ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

gideonpepys

Pay no attention to that man behind the curtain.
Vicemi Terio

[MENTION=63]RangerWickett[/MENTION] - A minor question if you have the time. I just came across a reference to the head of the Lantern Cell, Vicemi Terio in the Campaign Guide. It mentioned that his spectral form would be 'witnessed from afar' in adventure #4, but that didn't happen.

Does he still appear in adventure #7?
 

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Well I hope so. I commissioned this portrait for him just now:
portrait_67.jpg
 

gideonpepys

Pay no attention to that man behind the curtain.
Woah! Seriously ugly. What happened to him?

(Oh, and thanks.)

Edit: Thought I might make my question more specific - if he's a ghost, how come he's rotting too, or was he rotting when he died?

PS. I'm asking these questions because I'm thinking of putting a reference to him being present at the meeting at the depot because I like to foreshadow stuff and this seems like a cool opportunity.
 
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gideonpepys

Pay no attention to that man behind the curtain.
Session 86 - Unit B vs Kell Guild

This report for unit B corresponds to weeks 1-4 of unit A’s ‘Downtime’ adventure.

Having returned from the Cloudwood, Niniel, Will and Ffewig needed time to recover from their ordeal at the hands of the dragon. The unit’s report was delivered, but caused less of a stir than they expected, as the HQ was focused on the return of Alpha Unit from their top secret mission. A couple of them were spotted on the corridors: Sergeant Veilleux’s face was covered in bloodstained bandages and Inspector Malthusius had lost an arm!

Captain Theren, Brajham and Sevitar were called into the office of Asst Chief Inspector Dima, and promised a meeting with Chief Inspector Korrigan within the week. They were then given new marching orders. For the next few weeks they were to begin investigating the ‘Kell Guild’. Dima explained that they had been chosen for outsider status. As one of Lorcan Kell’s modus operandi was to target the friends and family members of his enemies, this was very important. They were also very unlikely to have been corrupted.

They were given several parameters for their mission:


  1. Limit themselves to the fringes of the guild.
  2. Do not attempt to apprehend certain key guild members themselves. (They were given a list including Lorcan Kell, Nick Reder, Kate Glenn and Rufus Hammerton.)
  3. Attempt to ‘roll up’ lower-ranking guild members and find some evidence linking them to Kell.

With only three members for the first week, they did the best they could, and succeeded in discovering a brothel in Bosum Strand that operated as a front for the guild.

Will and Niniel returned to duty half-way through the second week, but Ffenwig did not: Her status as an RHC officer was a matter of some contention and, despite her success in the Cloudwood mission, it had been decided that having a bugbear on the RHC staff would cause alarm and consternation among the populace. As it happened, there was an officer who had been intended as a member of the team from the outset, but who had been unavailable when they first formed. Dima checked his pocket watch and complained that he should be here by now. Perhaps they would find him up on the roof and tell him he was late?

The unit went up onto the roof of the building where they found a well-dressed man drinking tea from a china cup and gazing meditatively over the rooftops of Flint. As he rose to meet them the china cup disintegrated. He introduced himself as Professor Ludo Marcione, master of Esoteric Energies. At once, he explained that he had already made investigative inroads and had discovered that a Kell Guild lieutenant named Vander Lepage ran a nightclub in North Shore, which he proposed they target. Captain Theren struggled (with the help of a hostile Brajham) to wrestle the reins of his mission from this imperious man, and insisted instead that they focus on the brothel for now.

This operation took almost a week: the unit needed to establish that illegal activity was taking place on the premises. Sure, individuals associated with the guild came and went by a back door, but that was no crime. Entering from the front drew a blank in the form of a madam who would not allow non-customers to advance beyond the lobby. Niniel established that the brothel employed musicians and posed as a singer. She was duly employed and the following evening found herself in a large lounge area where she and a pianist entertained clients along with girls who took the role of hostesses, with whom a private room could be purchased.

There was an entrance, a door that led to a suite of private rooms and another door which no one was allowed to use. Occasionally a guild member would enter through that door and avail himself of one of the girls. Niniel worked towards getting access to that back door and arranged a signal with the others who waited outside in the rain.

One night, Sevitar spotted Falkrow the Fixer arrive. Falkrow had escaped him on the night he first met Theren and Niniel a fortnight ago. He tailed the Fixer when he left, but the wily criminal gave him the slip.

