ZEITGEIST Zeitgeist Adventure 11


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I posted the finalized PF text in the Gold Community Supporter's forum. I'm waiting for art and maps to come in still. In the meanwhile, I'm working on adventure 12.

I'll attach the opening of the adventure here, so you can see what's coming.
 

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Shiny stuff!

I admit to a bit of confusion; in Chapter 10, the jaunt ability granted by Fourmyle is said to let someone teleport "anywhere they could walk or climb to." But in this adventure, it's okay to have PCs jaunt back onto their hovering ship? What exactly are the limits?
 

Great work, as usual! A quick notice from native Russian speaker: "Vsadni" is meaningless word, perhaps you were aiming for "vsadniki" ("riders", "vsadnik" in singular).

Also, a typo: ...stopping the radical eschatologists will makes the PCs heroes to Drakr....
 


Thanks for the preview, looks great so far. I can already see my players groaning at the number of things they have to do in a short period of time again. In a good way.
 

Great work, as usual! A quick notice from native Russian speaker: "Vsadni" is meaningless word, perhaps you were aiming for "vsadniki" ("riders", "vsadnik" in singular).

Also, a typo: ...stopping the radical eschatologists will makes the PCs heroes to Drakr....

Typo fixed.

Vsadni was intentionally not exactly Russian, just like a lot of the names in Ber aren't exactly Spanish or Portuguese, and Crisillyir isn't precisely Italian. (Danor does pretty much use Latin as is, though.)
 

As Frank works on layout, I'm doing the 4e conversion.

It's one thing to make up stats for a variety of enemies over the course of a couple months writing an adventure. It's another to only do stats for hours at a time, every day, for a week.
 

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