We game once a week for about 3 hours, with the occasional - and I mean very occasional - 6 hour weekend game, usually before a long break (which happens once or twice a year).
We started the campaign in September 2011. I like to be at least one installment behind the latest release so I can plan for what will happen next. With
Cauldron Born delayed for six months, despite a five-week summer hiatus, we still had to play buffer sessions from Sept to Nov, switch to playtesting Numenera and then start
Always on Time anyway a few weeks before adventure five finally came out. I'm now about four/five weeks from completing Always, and was really hoping adventure six might have emerged so we could go straight on to
Cauldron Born. The quality of the adventures is so high that my filler material pales by comparison, and my group really started to flag during the last period. They also have difficulty remembering the plot when such a lot of real-time months have gone by in between one adventure and the next. But my biggest concern is that the group will split before we play out the campaign, and that would be a real shame. I kind of hoped that something might be done to make up the lost time, but I guess that won't be happening.