d2OKC
Explorer
This idea is mostly inspired by this post by gideonpepys.
I'm about to finish with Digging for Lies, and there are a few things I'm planning on having happen as a result of the events surrounding it.
1) As the modules read, Stover Delft becomes Chief Inspector for Flint's branch of the RHC. This is staying. I love Delft, and so do my PCs. It's really good to have one character they can trust completely in a game like this, so I don't want to mess with that dynamic at all.
2) As hinted in the party scene with Nigel Price-Hill, I'm going to promote Gareth Carter, the Yerasol War Veteran, to Assistant Chief Inspector, and his primary goal (though, only Delft will be privy to this outside of the unit) will be to investigate and root out the Ob.
3) Since Unit 42 will be away, and Carlao's group has been dishonored, Delft needs a new unit as a replacement. He'll put Carter and his group in charge of helping him recruit (i.e. the players will create a new unit of maybe level 2 characters) and train.
So, I'm thinking I'll let them use this new unit three times. Once in between Lies and Time, to show what's going on in Flint while they're away. Once in between Time and Cauldron, and then this unit will take the place of the B-Team in Cauldron, ultimately meeting their demise at the hands of Lorcan Kell (which, hopefully, will really get my group motivated to take him out hard).
As a discussion exercise, what do you guys think would be fun things to use this B-Team for? I want to kind of explore some things that are important to this setting that have so far turned out to be rather unimportant to the campaign at large. The dragonborn arsonists escaped during Skyseer so I thought that might be a fun thread to follow. Also, my group is strangely preoccupied with the Ayres, so it would be fun to give them a chance to explore out there some.
I don't know, what do you guys think?
I'm about to finish with Digging for Lies, and there are a few things I'm planning on having happen as a result of the events surrounding it.
1) As the modules read, Stover Delft becomes Chief Inspector for Flint's branch of the RHC. This is staying. I love Delft, and so do my PCs. It's really good to have one character they can trust completely in a game like this, so I don't want to mess with that dynamic at all.
2) As hinted in the party scene with Nigel Price-Hill, I'm going to promote Gareth Carter, the Yerasol War Veteran, to Assistant Chief Inspector, and his primary goal (though, only Delft will be privy to this outside of the unit) will be to investigate and root out the Ob.
3) Since Unit 42 will be away, and Carlao's group has been dishonored, Delft needs a new unit as a replacement. He'll put Carter and his group in charge of helping him recruit (i.e. the players will create a new unit of maybe level 2 characters) and train.
So, I'm thinking I'll let them use this new unit three times. Once in between Lies and Time, to show what's going on in Flint while they're away. Once in between Time and Cauldron, and then this unit will take the place of the B-Team in Cauldron, ultimately meeting their demise at the hands of Lorcan Kell (which, hopefully, will really get my group motivated to take him out hard).
As a discussion exercise, what do you guys think would be fun things to use this B-Team for? I want to kind of explore some things that are important to this setting that have so far turned out to be rather unimportant to the campaign at large. The dragonborn arsonists escaped during Skyseer so I thought that might be a fun thread to follow. Also, my group is strangely preoccupied with the Ayres, so it would be fun to give them a chance to explore out there some.
I don't know, what do you guys think?