Iron_Chef
First Post
Piratecat said:I think I'm the only person who really doesn't like this game. I own it and have played it a couple of times, but we found it repetitious and kind of boring. It's depressing, really, because I want to like it -- but I don't dig the gameplay.
I've found that the expansion packs, combined with house rules, really make this game horribly addictive and always a complete challenge, even with just two players. By adding in super zombies, zombie dogs, tougher victory conditions, nearly all the new event cards, and "death match" rules, you get a much scarier, more interesting game. So far, I've easily integrated Zombies 3 and 4 (including the dogs) into my game. I'll be adding Zombies 2 and 3.5 in this week. Each new add-on really changes the game and makes it more fun!!!
The manufacturer's website offers free downloads of fan submitted house rules, scenarios, campaigns and other misc. ideas on what to do with the game and pieces (not necessarily even using them in a traditional Zombies board game).
ZOMBIES!!! GAME SERIES by Twilight Creations, Inc.
http://twilightcreationsinc.com/zombies/
Zombies 1 ($24.95) gives you the largest map tile selection (city location), 50 event cards, black heart and bullet tokens, two dice, six shotgun guy player minis and 100 gray human zombie minis.
Here's what the expansion packs offer:
Zombies 2 ($14.95) adds a set of military base/top secret lab tiles you can use as a stand-alone location or as an add-on to any other expansion pack, red heart tokens, six glow-in-the-dark super zombie miniatures (tougher to kill and faster movement), and 32 new event cards.
Zombies 3 ($14.95) adds a set of shoping mall tiles you can use as a stand-alone location or as an add-on to any other expansion pack, two new scenarios (rescue survivors or catch the guy with the helicopter keys), and 32 new event cards.
Zombies 3.5 ($9.95) adds 50 new event cards and rules for building custom card decks.
Zombies 4 ($24.95) adds a set of forest and rural tiles you can use as a complete stand-alone game or as an add-on to any other expansion pack, 100 zombie dog miniatures (tougher to kill and faster movement), two dice, six shotgun guy player minis (different colored than the ones in Zombies 1), a new scenario (collct the pages to the book of the dead, get tgo the cabin and cast the spell to destroy the zombies to win) and 50 new event cards.
Bag O' Zombies ($9.95) gives you your choice of 100 human zombie minis in either classic gray or new glow in the dark. Practically a must-have item if you are using more than one location. I have a couple ideas here on how to integrate 100 glow in the darks: 1) When you run out of regular zombies, all new zombies are super zombies (killed on a 5-6, move 2 squares instead of one if playing by default rules), or 2) every time a new tile or card is played that places zombies on the board, one of those zombies is a super zombie (as per my rules above for default play).
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