Over time, Niniel made friends. She gained the confidence of a dead-eyed halfling girl named Imelda and gradually learned that some of the girls were given a narcotic when they went into the back rooms with the guild members. Imelda was addicted to it. ‘Falkrow gives it to us,’ she said. ‘He shows off about it.’ Niniel could tell that it wasn’t fey pepper.

It became apparent that a burly, thuggish looking guild member had become somewhat enamoured of her. She flirted with him and worked towards gaining an invitation to the back rooms, promising to give him and his friends a ‘private show’. After a few days, he eventually came and shyly invited her to see a ‘present’ he had bought her. They went through the private door and descended a set of stairs into what would once have been a joint kitchen area for the apartment. The room was full of smoke and the sound of voices.

As Niniel arrived a pink-faced porcine man with thin yellow hair rose and admonished the others for allowing her back here in his presence. He left immediately and an older thug, who clearly had seniority admonished Niniel’s beau for doing so. The mood altered when Niniel was presented with a tambourine which the thug’s grandmother owned. It was worth a lot more than he realised, and she sensed a magical aura around it. Also giving off a faint magical aura were the tiny piles of silvery powder on the table, which some of the guild members were consuming. Niniel was horrified when she realised what it was: Pixie dust! Highly illegal.

She promised them a song if they would open the window a crack to let some of the cigar smoke out. They acquiesced, and she began to perform a song which just so happened to be one of the ways she could signal the rest of the unit to spring into action.

Theren, Brajham and Ludo took the front door; Sevitar and Will burst directly into the back kitchen. The kell guilders put up a fight, but the unit quickly dropped them, including a bookish type with an accountant’s green eyeshade who burst forth from a side-office and began casting spells back at them, accompanied by a vicious mechanical dog.

The criminals were all arrested for possession, use and distribution of illegal narcotics. The paperwork and documents in the office were confiscated too.

Although the gangsters remained tight-lipped and refused to bend to even the most careful of interrogations, the unit managed to glean enough information from the paperwork and rumour mill to establish the following: that another of the guild’s recent interests was the manufacture and sale of unlicensed (and therefore illegal) military constructs, such as the mechanical dog they had seen. They learned of a major shipment of these that was due to pass through the strand, and also of a major sale of pixie dust that Falkrow the Fixer had been bragging about to the girls at the brothel. (He had even gone so far as to say that ‘I won’t be under Lepage’s thumb after I pull this off!’)

While some of the group looked into these matters, the rest of the unit investigated Vander Lepage’s nightclub in North Shore – L’Inferno. Sure enough, it was owned by Lepage, but after several days of surveillance, they could find nothing untoward going on, much to Ludo Marcione’s disappointment and frustration. Lepage very rarely even turned up there.

In the meantime, Chief Constable Delft had returned from a week-long trip to Slate, and article had begun to appear in the Flint Courier written by Chief Inspector Korrigan. Unit B began to hear rumours from the secretarial staff about how ambitious Alpha unit were – and of how the previous unit B had been disbanded when they got too big for their boots! They still hadn’t had a meeting with Korrigan. Dima said he was busy with other matters, and told unit B that they had just over a month to wrap up their investigation. They couldn’t help but notice the pressure and tension that accompanied Delft’s return from Slate…

Back to work:

Following up on some leads from the brothel, they established that many businesses with nefarious connections were buying cheap and potentially dangerous ‘security constructs’ from the Kell Guild. A warehouse owner with a nasty reputation was supposed to be taking receipt of a couple of guard golems at the end of the week.

Now that Ffenwig was gone, Sevitar was the only member of the team capable of getting his sneak on. He set about keeping tabs on the warehouse in question while the rest of the team holed up a block or two away.

Their intel was good: within half an hour two carriages arrived and – to Sevitar’s pleasure – none other than Falkrow the Fixer jumped off the first and went inside to do business. They waited for the warehouse doors to slide open and made their move when the carriages were halfway in, preventing the doors from sliding shut.

Sevitar was in the lead, out in the open, when a shout went up from the the gangsters. They didn’t sound surprised. The warehouse owner protested feebly and was shoved into his office by Falkrow, who rubbed his hands together and shouted, “Okay guys, let him have it!”
 
