwendolyn Brady-Dippenshire of the Sasserine Azlaxins. Their distaste with the others at the table was as apparent and kindly, the Tygers saw fit to largely ignore them rather than torment them further.
The guests were quickly seated and Lord Azlaxin rose. “Lord Mayor, Honored Guests, Ladies and Gentlemen, I welcome you once more this humble gathering. Once again we celebrate the glorious Demonskar Battle and once again we honor out heroic founder – Surabar Spellmason. If only he could see today what his great work accomplished and see the glory of the city he created.” As he spoke, servants moved through the banquet tables giving each guest a glass with a bubbling red drink with white smoke pouring out.

“This year has proved especially difficult to our grand city. We have had kidnappings, thwarted drow invasions and dealt with rampant goblin vandalism that threaten our holdings and welfare. Heroic adventurers have been our salvation. One group, I am extremely proud to announce, has my own son within its ranks – Zachary II. The other members of this heroic group are a sons and daughters of Cauldron nobility, protecting the weak and strong alike – collectively they are known as the Stormblades!” Lord Azlaxin smiled at the loud applause that followed. Every single one of the Tygers applauded as well.

“Another group has also proved their valour in the past few months. Rising from poorer beginnings than our other heroes, they have demonstrated a noble spirit none the less. They have single handedly rescued the kidnapped orphans from the slavers, stopped rampant goblin attacks, but have also slain a vampire lurking beneath our city streets! I give you...the Blue Tyger Legion!” This time not only applause but cheering. The group seemed almost embarrassed.

“I ask you all to stand with me and toast Surabar Spellmason and Cauldron Heroes!”

After the toast, the first course was brought out – five dips and exotic fruits and spiced breads.

Apparently each course got an introduction. The herald spoke before the second course. “Surabar was known for his legendary swordsmanship and battle prowess but he is better remembered for his superior arcane skills and boundless intellect. Each year we reward the greatest wit in attendance with a membership to the Bluecrater Academy and their extensive library. The question this year is who will answer the Riddle of Ruin before the sands of time run out!”

“The Riddle:

Wob I am called, twisted about--
I'm a strange creature shaped for battle.
When I bend and the battle-sting snakes
Through my belly, I am primed to drive off
The death-stroke. When my lord and tormentor
Releases my limbs, I am long again,
As laced with slaughter, I spit out
The death-blend I swallowed before.
What whistles from my belly does not easily pass,
And the man who seizes this sudden cup
Pays with his life for the long, last drink.
Unwound I will not obey any man;
Bound tight, I serve. Say what I am.”

The poor man had hardly finished before half our table was saying “A longbow!” I think the entire group called out the answer, save Elizabeth, who was still trying to figure out what a “wob” was.

The second course was soup (Surabar Soup) and the third a roast boar that looked quite nice. The fourth was a desert pie filled with fruit and topped with cream – a favorite of those who attend the ball. Assuming yours wasn’t poisoned.

Between courses, Todd Vanderboren left his table and took Annah aside somewhere. She returned shortly thereafter alone. While the desert was being served, Elizabeth thought she heard an out-of-place noise, and Astrid saw that her pie was perhaps wetter than it should be. The two girls looked at each other and shook their head.

It wasn’t hard for Astrid to pawn off the pie on the drunken Dalam who enthusiastically wolfed it down. Vanderboren seemed genuinely confused when it was Dalam, not Astrid, who had to quickly excuse himself from the table. Out of the corner of her eye, Elizabeth saw Zachary the second smack Vanderboren upside his head.

Before the final course Lord Azlaxin rose again. “Margaret and myself hope you have been enjoying your night.” Cheering and applause (and some significant amount of alcohol) said that they were. “I am pleased to introduce the final course. It is a celebration of the defeat of the Demonskar army and the foundation of Cauldron. The reason I announce this course is because my lovely wife herself made it.” And more applause. As Lord Aslaxin sat, six servants walked out of the kitchen carrying a monstrous cake shaped like a caldera. It was beautifully decorated. Lady Aslaxin herself came out of her seat to cut the cake while the servants carried the slices over to the waiting guests.

Vortimax Weir removed a small vial from his pocket and drank it. When questioned by silent looks he simply replied “Sorry, I did not bring enough elixirs to resist poison for everyone.” Apparently the Lady’s cake had some unpleasant effects last year, but this year it was much better.

At the conclusion of dinner, the Herald called out "The Demonskar Army marched over the rise, their fearsome drums heralding their arrival and their triumphant roar sending waves of panic through the watching Redgorge defenders. Rising from the demonic ranks, the dreaded Abyssal General Nabthataron rose into the sky above the baying army. Surabar stood atop the great walls of Redgorge, shinning like a beacon of hope and unbending strength. ‘Sons and daughters of Redgorge. Today we will end this threat once and for all. This demonic horde will be smashed against these walls like a wave smashing against a cliff. Have no fear, lose no faith, for the gods are with us and we will not waver! Death is the only thing that awaits this evil upon this day - VICTORY SHALL BE OURS!!'”

“Let us rise to the challenge and march to war upon the dance floor above. Take your name cards with you and let the Clash of Armies begin"

The guests went back up to the ballroom and were arranged for the dance. I went with Astrid who was refreshed on her role as Nabthataron by Lady Azlaxin. Those of the group who were dressed as city founders were greeted by innocuous partners. But for Kris and Glyph, dressed as demons, they found themselves opposite Stormblade partners. Kris was paired with Annah, while Glyph had Cora.

