Armor & weapons just aren't that significant. Extra attacks & ASI's aren't something the Warlord needs, and one could always MC to fighter if you really wanted 'em. So feel free to drop those - and move rallying cry under maneuvers, so players who don't want to 'heal' have alternatives.One of my warlords can get an extra attack and hp. The warlord stuff doesnt have to be as good as invocations because Warlocks don't get rallying cry, armor, superioity dice and an extra feat.
Armor & weapons just aren't that significant. Extra attacks & ASI's aren't something the Warlord needs, and one could always MC to fighter if you really wanted 'em. So feel free to drop those - and move rallying cry under maneuvers, so players who don't want to 'heal' have alternatives.
And, just because they have the word 'superiority' in the name doesn't mean CS dice are any better than spell slots, which is what it sounds like you're trying to say.
I'm really a bit more concerned that expending a CS die to use a maneuver stack up adequately against expending a short-rest-recharge slot to cast a spell, than 'exploits' stacking up to invocations. Though both would have to happen if they're to balance at.
I haven't even gotten into specifics.You are underestimating how good everything is I think.
You used the warlock's resource model, which does seem like a good mechanical starting point if you want a mostly short-rest-recharge class. It does suggest something about the power level around which those resources will balance. That's all.I don't need a Warlord to be a reskinned warlock I just thought its the easiest way to represent the various ideas out there.
I assume you mean a superiority die expended to use a maneuver. That does sound about right for a battlemaster maneuver, since any of them is available at 3rd level, the same time an EK picks up 1st level spells. They never go anywhere after that, so it seems like you'll have to add some higher level maneuvers that'll eventually be comparable to similar level spells in the same way. Either that or more CS dice than slots to make up for never getting anything beyond apprentice-tier-appropriate maneuvers...Superiority die are often roughly comparable to a 1st level spell in terms of power.
I haven't even gotten into specifics.
You used the warlock's resource model, which does seem like a good mechanical starting point if you want a mostly short-rest-recharge class. It does suggest something about the power level around which those resources will balance. That's all.
I assume you mean a superiority die expended to use a maneuver. That does sound about right for a battlemaster maneuver, since any of them is available at 3rd level, the same time an EK picks up 1st level spells. They never go anywhere after that, so it seems like you'll have to add some higher level maneuvers that'll eventually be comparable to similar level spells in the same way. Either that or more CS dice than slots to make up for never getting anything beyond apprentice-tier-appropriate maneuvers...
You can't expect to create a balanced class by basing quantity of resources on a class that gets higher level spells, but power of individual resources on one that only ever gets 1st-level-equivalent maneuvers.
I'm glad to hear you made an effort, there...I did. My exploits so far seem comparable to invocations.
This is still not making much sense. An extra ASI hardly seems a must-have feature (it's a call back to 3e fighter bonus feats, the Warlord never got bonus feats), weapons are trivial for the Warlock who has Eldritch Blast, and Rallying Cry would be better as a maneuver than a feature, so players who didn't want that function could skip it, anyway.The weapons armor, superiority dice, extra feat and rallying cry are the spell replacements which warlocks do not get. They are alway on instead of twice a day or 3 times a day a warlock gets their spells.
I'm glad to hear you made an effort, there...
This is still not making much sense. An extra ASI hardly seems a must-have feature (it's a call back to 3e fighter bonus feats, the Warlord never got bonus feats), weapons are trivial for the Warlock who has Eldritch Blast, and Rallying Cry would be better as a maneuver than a feature, so players who didn't want that function could skip it, anyway.
And that leaves superiority dice mapping to spell slots. Warlock spells are short-rest recharge, just like CS dice. Isn't that the whole point of using it as a template?
That still leaves whatever maneuvers you're going to come up with needing to stack up to be reasonably balanced compared to spells of the level the Warlock gets. Not the spells on it's list, obviously, because the focus of the class is so different, but spells of the same level from support classes like the Bard or Cleric...