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gideonpepys

Pay no attention to that man behind the curtain.
DM's Notes - Session 86

The most obvious thing to note is that one player had grown tired of playing his bugbear slayer. He also plays Rumdoom and wanted to have a go at something very different. This was pretty easy to bring about as I had already described Ffenwig's inclusion in the team as problematic, and just had to have the RHC top brass refuse to allow a bugbear to operate in Flint.

Funnily enough, I already had an alternative in the wings. My initial intention, several months ago, was to have unit B involved in much more elaborate adventures, including the excellent A Pound of Flesh by Oone Games. For that reason, I name-dropped one Prof. Ludo Marcione as a potential unit B team-member a couple of times. He was supposed to be wrapped up in another investigation, and my intention was for him to turn up as a murder victim to kickstart the adventure.

Well, luckily for him, things took a different turn when the players became engrossed in the Downtime adventure, and the nomenclature happened to fit perfectly with the arrogant psion the player wanted to play (outranking Doctor Stanmore academically for one thing).

I decided that psionic energy would be related to Apet but didn't elaborate on that much further except to say that Ludo would be an 'expert' in it. (In the same way that a 19th century physician could be an 'expert' in medicine.)

One further point to note - the 'porcine' stranger with lank blonde hair who Niniel saw in the backrooms of the brothel was Quentin Augst. That should draw the unit's attention to him when they see him again in Sunset Beach!
 


gideonpepys

Pay no attention to that man behind the curtain.
Session 87 - Falkrow the Fixer

On Falkrow’s command the rear doors of both wagons opened up, and riflemen jumped out and opened fire. Sevitar was caught in a hail of bullets but, fortunately, the mooks Falkrow had with him were poor marksmen.

The same could not be said for whomever the Fixer had posted on a nearby rooftop: a shot rang out from up there, which ripped through Sevitar’s leg and caused him to grunt and stumble in the mud.

By this time, the other officers had moved out of hiding and were running towards the sounds of gunfire, with Doctor Stanmore in the lead. He rounded the corner to see Sevitar on his knees and a dozen riflemen aiming at him. A quick spell caused half of the riflemen to drop, convinced they were being assailed by tiny metal insects. The others shot back at Wil, their intial target, Sevitar, having unaccountably vanished. The sniper on the rooftop chose Wil for his next shot too, and for the first time since Yerasol IV, Doctor Stanmore tasted his own blood in his mouth.

Professor Marcione darted down an alleyway. Rather than expose himself to gunfire, he placed his ‘mind’s eye’ on the open road instead, and from there practised one of his psionic disciplines. The riflemen who were busily defending themselves against swarms of insects now became overwhelmed by the pointlessness of existence and gave up entirely.

Falkrow was searching the scene for Sevitar, from behind a pair of bodyguards. Unable to find him he cast a spell at Captain Theren, who was skilfully tying down another couple of thugs who had advanced to finish off Doctor Stanmore. Another rifle crack from the rooftop almost dropped the doughty elven warden. Niniel was close at hand, and used her magical song to restore the captain and Wil, before adding her own mind-bending magic to the fray.

By the time he reached the street, Brajham had no targets. Falkrow and his guards were inside the warehouse; the riflemen were all down; the sniper was not to be seen. Reminded of his first battle in Flint – supporting Sevitar in another sting with Falkrow as the target – Brajham once again decided, for reasons best known to himself, to attack a horse. The poor beast screamed hideously as bright white fire engulfed it and began thrashing around, dragging the enclosed wagon, a danger to all and sundry.

By now, a swirling mass of grasping shadows had built up around Falkrow, who knew only too well (from the death of his associate Galkiss some weeks ago) that these insidious mists were the work of the relentless Sevitar. The Fixer had just made up his mind to flee when a black shape emerged from the gloom behind him and knocked him out with a single blow. The only remaining goon turned and fled. Realising that the fight was not yet over, Sevitar made a beeline for the sniper’s hideout but now visible and out in the open, was taken down by another shot.

The unit pressed themselves against the walls of any nearby building, fearful of the sniper fire from above. Theren and the Professor zig-zagged towards the building where the sniper was holed up. Used to scaling the great trees of the Cloudwood, Theren began climbing the side of the building, while Marcione walked round to the back and used the fire escape. By the time they reached the roof, the sniper had gone.