"High upon the city walls the two generals faced each other. The hideous demonic leader Nabthataron towered above the robed wizard, and the soldiers of both armies stopped as one to witness the spectacle. There would be only one victor this day."

And it began.

Again, by some miracle, the Blue Tyger Legion managed to escape horribly embarrassing themselves and muddled through the dance. Glyph had his shoulder dislocated by Cora and was generally abused but it was otherwise uneventful.

Astrid’s dance fight with Lord Azlaxin was… less than graceful. Her moves were generally clumsy and off cue, but she did manage a most excellent death. By then most of the crowd was tipsy enough that they applauded enthusiastically regardless.

At the conclusion of the dance, the mayor took the stage. "Tonight is a celebration of our heritage and our glorious city as much as it is a celebration of our founder. Our city survives on the back of our citizens and under the wise direction of our nobles.”

“During times of adversity we are sometimes witness to great acts of bravery and great heroes of valor. We have such individuals here with us this night and the city council and myself have declared that their actions will not go unheralded in this grand city.”

“To these ends can I please ask the group who are as noble in character and deed as they are in title to stand next to me. Please come to the stage - The Stormblades!” Applause accompanied the Stormblades as they attended the mayor. “Due to their defeat of the demonic kobolds and the subsequent retreat of their drow masters, each hero will be awarding with the Star of Valor.” The crowd applauded as the mayor pinned the medal on each of them and shook their hand.

"But we are blessed in this city with not just one band of heroes but with two. A group has arisen in our fair city that arose from humble beginnings to avert some of the biggest disasters we have ever witnessed in Cauldron. They are heroes of virtue and of character; they show honor in spirit and strength in their hearts, they protect the commoners and nobles alike. Please come to the front - I give to you the Blue Tyger Legion!”

The crowd was even more enthusiastic as the group hesitantly went forward. The Stormblades just scowled.

Lord Azlaxin spoke. "The Lord Mayor will not only be awarding the Blue Tyger Legion the Star of Valor but also the Flaming Crest."

I learned later that these things are not just trinkets. The Star of Valor is genuinely respected among the nobles, and can help open doors that would otherwise be closed. The Flaming Crest is awarded by the Merchant’s Council for service in maintaining commerce in Cauldron and will help with negotiations.

Lord Aslaxin said “Everyone: Cauldrons Heroes!” Thunderous applause and cheering continued for some time, and then the ball came to a conclusion.

The group was saying their goodbyes and about to return to the inn when they were braced by a panicked Jenya. “I need help – I don’t know what to do. The city is in danger. We can’t talk here though.” She lead the group to a side room and tried to compose herself.

“I just got a sending from Sarsen. She pulled out a small piece of paper with scribbled words. “He said ‘At Lucky Monkey. Have eight wands. Tavern’s been attacked. Bandits led by barbaric ape man. Mortally wounded. Retreated to basement. They know we’re here. Send assistance.’”

“The spell lets me send a response but I wasn’t thinking clearly. I sent ‘Sarsen is that you? Hang on. Conserve resources. I’ll send aid immediately. Send me another message when you can but until then have’ and the spell ended.”

“What’s a lucky monkey?” Kris asked.

“It’s an inn about a day from here. Sarsen was returning from Sasserine with wands to control the flooding. The Flood Season is not just a festival – if the rains get too bad, they can flood the lake and the lower sections of the city. Hundreds of people could be killed or left homeless! It is the responsibility of the four great churches of Cauldron to take steps to control the flooding, but it’s been mild the last few years and none of them were doing anything about it. Sarsen went to get the wands so we could be ready. The rains have been bad, and we need those wands. I’d send Alex but he’s left the city a week ago on his damnable quest. I can provide you horses and offer you five thousand gold to rescue him and return with the wands.”

What could we say?

“We’ll leave at once.”
 
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Glyphandar before the Ball

My life with the Blue Tygers has been an eventful one. Had I known what this day had in store I might not have allowed myself to awaken at all. But rise I did and knowing we had just the few days before vanquished a vampire (not that I had much to do with that. I was under its thrall) I just kept to myself and was only marginally social.
Yesterday at breakfast Astrid had shown us the letters we had received with the Ball invitations. I had to act to keep my lady from as much social problems as I could. Humans have nothing on my people when it comes to “court intrigue” and a masquerade ball would be nothing without the cat fighting and one-up-man ship that come with royalty.
I had to act and thus I ran back to my room having acquired singing lessons from one of the teachers at the Blue Star Academy. I had been carving a barrette for Astrid out of the jawbone of the first worg we had killed. Now I had an even more interesting concept for this item. Taking some of the ingredients from my Father’s alchemy kit and some others I have been able to acquire I cast a permanent enchantment on the barrette allowing the wearer to alter their appearance and clothing. This is my crowning achievement thus far and I wanted my Astrid to always have the most perfect look and dazzle all the other women at the ball. Half a day later I was done and offered the magic item to Astrid. She seemed a bit stunned by my gift but seemed very pleased by it. She even asked if it could change her racial appearance and when I said yes she seemed far more pleased that I could have hoped.

Later in the day as we had come back from supper I was approached by the tavern keep and handed a letter. I stood away from any others and opened the hastily scrawled outer envelope. Inside was a letter written is beautiful Illumian script. I was to meet members of my cabal at a local tavern away from the Blue Tygers.
Without hesitation I made my way to the tavern and met Diamondshard Dilao who is the Justicar of the Diamondshard cabal and a few others. Dilao advised me that I had been chosen as the Final Seed of our Cabal. While both an honor and a way to see my personal goals achieved it meant I was now a nomad. The burden is that I am now to start a new cabal if anything should happen to Diamondshard and must never return to Diamondshard for more that a day. I returned to my room and wept both in joy and sorrow.

