Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )

[sblock=Montroya]The colour indicates the height. Whether you would fall through or not is a matter of luck.[/sblock]

[sblock=Andrec]Neither Rinch nor Molok were bloodied during the extra attack, so Molok didn't get to add +4 to damage. It was only 9.

Mind you, NOW Rinch is bloodied.
[/sblock]

Rinch scream in rage and necrotic energy washes over the heroes. Jarel and Mesa are hit hard as darkness falls over their eyes; they are blind!

He then tries to finish off Andrec which unleash an incredibly clumsy melee in which blows are traded back and forth but no one manages to strikes home...

The cultist dances back and sends a ghostly shurken through Jarel-Karn and nearly kills it.


[sblock=Actions]
Rinch

Standard: Curse of Blindness (close burst 3) (catch every one but Montroya and OWW)
vs Fort, 1:Andrec, 2:Jarel 3:KV, 4:Mesa, 5:Molok (1d20+8=13, 1d20+8=25, 1d20+8=28, 1d20+8=24, 1d20+8=14) Miss Andrec and Molok
necrotic (1d6+4=9)
AP:Melee vs Andrec
1:OA
Andrec
necrotic (1d6+4=9) miss
2: Jarel
vs 20 (1d20+6-5+1=7, 1d6+2+4=7) miss
3:Molok
vs 20 (1d20+7+1=10, 1d12+4+4+4=23) miss
Rinch vs Andrec
vs AC 18+5 (1d20+9+2=13, 2d6+6=13) miss

Lots of air being moved around on that sequence around.

Save
save (1d20+2=12)

Cultist:
Move:Shift
Minor:Encounter power (auto-crit on next hit)
Standard:
Ghost Shuriken on Jarel
vs Ref 16 (1d20+8+2=19, 10=)
[/sblock]



[sblock=Status]
Cultist: 31 +3/52
Rinch: 39 /104 Ongoing 5 (save ends) (marked)

Andrec : 13 / 27 [4/7]
Jarel-Karn : 1 / 37 [8/11] Blind (save ends)
Mesa : 12 / 31 [5/9] razorclaw shifting (+1 AC, +2 speed), blind (save ends)
Montroya : 12 / 33 [3/8]
One-Who-Waits: 12 / 26 [8/9]
Molok : 18 +4 /33 [12/12] Rage (+4 to dmg if Molok or target is bloodied)

Rinch (The grey helmet toward the back)
Perception 14
HP 104; Bloodied 52
AC 20; Fortitude 17, Reflex 16, Will 20
Speed 5
OA: Scepter of Striking
+9 vs Armor Class; 2d6 + 6 damage, and the target is dazed until the end of Rinch's next turn.

The Dark Servant (Book with the skull) AKA Cultist
Perception 18
HP 52; Bloodied 26
AC 20; Fortitude 14, Reflex 18, Will 16
OA Unarmed Strike : +10 vs Armor Class; 1d8+3 damage.
[/sblock]
 
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One-Who-Waits, now looking calm but drained, merely watches as Knotty Virtue bites the cultist and vanishes, reappearing behind Rinch.

[sblock=actions]Standard: Stalker's Strike on Cultist. +6 vs. fort; damage (1d20+4=24, 1d10+4=14). Crit but rolled 14 damage anyway. KV can flank with people until EONT. That "+6 vs. fort" is a mistake (actually rolled +4).

Move -> Minor: dismiss KV

Minor: resummon KV in K4 (flanking Rinch with Andrec)[/sblock]
 

Keeping a wary eye on Rinch, Andrec whips a slender cloth out of an unseen pouch, managing to tie off one of Jarel-Karn's bleeding wounds while the necromancer is distracted by other foes. Calling words of encouragement to his allies, Andrec steels himself for the next few bloody minutes, and throws himself back into battle with Rinch.


[sblock=actions]
Move Action: Shift to L2.
Minor Action: Inspiring Word on Self (1d6+6=10)
Standard Action: Aid the Injured on Jarel-Karn (heals 9 HP)[/sblock]

[sblock=Andrec Stats]
Passive Perception 12, Passive Insight 12
AC 18, Fort 17, Reflex 15, Will 14
HP 27/27, Bloodied 13, Surge Value 6, Surges 7/7
Temporary Hit Points: 0
Speed 5, Initiative +4
Action Points: 1, Second Wind
At-Will Powers: Commander's Strike, Brash Assault, Opening Shove
Encounter Powers: Diabolic Stratagem, Inspiring Word (2/encounter), Aid the Injured, Battle Awareness
Daily Powers: Concentrated Attack
Melee Basic: +8, 1d8+4
Condition: -
Any player who spends an action point to make an attack and can see Andrec may gain the following benefit:
If the attack hits, you may either make a basic attack or take a move action as a free action.
If the attack misses, you grant combat advantage to all enemies until the end of your next turn.
You must choose whether or not to use this benefit before making the attack.
Andrec grants a +1 to-hit to all allies making an attack granted by one of Andrec's warlord powers, so long as the target is adjacent to Andrec.[/sblock]
 
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[sblock]No, only Menrakion. I emailed him (and should have remembered to talk to him about it wednesday but we were both too busy fending off Cylons and that's mostly your fault).

I will run him this evening, I guess.
[/sblock]
 

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