They dashed over to Sevitar and found him suffering from a chest wound that clearly should have killed him. But they were nevertheless able to get him back on his feet, and eventually Niniel was able to heal him. It was clear that there was something very strange about Sevitar.

Before Falkrow awoke, the unit interrogated the warehouse owner, who was able to deny all knowledge of the shipment, as no illegal constructs had been found. It was obvious, however, that the man knew nothing of the ambush Falkrow had planned. The rest of the thugs were parcelled up for the police. As with all Kell Guild associates, they knew better than to say a word. The unit headed back to headquarters to work on Falkrow.

There followed a protracted attempt to break Falkrow, who was at first as reluctant to cooperate as the others: everyone knew that Kell was protected by the authorities to some degree, and that those prepared to testify against him (such as the last mayor of the Nettles and technologist Kaja Stewart) met sticky ends. But Falkrow possessed a venal, self-interested streak, and was known to be jealous of Vander Lepage, so the team stuck at it.

The first bit of information they gleaned was the identity of the sniper. Falkrow was showing off, boasting that he concern that he was being tailed (by Sevitar) had earned him the support of the guild proper, who valued his services so highly that they sent one of their big hitters to protect him: a ruthless marksman by the name of Kurt Hawkins.

This rang bells with Professor Marcione. He had been lured back into the service of the RHC with the promise of having a crack at Kell. Many years ago he had been one of the first RHC officers, only stepping down to pursue his studies of esoteric Apet energy. His erstwhile partner had remained in the RHC, joining the espionage unit, and had succeeded in infiltrating the Family in Crisillyiri under the pseudonym of Alphonso Scagnetti. Toegther with his partner in crime Fidalgo, he had come to Flint to take part in a hit on crime boss Lorcan Kell, at whose hands he had perished, thanks in part at least to the treachery of one Kurt Hawkins (a supposed double-agent working for the Family who was in fact a triple agent working for Kell…) Realising how dangerous this Hawkins could be (he had almost taken out three members of the unit), they added him to the list of individuals who should not be approached.

Working on Falkrow’s vanity and ambition, the unit posted a 24-hour guard that made him feel special and safe enough to talk about his connections. After some time he revealed the nature of his plan to take over Vander Lepage’s North Shore operations, which he ran for Kell, and included a well-guarded and highly lucrative ‘pixie farm’. The same installation doubled as a base for the illegal constructs created by a half-elven technologist named Jelia, which were also bringing in a great deal of money for the guild. Falkrow said that his life would be in danger if he returned to the street without protection. But had a plan that he would be willing to share with the unit if they confirmed his role in doing so with a group who had promised to back his move into the North Shore territory should he prove able to wrest control from Lepage.

The unit agreed and went to see a cobbler named Dozi Mendici on Falkrow’s behalf. Dozi would not talk openly with Theren or Niniel, but was less cagey when approached by Professor Marcione. He noted that the Professor’s boots needed mending and that he should return for them some time later, providing spares for him to walk home in. When the Professor returned for his boots the following day a tall, bald gentleman with a gravelly voice and Crisillyiri accent was already in the shop having his shoes polished. He complemented Ludo’s clothes, remarked that he looked as if he were from Crisillyir and made some small talk regarding ‘savants’ – individuals like Ludo who had been born with psionic talents, who were once persecuted by the clergy. The gentleman mentioned one such savant by the name of Azon the Stoneforger, but digressed when he saw the name meant nothing to Ludo. Then he departed, tipping Dozi a sizable sum. At once Dozi turned to Ludo and said that the people he represented agreed to his terms and would happily stick to their original bargain with Falkrow if Lepage was dealt with.

Armed with this information, the unit then extracted the information they needed from Falkrow, who told them about a dwarf who worked for Lepage and Jelia. He was the only individual to regularly leave the heavily guarded compound, as he had a rather odd addiction: he enjoyed having fey pepper [**self-censored for fear of being banned from the forums**]. This dwarf, one Tortho Chell, was at his wit’s end, as the only place he could secure his fix was the brothel the unit had shut down. So Niniel took to the streets and spread a rumour that, no sooner had it reached the right ears, led Tortho Chell to a brothel in the bayou run by the lover of an RHC officer.