Now I know why my father wanted me to be more independent than my peers. He must have foreseen this and was preparing me for my journey. The Blue Tyger Legion is now my cabal. It is my duty to see that they survive as they are my primary protection from the Gith and the machinations of rival cabals.
 
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Flood Season - Chapter 3

Flood Season – Chapter 3

OOC Notes:
Exp this session is 1000 exp.

This Week’s Adventure:
The Blue Tygers returned to the Drunken Morkloth with Jenya in the coach. Jenya was only able to provide sketchy directions to the Lucky Monkey. Given we would be riding at night in the rain to an unfamiliar area, it seemed wise to get something more precise. Having just met someone who ran a map shop, there was an obvious way to solve that problem, and they had the carriage driver detour to Bolar Westkey’s shop. The gnome had just returned and was happy to do the small favor of opening up long enough to sell an appropriate map.

Once at the inn, the group quickly equipped themselves for the trip. At least most of them did. Glyphandar was given a message upon his arrival at the inn, and his elders were demanding his immediate presence. The rest of the group got dressed and set out into the night.

It was dark, cold, wet, and generally unpleasant. The horses were kept to a walk for the first several hours until the rising sun turned the landscape a lighter shade of grey and we picked up the pace to speed our arrival. Just after sunrise, we passed a troop of baboons in a clearing. Upon seeing us, they stopped and stared. We watched them but the baboons did not attack and once we were past them, they went on their way. I wasn’t sure if this was normal behavior for such animals but it was certainly disturbing.

Both the horses and their riders were nearly exhausted by the time they arrived at the Lucky Monkey. It was a massive structure and looked old and well used. The roof sagged slightly but not unsafely, the siding was weathered and stained, and covered in carvings of monkeys attempting various risky acts. But there were signs of problems too – windows were smashed out, and there was a fresh spray of blood across the front wall. The earth was torn up as if a large group of men had moved through. Inside we could hear breaking crockery and smashing wood.

And just a little singing and drunken carrying-on.

The door was barricaded, and Astrid and Elizabeth, favoring a quick frontal attack before being discovered, ripped the door open. It took them a couple tries but the commotion inside seemed to conceal their initial efforts.

The main room of the inn was a disaster – broken furniture and mugs everywhere, and no small amount of blood. The noise was the result of several apparently drunken thugs enjoying the spoils of their victory.

It took the thugs a few seconds to realize that someone had arrived, and a few more to realize it wasn’t a passing traveler but a serious threat. The knowledge didn’t help them much – the fight was brief and the Blue Tygers showed little in the way of mercy. The thugs, while not incompetent, were drunk and unprepared. Two of them were put to sleep during the fight, not out of any sense of compassion but merely for information. Some of them were dressed in skins and had the mark of folk who lived in the wild, while others were clearly city toughs. All of them wore red sashes though which was suspicious given they were different in almost every other respect.

Kris, Bellsin and Maris tied then interrogated the captives while Astrid and Elizabeth began searching around looking for the entrance to the cellar where Sarsen might be holed up. Looking at the general scene, I was becoming convinced that all of Sarsen we would find would be his body.

The thugs were uncooperative – either because they weren’t intimidated or because they figured they were dead no matter what; I couldn’t tell. Or perhaps they were stalling. One captive said the kitchen was in the back, and Elizabeth returned to an open courtyard to check the back of the inn. Before she got far, there was howling and yelling, and a half-dozen baboons came from the back and out windows. There were also a few more hired thugs waiting for the right time to attack, and they jumped out once the commotion started.

This new attack had the potential to be much more deadly. Elizabeth made a quick fighting retreat back into the common room to avoid being swarmed by the baboons. Then Maris filled the courtyard with webs and it was a fait accompli from there. The apes lacked the intelligence to withdraw or gather up, and attacked haphazardly once they broke free and were easily cut down. The remaining thugs found themselves unsupported and they too met a fast end.

It was about this time that we all came to the realization that the red sashes were probably what kept the apes from attacking the thugs. Everyone put on a red sash just in case.

Since the inn wasn’t yet safe, the Tygers prepared themselves and moved through a banquet room to the kitchen. Boot met door in the predictable way, but nobody was ready for what was behind it.

In the kitchen at a large table was a large… creature. It was half baboon and half man. His face was pierced, tattooed, and scarred. On the table a severed head sat among a large pile of tongues. Near the fire pit, the assembled treasures of the inn and the patrons had been neatly sorted. And blood was everywhere.

“What’s this?!? Would-be rescuers come to see Tongue-eater?!? What do you have to say about that, priest?” This last was directed at the severed head on the table, and everyone’s heart sank. The baboon drew a long falchion and screeched. Unnoticed in the shock were several baboon guards with him and they grunted and moved in.

We moved into the room, determined to add this creature’s blood to the carnage. One baboon moved to block Astrid’s entry and she crippled it with a thrust of her halberd. Elizabeth began moving towards Tongue-eater but another baboon stepped in front over her. Elizabeth stepped in and brought her blade around and up into the creature’s gut in a long gash and it fell aside limp. This cleared the way for Astrid to rush Tongue-eater, and rush him she did. She came at him hard, brought her halberd in low then reversed her swing and brought the head in a powerful arc right at Tongue-eater’s head. The creature’s blade had gone low to block and his head was utterly exposed to Astrid’s fierce blow. The halberd landed, and Tongue-eater’s head split open like a melon.

