I think Skyscraper does have a point when arguing about
relative and
absolute power. That is what carries the day for the DM in 4E.
Yes, PCs are quite popwerful al level 1, but then again, so are their opponents. Those skinny, little goblins with their shortbows and short swords are frightnening to the farmer in the west of Cormyr because they can kill him with one strike (asuming that by the standards of 4E that farmer is a minion). Thus, the party of beginning adventurers is really compelled to try and engage the goblins, knowing that they are the only ones around who will not fall prey to a warband of 6-7 goblins. And the group will still feel heroic after beating the goblins even if it was easier than the encounter would have neen in previous editions. Noting that the encounter would have been more difficult in 3E is unfair meta-criticism in my opinion. 4E and 3E are
entirely independent systems.
In 4E
both the characters and their players get the feeling that they are responsible for the welfare of the villagers, whereas in previous editions you would have to apply to the characters` ideals or their greed and hope that the players enjoy the show your NPCs pull off in order to get the party involved in their mess. The villagers could as simply have massed up as the proverbial angry mob armed with torches and clubs and driven the goblins out all by themselves instead of waiting for a group of so called `heroes`.
In 4E a charsmatic character might still try to convince the villagers to pick up their arms and fight for themselves but he will very soon realize just how weak and clumsy they are in comparison to him. If he has any common sense he will disassembly his little militia as quickly as he had gathered it and face the goblins with the rest of the party, knowing that those poor villagers would not have stood the ghost of a chance in any fight that is more serious than a little brawl in the local pub.
IMO, 4E helps improve the heroes self-confidence and closes the gap between players` ambitions and their image of their characters` being heroes and their characters` unabilty to perform as such at the lower levels.
To me, D&D was always about
heroic fantasy. If you were only like Joe Doe, then why would you be chosen for the most fatal tasks? It often felt far fetched in campaigns in previous editions I ran why it was me as the character and not the girl from next door to rise to global fame, given that she was just as capable as a wizard´s apprentice as my character was by the time that he left.
A campaign about heroes arising as such has its very own charm, but to me 4E is not a system that encourages this style of gameplay. 4E D&D simply is not the number 1 system for simulatory gameplay with its simplified mechanics.