Here, unit B planned to kidnap Tortho and have the shapeshifting Niniel return to the factory/farm in his stead. They secured the support of Delft and Dima for this operation and were promised half-a-dozen junior officers in support…
 
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gideonpepys

Pay no attention to that man behind the curtain.
Session 88 - Operation Rear Entry

Unit B liaised with brothel owner Lilly, a decadent tiefling covered in a latticework of scars. A few days later, Tortho Chell arrived at her establishment, accompanied by two bodyguards who took up position right outside the room Tortho entered (where a disguised Niniel was waiting for him).

Niniel began to tease Tortho and delay the inevitable, while Lilly sauntered along the corridor and offered the bodyguards free drinks and lured them away with offers of yet more freebies... (The plan was to return to Lepage's hideout with the bodyguards so they mustn't be alerted to what was going on.)

Once the guards were gone, Sevitar slipped into the bedchamber from a balcony and threatened Tortho into silence. But he dwarf was resistant to further intimidation, and would only talk when Wil cast a spell that convinced him they were both the best of friends. They questioned Tortho for as long as they could, learning the general layout of the base, how well it was guarded, and so on. Some answers disturbed them: artificer Jelia had fashioned a clockwork device that enabled her to control an owlbear which now guarded the upper levels of the compound; Vander Lepage almost certainly had a secret exit at his disposal; and Jelia and Lepage had forged some sort of relationship with a mysterious entity known as teh Clockwork King (who provided them with support and complex programmes for their constructs).

At this point, having learned more about the layout, the unit decided to abandon their plan of returning with the bodyguards (as they would be two more foes to worry about). Instead, they jumped them at the brothel and laid them low, returning with only 'Tortho' (Niniel in disguise). Approaching from a secret tunnel entrance, guarded by a magic mouth, 'Tortho' gave the password and he and a shadow-formed Sevitar splashed along the tunnel to the first set of iron gates. Unfortunately, they had neglected to search the bodyguards and take their key so, while Sevitar was forced to pick the lock extremely quietly, to avoid the unwelcome attentions of the animated arbalesters and beartraps. He then needed to repeat the process at the second gate.

At length, Niniel and Sevitar arrived at the final barrier: a solid steel side-door, which Niniel knocked on loudly. A viewing plate slid back and a querulous Kell Guild thug quizzed 'Tortho' on the whereabouts of his escorts. 'Tortho' answered hotly that they were at the end of the tunnel having inexplicably attracted the attention of one of the arbalesters. "There must be a malfunction," 'he' said. "Let me in quickly so I can grab my toolbag." The thug opened the door and Niniel and Sevitar pounced.

The rest of the unit, and the six officers who had been assigned to them, charged down the access tunnel and took out the arbalesters and beartraps as fast as they could. Sevitar found himself beset by barking metal guard dogs. Another thug arrived from a kitchen area to investigate and ran to get help. He was pursued into a barracks area where four more guards were relaxing. In the chaos, it was impossible for the unit to stop them all from getting away. When the dust settled and the last of the guard constructs were dealt with, the unit had to make a quick decision: rest up, or plunge deeper into the complex?
 

gideonpepys

Pay no attention to that man behind the curtain.
Session 89a - Vander Lepage and the Urban Dryad

Before a decision could be made as to their next move, Sevitar acted on instinct and pursued the fleeing guardsmen through the barracks. Theren shouted after him to no avail and quickly decided that a pincer movement might be the best option in any case. He directed two of the accompanying officers to follow him and told the rest of the unit to head through the kitchen area and secure as many rooms as possible.

Wil lead the way. He crossed the kitchen area, ignoring a passage south, and arrived in a storage room filled with an incredible array of technological bits and bobs (a number of which Wil later purloined). To the south he thought he saw movement from a much larger and more brightly lit chamber, but he attention was then drawn to a short flight of stairs behind him, where a snoring guard was slumped against a closed door.

While Niniel headed south from the kitchen area and found another storage room which connected up with the large circular chamber as well, Wil ordered one of the officers to knock out the guard. This done, Professor Ludo approached the doorway and pressed an ear to it, while Wil and Niniel looked into the large, circular chamber from two different entrances:

A third entrance lay at the far side of the chamber from Wil, and there could be seen a cage-like contraption, which Tortho Chell had told them was used to raise/lower a remote-controlled owlbear that prowled the grounds at night. The cage was empty, the platform raised. Niniel could hear shouts and sounds of combat from beyond. The large, circular chamber itself was notable for many reasons: the bank of curved worktables that lined the walls, upon which stood strange brown spherical or egg-shaped objects, like huge nuts of some description - some closed, some half-opened; the high ceiling of loose soil, through which 'roots' descended, but roots with an odd metallic sheen; the array of tools and other items used by technologists, as well as oils, sprays and sheers favored by gardeners. One of the 'roots' curled down from a hole in the centre of the ceiling and deposited another barrel-sized 'nut' on the floor of the chamber, and in response, three 'worker' constructs trudged into the room and began working on the outer shell.