[OOC: A 4th level fighter crit and hit for 55 damage. Tongue-eater was apparently a were-baboon but the DR was utterly irrelevant in the face of that hit.]

The remaining baboons shook and immediately fled. I couldn’t say for sure if it was fear or if some compulsion was now broken. If there had been any other human attackers, I suspect they also fled. The inn was now safe, but the damage was done.

The kitchen held stairs that lead to the basement, and the basement door was smashed open. In the cellar were casks and barrels, and the dirt floor was soaked with beer, mead, and blood. A fierce battle was fought here, and there were several thugs dead on the floor. Against a large barrel was a headless body, wearing robes and still holding a mace. The trappings left no doubt that it was Sarsen. He was wearing fine armor beneath his robes, and the mace had a daunting aura about it – it was surely responsible for much of the damage here. If it was valuable, why had it been left here? The obvious answer was that the enchantments made it too dangerous for the looters. Kris carefully reached down and picked it up and heard a brief fading sound of angels signing as he did.

One oddity was a human thug lying near a short tunnel. He was dead, but not from battle. His hand was at his throat, and his mouth and nose were foaming with a brownish liquid.

“Looks like brown mold. Or yellow mold. Or was it a pudding?” commented Kris. “Well in any case, it’s nasty stuff.”

Down the tunnel was a door but the wood had been warped and distorted and seemed to be braced against the dirt walls. The walls and floors were covered with brown powder.

“Hellooooo?” Elizabeth called out. “Anyone down there?”

“Go away,” a well-spoken, female voice called back. “You won’t get me without a fight you butchers!”

“We’re not with um… well… them. We were sent by the temple of St. Cuthbert to rescue their High Priest. He managed to get a message out. It’s safe now – you can come out.”

“How do I know you’re not them and just lying to lure me out?” she called back.

“Well we… ah… hm… You have a good point there. I can’t think of any way to prove it really. Not with that mold in the way and all.”

The voice thought for a minute. “If you came to rescue the priest, what was his name?”

“Sarsen.” two or three people said at once.

“Hm. I’m still not sure I trust you,” she said.

“Fair enough,” Elizabeth replied. “I’m not sure I would either in your position. We’re going to check the inn carefully for any stragglers but we’ll check back on you in a bit.”

The Blue Tygers searched the inn carefully. They found no other attackers. The found a pile of bodies out back – the former innkeepers and guests – each with their tongue removed. They found that Sarsen was still apparently carrying all his other possessions but did not have the wands.

Then they had a little heart-to-heart talk with the surviving attackers. Now that they knew everyone was dead, they were far more willing to open up and talk in the hopes of saving their pathetic lives. They were hired muscle – one was recruited in Cauldron, the other a small group of wild men. A woman named Triel hired them – she had flaming red hair, tattoos, a burn scar on her face, and wore spiked plate armor with a symbol of Hextor on it, and a black triangle similar to one we found on the were-baboon. It was black and had a small silver symbol engraved at each corner – Kris identified them as symbols of Vecna, Hextor and Erythnul.

Bellsin paused. “Didn’t we hear a rumor from one of the guards during the whole bathhouse thing? Something about a woman recruiting all the alley bashers she could fine?”

Kris nodded, “Ayup, I believe you’re right.”

The fear started cracking into the thug’s voice. “It was Tongue-eater’s idea to kill everyone, but the woman liked it. She was a bloodthirsty bitch. The priest in the basement was wrecking everyone up with his mace until Triel took care of him, then the monkey took his head off. Triel took something from the priest – said she had what she came for. It was a small bundle wrapped in cloth but I didn’t see what it was. Then she said we could do what we wanted with the rest. The monkey was going to split up the loot.”

Astrid was unhappy at the lack of useful information. “Where was she going next?”

“I don’t know. She didn’t say.”

Astrid slapped him on the head and we all stepped away so as not to be heard. She said “Useless. They made sure the hired hands didn’t know anything useful. It’s a dead end.”

Elizabeth nodded. “We’ll have to take Sarsen’s body back and tell Jenya what happened. Captain Skellerang will probably be interested too.”

“I’m sure the wands are gone,” I said. “But just to be safe, we should check the entire inn just in case Sarsen hid them somewhere.”

The girls couldn’t argue that but tried anyway. “Jenya is going to need to know quickly though.”

I let out a wry laugh. “You’re in no shape to travel anyway. You’ve been up for a day and a half with only the sleep you could steal on horseback, and you’re thinking of riding back again now? You girls may be used to that, but look at Maris? She’s barely standing.”

They said nothing, and there was nothing to say – there were practically dead on their feet. They gathered in a private room that wasn’t bloody, ate a bit, and then split up to carefully search the inn.

The results were expected – nothing. Astrid found a small shrine to Farlanghan which had been smashed. She tried to patch it up as best she could. There was a number of locked safes in the treasury – this inn was as much an outpost as a tavern – but it was all plundered and likely part of the piles in the kitchen. The library was destroyed.

When Kris was poking around in the basement, he checked on the lone survivor. “You still ok in there?” he asked.

“Yes… I suppose,” she answered him. Then after a pause “I don’t know if you are lying or not. But I’m going to remove the mold. It will probably be the last thing I ever do,” she said, clearly resigned to her death.

There was the sound of a string instrument playing from behind the door, and the mold started receding and then disappeared altogether. Kris walked carefully down to the door. It was still completely expanded into the surrounding walls.

“Um, what about the door?” he asked.

“I can’t do anything about that right now,” she replied. “If you’re going to kill me you’ll have to break it open.”

