Once they had discussed the planar alignments, they turned their attention to the sacrament, and decided how they would divide the power they absorbed from their global network of supporters.
Conquo told them he would be able to grow big enough to move the stone pillars on the island, but hey decided he needed back-up: Rumdoom would generate substantial support in any case, from his cult, if he channelled even more, he would be able to move the stone pillars too. Uru would take on the divine power to create – to mend the Coaltongue he she was damaged again. Quratulain chose plentitude, all the better to wield her many weapons. Korrigan would become unstoppable as he and Kai would need to implant the icons when they received them. (When would that be?!?) Gupta already drew enough power from the eladrin; she would need no more. Leon said he would decide later.
You should check out my set-up for the finale, for truly immersive magic. Maybe I’ll post some pics later.Yeah, maintaining the magic in a big complex scene is a challenge.
Session 256, Part One
The Rough Beast
Leon looked to Korrigan. “Evacuate?” he asked.
Ignoring the grasping arms, Rumdoom decided that it would be a good idea to help the Voice of Rot destroy the plane beneath them: When it came apart, they would rejoin their other selves; the Voice of Rot would perish. Without sharing this idea with anyone, he brought the Stone of Not down hard on the surface of Reida, cracking this section too. At once Uriel cried out in alarm, and implored him not to do so again. “If Reida is destroyed, our world will cease to exist!” said the deva.
Session 256, Part Two
“Time Travel, Kids: Not Even Once”
Through the new portal stepped an odd assortment of strangers: an olive-skinned warrior in RHC garb, wielding a greatsword; an eladrin weretiger in hybrid form; a dwarven priest in ice-blue armour; a huge metal minotaur; and – strangest of all – an enormous biomechanical flea, the mount for a rangy rider wearing a hooded boiler suit and rebreather, and wielding a aelectronic lance.
It blew, taking the Voice of Rot’s head clean off. The sheer weight of its coils dragged it slowly off the silver disc and downward, into the maelstrom.
"In our moment of triumph!?"
I kinda love how Rumdoom thinks he's found the Gordian Knot solution and winds up actually advancing his foe's cause. Was that only in character or was the player caught off guard by that as well?
Are these a reference to something in the campaign I've forgotten, or is it just one of those things like they do in the comics involving such things where the character design team is allowed to go nuts and the reader is just left to imagine the rationale?
EDIT: The last guy sounds like a Darth Vader reference, but the mount doesn't fit that. If the others are pop culture references, I guess the Rumschatology priest (I'm assuming he's a follower of Rumdoom's teachings, given the comments he makes) is Sub-Zero, of Mortal Kombat fame? I never played those games, so all I really know of him is "wears blue, has ice powers."
On a scale of 1 to Donald Duck Gif, how angry is Uru that he didn't get the killing blow?