Tomalak
First Post
As the zombie struggles to batter down the magical barrier protecting the barbarian, Andrec takes advantage of the zombie's distraction.
[sblock=reaction]
Prerequisites: Str 13, Wis 13
Benefit: You gain training in one skill from the fighters class skill list. Once per encounter, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt.
As a reaction on the zombie's turn; Battle Awareness (Melee Basic) vs AC13 (1d20+9,1d8+4=[13, 9], [1, 4]) 5 Damage.[/sblock]
Molok's blood still on it's fingertips, the zombie swings around in response to Andrec's blow, and the mighty warrior takes its head off. With a quick nod towards the door, Andrec dashes across the open space down the center of the warehouse to stand shoulder-to-shoulder with Jarel-Karn.
[sblock=actions] Standard Action: Commander's Strike: Molok vs. the Zombie: vs AC13 (1d20+8,1d12+6=[8, 8], [8, 6]) and that finishes it off. (14 damage, + 5 from Battle Awareness = 19)
Move Action: Move to K2. That zombie's on the ground, right?[/sblock]
[sblock=Darkvision?]
Why does darkvision negate the fog penalty? Darkvision is black-and-white, and involves outlines. Color can't be seen by darkvision, only shapes. Fog, on the other hand, obscurres shapes. I don't see how DV negates the penalty. (Could you explain it to me, please? Thanks)[/sblock]
[sblock=Note for Players]Andrec's abilities that may affect you:
Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Lend Might
Prerequisite: Warlord
Benefit: When an ally makes an attack granted by one of your warlord powers to attack an enemy adjacent to you, that ally gains a +1 bonus to the attack roll.[/sblock]
[sblock=Andrec Stats]
Passive Perception 12, Passive Insight 12
AC 18, Fort 17, Reflex 15, Will 14
HP 27/27, Bloodied 13, Surge Value 6, Surges 7/7
Temporary Hit Points: 0
Speed 5, Initiative +4
Action Points: 1, Second Wind
At-Will Powers: Commander's Strike, Brash Assault, Opening Shove
Encounter Powers: Diabolic Stratagem, Inspiring Word (2/encounter), Aid the Injured,Battle Awareness
Daily Powers: Concentrated Attack
Melee Basic: +9, 1d8+4
Condition: -
[/sblock]
[sblock=reaction]
Battle Awareness [Multiclass Fighter]The zombie that was nearly decapitated by Molok retaliates with surprising ferocity and even with Jarel's Aegis taking off the edge from the blows, it still stings. Meanwhile, Jarel is fending off attacks from a zombie of his own.
Prerequisites: Str 13, Wis 13
Benefit: You gain training in one skill from the fighters class skill list. Once per encounter, whenever an enemy that is adjacent to you shifts or makes an attack that does not include you as a target, you can make a melee basic attack against that enemy as an immediate interrupt.
As a reaction on the zombie's turn; Battle Awareness (Melee Basic) vs AC13 (1d20+9,1d8+4=[13, 9], [1, 4]) 5 Damage.[/sblock]
Molok's blood still on it's fingertips, the zombie swings around in response to Andrec's blow, and the mighty warrior takes its head off. With a quick nod towards the door, Andrec dashes across the open space down the center of the warehouse to stand shoulder-to-shoulder with Jarel-Karn.
[sblock=actions] Standard Action: Commander's Strike: Molok vs. the Zombie: vs AC13 (1d20+8,1d12+6=[8, 8], [8, 6]) and that finishes it off. (14 damage, + 5 from Battle Awareness = 19)
Move Action: Move to K2. That zombie's on the ground, right?[/sblock]
[sblock=Darkvision?]
[sblock=OOC]Sorry! Stat updated.
PS: The spider Zombie wasn't affected by the fog; it creates lightly obscured squares and his darkvision beats that. I am pointing this out because -2 would have made him iss.
Which makes me realize that the fog has runs the course of its usefulness since most enemies will see in the fog and not you! Mesa dropped it on his turn after all.
[/sblock]
Why does darkvision negate the fog penalty? Darkvision is black-and-white, and involves outlines. Color can't be seen by darkvision, only shapes. Fog, on the other hand, obscurres shapes. I don't see how DV negates the penalty. (Could you explain it to me, please? Thanks)[/sblock]
[sblock=Note for Players]Andrec's abilities that may affect you:
Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Lend Might
Prerequisite: Warlord
Benefit: When an ally makes an attack granted by one of your warlord powers to attack an enemy adjacent to you, that ally gains a +1 bonus to the attack roll.[/sblock]
[sblock=Andrec Stats]
Passive Perception 12, Passive Insight 12
AC 18, Fort 17, Reflex 15, Will 14
HP 27/27, Bloodied 13, Surge Value 6, Surges 7/7
Temporary Hit Points: 0
Speed 5, Initiative +4
Action Points: 1, Second Wind
At-Will Powers: Commander's Strike, Brash Assault, Opening Shove
Encounter Powers: Diabolic Stratagem, Inspiring Word (2/encounter), Aid the Injured,
Daily Powers: Concentrated Attack
Melee Basic: +9, 1d8+4
Condition: -
[/sblock]
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