“Well we’re not gonna be killing you but I’ll call the muscle down here and we’ll get you out of there.”

Kris called the others down and with a bit of brute force they managed to smash the door in. The room beyond held the well, and little else, except for the girl. Her skin was dark – grey really, and her long white hair didn’t hide her shaped ears or other elven features. There was dried blood on her forehead and her arm seemed to be broken.

She was standing but not even ready to offer resistance. Then she started to look at the nature of the plate-clad fighters and the others, and realized that it was true – they were not part of the assault and she might actually be rescued.

Kris moved into the room and checked her injuries. “Let’s get you fixed up, little lady,” he said, and cured her.

“I… thank you,” she said.

“You’re welcome,” Kris said. “I’m Krisfallion,” and he introduced the others.

“My name is Shensen Tesseril,” she said, then reading the obvious puzzlement on some of our faces said “I’m half-drow, yes.”

She seemed to be expecting revulsion or outrage, or at least bracing for it. All she got was a few looks of “Half drow – wow, how about that, don’t hear that every day” and that was it.

“So what happened?”

“I’m not sure – I wasn’t here for the whole slaughter. I was out walking and when I returned the attack was underway. I helped where I could, and ended up with Sarsen retreating into the cellar. He held them off and told me to go into the well room.” She was emotional but continued. “He gave his life to give me a chance. I don’t know what happened from there.”

Astrid said “We’re going to spend the night here – we were at the Demonskar ball last night and then this happened and Jenya asked us to come straight here. We’re in no shape to travel and despite the gore, the Lucky Monkey is probably safe enough for one night. In the morning we’ll return to Cauldron. You are welcome to travel with us if that is your destination.”

In the morning, a cart was prepared from the stables. Sarsen’s body was… reassembled and placed respectfully in the cart, in sharp contrast to the two thugs who were trussed up and thrown in like so much cargo. The other bodies were given a respectful funeral out back. No one saw any point in leaving the valuables at the inn with their owners all deceased, so they took that as well. As they were about to ride away, Elizabeth put a note on the door:

“The Lucky Monkey was attacked and the inhabitants killed. The Blue Tyger Legion killed the attacking force but it was too late to prevent what you see here. They have returned to Cauldron to report this tragedy. The inn is closed.”

As she hung the note, the rain began with renewed vigor and a biting chill. Without a word, they set off on the road back to Cauldron.

It was almost supper time when they reached the city gates. They made straight for the Temple of Saint Cuthbert, while Shensen set off on her own path. “Where are you staying?” she asked. “I have friends here I must speak to.”

“You can find us at the Drunken Morkloth,” Bellsin said.

“Oh? That’s where I’m heading – my friends are there. I’ll see you there then,” she said.

Elizabeth was suddenly intrigued or suspicious. “Oh? We know some people there. Who are you friends?”

Shensen seemed to hesitate slightly but then said “I’d be surprised if you knew him. Tyro Amberhelm.”

Elizabeth’s suspicions were confirmed. “Oh sure, we know Tyro. Well, you go ahead. We have some unpleasant duties to perform.”

After she rode away, Elizabeth and Astrid exchanged grim glances.

At the temple, Jenya came quickly and no one said anything – it was clear from everyone’s expression that we had failed. Wordlessly, we walked to the cart, and lifted the cloth that covered the fallen High Priest. Jenya sobbed, and a crack of thunder and lightning split the sky.

Jenya recovered herself after a moment, realizing that her worst fears were confirmed and she was now the High Priestess. She had Rufus summon the acolytes to begin preparations to lay Sarsen to his final rest.

“Did you find the wands?” she asked.

“No,” Astrid replied. “It seems that he was attacked for the wands specifically. As for the rest of his possessions, we have brought you the body as we found it.”

Jenya was given a full accounting of the events at the Lucky Monkey. Finally she said “I must consult the Star of Justice. You all must be very tired. Please take some rest and I will speak to you soon. I will have someone take a message to Captain Skellerang with the details of what you described – you need not bother yourselves with that. We can make sure your prisoners are brought to Justice.”

The Blue Tyger Legion, soaked, battleworn and weary, entered the Drunken Morkloth. The common room was full of people but there was one table conspicuously empty as if waiting for someone. On the table was a small tile with a blue tiger painted on it. At seeing them, the innkeeper began setting up drinks and food.

Apparently we’ve “arrived”, Elizabeth said to me.

Some time later, Shensen came down the stairs. She was cleaned up, wearing fresh clothes and looked generally much better.

“I wish to thank you all. I am very appreciative of your help. You did much more than you needed to, and I am grateful,” she said. The group offered her a spot at the table but she declined. “I would like to offer you these as a reward for helping me. They are magical boots that will let you run and jump farther. Please accept them without protest – I feel it I must thank you with these.”

Protesting was clearly on some people’s minds, but they deferred. Elizabeth and Astrid exchanged looks that I needed no mental powers to understand; they had heard of such magic and how it could help someone in full armor get around the field much more quickly.

Shensen withdrew and went to a small stage and began performing. Whether it was for the crowd in general or another form of thanks to the Blue Tygers was hard to say, but it definitely helped ease the burdens and scars that came from the trip to the Lucky Monkey.

Loot:
2 MW rapiers
6 MW longswords
6 chain mail
6 potions (from hill folk)
6 MW steel shields
MW studded leather
Heward’s handy haversack
7 potions (monkeyman)
2680 copper
1953 silver
742 gold
18 plat
4500 gp of general stuff
Boots of striding and springing
Stay tuned for split info group
 
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Bellsin's Journal

OOC Note: Bellsin's first entry was lost in the board-death a while back; If this rambles a little it's to introduce some of what was lost. :D /ooc


I feel guilty.