Ludo, who had been about to open the north door was prevented by a hiss from Wil, and they waited to see if the constructs were hostile. To that end, Wil conjured an image of himself right next to them, but they failed to react.

At that point, a female half-elf (Jelia?) ran into the cage chamber to the south, as the sounds of combat grew louder. Another worker construct came with her. She spotted the illusory Wil at once, and ordered the constructs to 'deal with him', while she pulled a lever on the cage. Before the unit could see any more, the fourth worker construct pressed a button, causing the south door of the circular chamber to slide closed, whereupon it and its previously docile companions attacked both the illusory Wil and the real one.

These constructs were not ideally suited to battle, but succeeded in injuring Niniel and a couple of the officers before the unit put paid to them. Then Ludo reminded them of the exigencies of their mission and they headed through the previously guarded door in search of Vander Lepage, trusting that Theren and Sevitar would deal with the half-elf artificer.

A well-appointed chamber lay ahead, with three more exits to the left, right and straight ahead. The far door was ajar and the sound of gentle music issued from within. Wil picked his way across the room, past wall hangings, curved sofas and potted plants which put Brajham in mind of ancient Elfaivar. Wil came to a round bed-chamber where a robed tiefling sat at a bureau conducting music that issued from a crystal attached to strange wires like the roots found in the workshop. The tiefling - Lepage - saw Wil and raised the hood of his cloak, causing his form to blur. He stood and shouted, "Chordek!" at the top of his lungs.

A fight broke out. Lepage wielded mind-bending powers that convinced his assailants they were covered in hissing serpents. Meanwhile, his goliath bodyguard burst from the room to the right wielding an enormous greatsword. Lepage said to Chordek, "These are not the семья! They are law enforcement. Guard my exit!"

Having already burned Niniel for harming him, the tiefling responded to the next blow delivered by an officer's short spear, by teleporting to the far side of his bed-chamber, where he opened a secret door, stepped through and closed it behind him.

Chordek quickly succumbed to the mental attacks of Ludo, Niniel and Wil, but when they reached the secret door they found that it was secured against them. Before they could think about how to follow Lepage, Sevitar appeared. Theren, he said, was in trouble: they had heard the sounds of an intense fight building during their clash with Lepage, and it turned out it had not gone well for their Captain. At once, Brajham was charging through the complex, shouting his brother's name. But he headed the wrong way: Jelia appeared in the workshop to the south, accompanied by a cobra construct, dragging the unconscious Theren behind her and demanding the unit surrender; ahead of Brajham an owlbear appeared, wearing a dish-like metal hat, replete with a slowly turning clockwork key. The creature could not negotiate the narrow passages of the complex easily and this gave Wil and Ludo the chance to slow it down. While they did so, Sevitar layered his shrouds upon it...

Jelia found that her threat had fallen on deaf ears; the only unit member who might have responded with his heart rather than his head was out of earshot until it was too late - as soon as she moved away from Theren's body (abandoning her threat to kill him in favour of attacking the nearest enemy), Brajham appeared and struck her with a scorching ray. Jelia, who was already scuffed up from her encounter with Theren and Sevitar, dropped to the floor and began thrashing around wildly. While she did so, her form changed, withered and darkened, her hair twisting into a fibrous mass, her fingers growing gnarled and long. When she jumped back up again some moments later, it was clear that Jelia was a dryad of some kind, though with bits of metal and wire entwined around her limbs and sticking out of her hair. She and her cobra attacked Brajham, Niniel and the officers with powers that caused them to distrust and attack one another. Jelia proved able to teleport anywhere there was a construct or technology, which meant she could move about almost freely down here.

The combined mental attacks of Wil and Ludo worked very well on the owlbear. They would push it back and hold it in place, or slow it sufficiently such that it could not squeeze along the narrow passages far enough to reach them. Meanwhile, Sevitar - having wreathed it in his insidious shrouds - attacked it from a safe distance.

