ZEITGEIST Zeitgeist on Roll20 progress


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Rooms as two-sided tokens are really clever, I may steal this for my future games.
Thanks. I think it is mostly only necessary when it is important that creatures can be on two or more different levels within the same areas on a map.

If you really want a fun option when creatures don't go on the roofs, you can implement the rooms as tokens with Dynamic Lighting walls. Have the map show the roofs of the structures and turn on Explorer Mode. When the player moves into the structure, the player sees the interior. When they leave the structure, Explorer Mode shows them the roof again. It's a fun trick (but some people like Explorer Mode to show the interior instead).
 


If it still might be a bit, would you mind sharing some details/the map for the Voice encounter at the end of Act 1?
I think I need only a few more days. I'm pretty sure the maps are all done and need just a final check. Formatting handouts needs to be finished, and there are a few more stat blocks to check.

The only really significant enhancement to the VoR encounter is adding in body segments. There is a stack of 30 segments in the bottom-right corner that you can pull out as the VoR's head moves as described in the encounter.
The layout of the map precludes extensive use of special lighting or Dynamic Lighting walls.
1728836063501.png
 


I'm so sorry I inflicted that weirdness on you. And I'm a little sorry I didn't make it so you could kill the Voice of Rot by having him run into himself.
Now that you said it, there's adventure 12, and ring of Reida kinda makes it possible for him to bite himself... Hmm...
 


I'll do my best. I'm recalculating CR of monsters right now. And finishing up the formatting before putting in the reading links (previous/next page).
 



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