The last thing I remember before I arrived in Cauldron was a bestial face, covered in blood. When Priestess Jenya said that Sarsen was in trouble, trapped by an Ape-Man, I thought It might be the same beast. I probably should have told my companions then.

But that wasn’t what I felt guilty about.

Priestess Jenya was kind enough to let me use the Star of Justice last week, and it gave me a vision of a massive, gorilla-like beast that attacked a caravan on the road. It’s mouth covered in gore, I watched in my vision as the beast grabbed the head of a camel and snapped off it’s lower jaw to pull the camel’s tongue out. It killed most of the others in the caravan, before taking a large swipe with it’s limb and knocked me off of the ledge we were on. I tumbled briefly then landed on a ledge. Oddly, there was a woman there. She spoke softly, and I don’t remember her face or her exact words, but she looked at me with an expression that spoke volumes, and what it spoke was “THAT will never do”. Then she really spoke, and said she was going to do something so I’d be safe. After that, everything went white and the vision faded.

I probably should have told my companions that as well.

But what I felt guilty about was what we found out after the vision. Jenya said there was an Arcane Mark on my arm. She couldn’t read it, but it glowed briefly during the vision. She offered to remove it, and I was tempted to have her do it, but I didn’t know what else I would have that could lead me to more information about my past. But this I still didn’t tell my companions. I didn’t know if someone could track me through it, and what there intentions would be if they could, but once we were on the way to the Lucky Monkey, They may have known we were coming and that could put my companions in danger. And I feel guilty that I didn’t tell them.

That’s not to say I didn’t try. I asked Jenya before we left if she could remove the mark, but she didn’t have the spell available to her. I tried to tell them on the way, but we were interrupted by...monkeys. A pack of them. Then we were fighting at the Inn itself, and it was moot.

In the end, it didn’t matter. Astrid dispatched tongue-eater in one swing. I couldn’t learn anything from him except that he was a Were-Gorilla. If it was a trap, it wasn’t a good one, and we made our way back to Cauldron without incident.

But still, I felt guilty about not telling them.
 

Flood Season – Chapter 4

OOC Notes:
Exp is 683

This Week’s Adventure:
It was late in the morning before the Blue Tygers started dragging themselves downstairs. A night’s rest and a warm meal did a lot to erase the strains of the last days. Astrid and Glyph went with Elizabeth to sell the spoils of the trip. Elizabeth didn’t say anything but she didn’t really need to; the entire thing felt dirty to her as if she’d robbed a grave. She couldn’t justify keeping the plunder as a reward – she just didn’t know what else to do with it besides sell it.

The soggy run around Cauldron was routine and unremarkable, save for when Glyph caught sight of a blonde man watching from an alleyway for just a second. Astrid and Elizabeth were both getting impatient with the “constantly being followed” bit, and I think they were likely to act on it soon.

Not long after we left the Drunken Morkoth, a watchmen arrived from Captain Skellerang who wished to speak to the Tygers. Bellsin, Krisfallion and Maris went, and since it involved the Lucky Monkey, Shensen accompanied them as the sole witness to the events. Their excursion was more grim. Captain Skellerang wanted them to sign a statement confirming the events at the inn, which were part of the death warrant for the two captives we had brought back. Kris showed some hesitation at being presented with the warrant, and made an idle remark about mob justice. This, it seems, was very much the wrong thing to Captain Skellerang.

"Mob justice?!? I'll have you know we have the rule of law here in Cauldron. These men have committed crimes and if found guilty will pay for their sins. If you think there is no justice in Cauldron you are quite wrong and I won't have you stand here and question the justice I have worked my life serving."

Kris apologized. "I did not mean to give offense. I only wondered if there is no room for mercy but I do not suggest it is my place to decide."

Skellerang was only partially appeased. "St. Cuthbert is the god of Justice, not mercy," he said, and left it at that.

Skellerang did have some slight knowledge of Triel. He knew her when she used to be part of the guard. She was a little too enthusiastic about her work, and was nothing more than a bully five or six years ago. She’s a fugitive as far as Cauldron is concerned.

Everyone arrived back at the inn around the same time. This was quickly followed by the arrival of Brother Duos, who informed us that High Priestess Jenya had consulted the Star of Justice and wished to speak to us.

The new, and reluctant, High Priestess was waiting when we arrived. “I’ve consulted the Star of Justice, and it has given me another cryptic riddle. It was my understanding that this was not the usual way the Star behaves, but it has done so for me every time I have consulted it so perhaps it is my faith that is weak. Nevertheless here was the divination.”

Down among the watery dead
The mayor must go for the first time
His people long since dead
The cultists keep the fruits of their crime
Two are still living and one dead
To find them search it in time


“Liduton,” someone said. Apparently our education for the Demonskar Ball was not totally wasted. The town of undead from the dance contest – the contest which two of the Blue Tygers won, and were therefore Mayor.

“We’ll leave directly,” Elizabeth said. The High Priestess gave us letters of Mark that could be used in the temples in nearby Redgorge or Hollowsky, and we left.

We returned to the Morkoth and gathered what we’d need. Fortunately Liduton was close – perhaps 20 miles. There were two choices – one involved taking a road most of the way then cutting across hilly terrain, while the other came in from the other side and was disused road. We elected for the hilly terrain since it would be less likely to be watched. We stuck to the trees and fog where possible, and the rain helped conceal our approach as we came through the valley to Liduton. As we got closer we could start to hear… sounds. Whispering, a woman screaming, gurgling, and so on. There was no doubt that Liduton deserved its reputation as being haunted. At times, we could see shapes in the fog, which then would run off before being fully seen.