Jelia's efforts might have been best served if she had attacked along with her worker constructs, yet she fought with all the protective zeal of a mother, defending her clutch of eggs, cursing the intruders for ruining everything. Eventually, Brajham and Wil were able to subdue her and destroy the clockwork cobra.

At that same moment, the owlbear shrugged off the mind-bending effects that had restrained it and surged along the passageway, to a point where it could just reach Sevitar, who a moment earlier had felt safely out of harm's way. The beast took hold of him and savaged him terribly and, to the shock of Ludo and Wil, tore him asunder. But his body did not fall, limp and lifeless as might be expected, it dissipated and vanished like torn clouds.

Now the owlbear was almost upon them, they ran. The whole group made it into the large circular workshop, where they closed all the doors and took a moment to catch their breath. They debated a course of action: try to kill the owlbear from a distance; lure it into this room and trap it inside; run away. While they argued, Wil looked around the room:

He saw that each of the 'eggs' had a wooden shell with a metallic sheen. Inside, a basic chassis for a construct could be found, and here in the workshop a variety of limbs were fitted creating the different constuct types. The constructs were programmed using extremely advanced and complex punch-cards, most of which were locked in a safe. Jelia had the key - she also had a strange device which Wil examined, and turned out to be a remote control for the owlbear...

A few minutes later, the beast was safely back in its cage.
 

gideonpepys

Pay no attention to that man behind the curtain.
Session 89b - The Pixie Farm

The mission had not gone according to plan. While the hideout had been stormed and taken, the unit had lost Sevitar and an officer, Theren had almost died, and their main target, Lepage had escaped.

Their first concern was to get through the secret door. This took some time and ingenuity (as none was familiar with thieves tools) but eventually they opened it and found a winding, narrow passage that must have led several blocks before ending in a ladder to the surface. Here they found a stable with enough room for two horses and a trap. The stable was empty, the horses and trap were long gone.

Back at the hideout, they found the upper warehouse area (directly above the workshop, with its sinister metallic roots) was occupied by Jelia's tree. Somehow, both she and it combined root and branch, leaf and sap with metallic parts and wires. Jelia was hostile and angry that her 'work' had been disrupted, but she told the unit that the punch-cards, the know-how, the means to unify technology with primal life, all came from a being known as the Clockwork King. Jelia created cheap, reliable constructs and received protection from the Kell Guild; the Clockwork King received 'golem parts' in return.

Searching the rest of the complex, they found a rusting amulet in Tortho Chell's fastidiously neat chamber (which they later found linked him to the late Mayor Reed Macbannin). Chordek's spartan room comntained nothing but his pallet and several cages in which he kept a pet rabbit, a guinea pig and two chinchillas.

Lepage's chamber contained a lot of evidence linking him to known members of the Kell Guild, but nothing connecting him to Kell himself. His strange musical contraption intrigued Wil and Niniel.

The final door radiating of the plush, Elfaivaran antechamber, was locked. A copy of the key was discovered in Lepage's room. Beyond lay another round room, the same size as the bed chambers occupied by Lepage and Chordek, but this one was crammed full of tiny cages, each hanging separately, each hooked up by wires to a ticking device that featured a clock for each cage. Each cage contained a single, limp and bedraggled pixie. At a given point in time an aelectrical shock was administered causing the occupant to release dust that was collected in specially treated muslin bags.

While the horrified officers examined the cages and tried to figure out the best way to detach them from the aelectrical device, and free the occupants, one of the pixies reached through the bars of the gave and gripped Ludo's shirt sleeve in his hand.

"My name is Azure Lord Blackthorn, Bramble Baron of the Crystal Henge and Third of his Name. I am an agent of the Unseen Court and I demand that you release me at once!"


DM's Note:

Regular readers may remember the belligerent berserker Blackthorn, who joined Black Star Mining in their attempted hit on Lorcan Kell. His wings were sent to Khaled Valchek in a purse tied around the neck of Khoomrung Morkanstall.

Reactions to his reappearance were mixed. His erstwhile player said : "Ha! I knew he was too cool to kill off!"

Others responded:

"Oh :):):):), not him."

"Let's leave him in the cage."

But of course unit B don't know Lord Blackthorn, and roleplaying beats metagaming, so Blackthorn was duly released.
 
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