The buildings in town were each made of a single piece of stone. Glyph theorized that magic had been used to shape them as opposed to any mundane carving or construction. The buildings were pointed towards a central avenue and town circle and from there a road led to the lake. In the town circle, there were remains of creatures both human and inhuman.

The dock area was barren and in ruins. In the lake we could see some islands and began looking for an old boat to use to get there. Hidden under some foliage was more than we might have hoped – three boats, all of recent make. In one of them was a quiver of arrows of the same fletching as the hill people used. It was our first solid indicator that we were on the right track.

We took two of the boats and rowed wordlessly out to the island. Whatever tormented creatures haunted the town, they seemed content to ignore us for the time being and let us slip into the lake without menace.

The island was as ruined as the town. One building however had some recent work done – a small bit of roof to cover a set of ancient stairs descending into the darkness. The grass in the area was completely worn away, suggesting quite a bit of traffic recently.

The stairs descended into a lava tube which had been minimally worked to serve whatever purpose its creators had in mind. The tube emptied onto a small ledge overlooking a vast chasm. A hundred feet below, glowing green water lapped against the walls of the cavern which were covered in glowing algae.

The ledge had some planks piled up on the edge, and a building carved into the wall to one side. Coming from this structure were ropes that descended across and downward and hanging on the ropes was an iron cage of sorts. The building itself had no windows and no conventional door but there was an inset area carved into the rock roughly in the shape of a door. Pushing on it made the rock pivot.

While the noise wasn’t loud, it wasn’t quiet either. A voice soon said “Quiet! I heard something!” There were some footsteps then “The door is open – sound the alarm!”

The girls shrugged and focused, while Bellsin pushed the door open. They rushed the room to find one guard throwing a lever on a large winch mechanism. Whatever alarm he was going for, he never got there – he wasn’t unskilled but the girls cut him down all the same. The other guard tried to defend himself but had nowhere to go and he met the same fate without triggering any alarms.

Glyph and Bellsin spent some time pouring over the winch. Whatever the guard had done had rendered it inoperable, but they were able to reverse it after a few minutes of tinkering. The entire trolley seemed worn, rickety, and something that no sane person would set foot in. But it was the only way to go. Astrid, Bellsin and Maris got in first, and Glyph struggled to work the winch and send them down. It was with more than a little jerking and swinging that they finally reached the other end – a small shack on the beach of the lake down below. Those above piled into the cage and waited.

The lake was rippling with strange currents and unidentifiable things floating by, or at least mostly unidentifiable. Maris was able to see a half-chewed body floating in the lake and it was clear it hadn't been there overly long. The buildings seemed as though they had been half melted and whatever built these things was inhuman and alien in nature. The ropes however lead to a very conventional wooden shack that was clearly not an original feature of the place. Astrid checked the interior and triggered a small plate that brought half the walls down on her. She was badly hurt but at least it wasn’t fatal.

Once recovered, she worked the winch and brought the rest of us down.

The beach revealed the traffic in the area – much of it went to a large set of double doors in the cavern walls. Some went to two other doors but we elected to go in the front. The “front” unfortunately was loaded with traps. Bellsin fell in a pit and barely avoided triggering several other unpleasant surprises. [OOC: It was traptacular, and is now called “Trapsylvania”.] After a bit of creeping around, the group found one door with a fair bit of noise behind it. It might be a barracks or common room. Whatever it was, trouble would be on the other side.


Loot:
2 sets chainmail
2 mw large steel shields
2 mw longswords
2 potions of cure moderate wounds
 
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Flood Season - Chapter 5

Flood Season – Chapter 5

OOC Notes:
Exp is 1600


This Week’s Adventure:
There were some quick preparations and then Astrid kicked open the door. The conversation in the room ceased as Elizabeth charged in and cut deep into one of the hillfolk.

The response of the hillfolk was impressive. They weren’t panicked or disorganized – they regrouped as best they could and worked together well. They tried to grapple with the Tygers or create openings for their fellows, but despite some good coordination they weren’t making much headway.

That is until Triel burst out of a door into the hallway. There was no mistaking her spiked plate and red hair, nor the heavy flail she whipped around. The door she came out of put her squarely in our back ranks facing down Maris, and there was no way that could end well.

Fortunately, or perhaps not, Triel was more interested in Kris and for a moment I wondered if she was going to try to kill him or seduce him. Astrid and Elizabeth swapped looks and Astrid pulled back to deal with Triel while Elizabeth stayed in the room to fight the hillfolk. Astrid moved out of the room and in front of Kris, and Triel seemed quite put out by that. So much so that she gave Astrid such a fierce thumping that it nearly took her off her feet immediately.

Maris stepped back to see more reinforcements coming down the hall. She quickly filled the hall with spider webs and kept us safe on that front for the time being. Meanwhile Kris and Glyph did everything they could to keep Astrid on her feet and fighting. They healed a lot of her wounds, but Triel executed a brilliant feint and then hit Astrid so hard she collapsed in a pile on the floor.

In the room, the hillfolk were still using brilliant tactics and failing miserably to even scratch Elizabeth, while she cut one down after the next. She saw Astrid collapse, and knew what she had to do. She pulled back from the room and into the hall to face down Triel, hoping that her mental shield would let her endure Triel’s attacks better. The hillfolk watched her pull back, and no doubt their pride suffered, being considered so inconsequential that they could be ignored. They swung feverishly at Elizabeth as she retreated, but only proved that she was right to ignore them.

Straddling Astrid as she was, her first shot glanced off the wall and missed, but it turned out swordplay wasn’t going to decide this fight. Kris stretched out a hand and said “Hold!”

And Triel did. She was caught in his spell, unable to move. Maris, seeing the opportunity, released a bolt of fire into the back of Triel’s head, and she died instantly.

Things went more smoothly from there. A few of the hillfolk got away, but despite the morale-crusher of their leader being killed, most stood, fought, and died. Astrid’s wounds were healed, and all was well. The most clear indicator of success came from searching Triel – she had three wands on her, and the markings made us sure they were the water control wands that Jenya needed. It wasn’t the full eight, but it was a start.

“Only three?” Astrid asked Glyph, who was verifying they were the right wands.

“Only three,” he said.

“What now?” Elizabeth asked. “Do we take what we have and go, or do we search this place more? We know Triel took them all from Sarsen, but she could have done anything with them.”

“Three is good, but I think to help Cauldron we’ll need more. Each wand we don’t have probably represents a lot of dead people,” Kris said.

So we moved on hoping to find more wands. We moved carefully, expecting more traps. We weren’t disappointed. A pivoting floor deposited Bellsin into a murky cistern. We hauled him out, but not before a number of leech-like things had attached to him and started sucking his blood. There was some frenzy around getting them off but after a bit he was safe, and only slightly woozy from the blood loss.

“Erm… there’s something magical in the water,” Glyph said, studying the cistern. “Might be a wand.”

A collective groan went out – the leech-y things were going to make life difficult. At least that’s what everyone thought – everyone except Bellsin.

He took out one of the wands we had already recovered, and used it. The water in the cistern drained away, and the leech-creatures were exposed. After that it was a simple matter of lowering someone waving around a torch to recover the wand that had been hidden below.

Bloody brilliant.

We continued exploring and checking carefully – Triel must have gone through some trouble to hide the other wands. Rubble-strewn caverns held broken furniture, and some old zombies. In one large cave, we were attacked by some kind of twisted gnoll – he had a spiked chain and chainmail melted into his flesh. The fight was brief and bloody for him. We suspected he might be guarding another wand but there was nothing in the room or on his body (which they spent a great deal of time pouring over extricating the enchanted weapon and armor, macabre as it was).

In searching the room, Maris saw two sources of magic that were floating around. Something was up there, darting to and fro. Elizabeth had a flash of memory and dug out a potion from her bag – it was labeled “See invisible”.

Drinking it, she could see a small winged demon flying around, holding a wand. It saw her drink the potion, and it knew it was revealed.

“What do you want? Go away. This is mine, you can’t have it!” it said. Despite its words, everything about it said that perhaps we could have it. There was talk of breaking out bows, but the creature was small and invisible, and could probably escape us in these caves.

“Why would you want that crummy wand? Do you know what it does?” Elizabeth asked.

“I know it’s mine, and I know you want it,” it said.

“It’s a wand of Control Water. Maybe we could trade you something for it,” Elizabeth countered. “What do you want?”

“Hm…” the creature said. When it learned what kind of wand it was, it was obviously disappointed. But it clearly trying to gauge our desperation and see what it might get away with. Before it got far, Elizabeth had an idea.

“Tell you what. We just got this wand from that thing over there. It’s a wand of Inflict Moderate Wounds. Much better than the one you have. We’ll trade you that,” and she tossed the wand towards the creature.

It immediately abandoned the wand it was carrying and grabbed the new one like it was a diamond. “Yeah! I know what to do with this one. Control water sucks! This is great!”

“Since your so happy, maybe you could tell us where some of the other wands might be?” Astrid suggested.

The quasit hesitated. It was pretty happy though, so it decided to answer. “The gnome has at least one of them. There’s a gnome somewheres in here – Skaven I think his name is. I think he had two but gave one to the big spider.”

“And where is this gnome?” Bellsin asked.

The quasit got snarky. “Well, imagine the place in here on the farthest opposite side of where you are, and that’d be it. Of course if you wanted to offer something else, I might be inclined to be more helpful…”

Everyone just shrugged. “No thanks, that’ll be ok. We’ll figure it out.”

The quasit was disappointed but a clumsy negotiator. “Well, ok. Oh, by the way, say hi to Sparky for me,” it said giggling, trying to entice us. But we just walked away.

Back down some caves and lava tubes, we came into another large cavern. A sudden roar came from the rocks, and a massive skeleton in the shape of a dinosaur emerged from behind a collapsed area and charged.

Astrid said “I wonder if this is Sparky.”

Loot:
3 wands control water
1 wand cure serious wounds, 7 charges (level?)
+1 silver heavy flail
+1 spiked full plate
2 potions of cure light wounds
1 scroll of cure moderate wounds and hold person
silver holy symbol of hextor
30 gold
4 plate
keyring
everburning torch

6 standard hillfolk kit
chain mail
MW large steel shield
MW long sword
Potion of cure moderate
Wand of control water (#4)

+1 chain mail
+1 spiked chain
Wand of inflict moderate wounds (35 charges) (traded out)
Wand of control water (#5)
 

With 43 HP max, Astrid took a total of 70 hp in damage from Triel, including a crit for 35. :confused:

Let's hear it for the healers! Big round of applause! :)
 



thatdarncat said:
And caught up. I love the day after American Thanksgiving!

Thanks for all the writing Zad, you've made a long boring day a whole lot better :)

We aim to please. (We'pre playing right now, too)
 

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